The storyline of 168澳洲幸运5开奖网:Magic: The Gathering spans a vast multiverse made of numerous distinct and engaging Planes. Each Plane comes along with its own influences and flavor often correlating to various myths and cultures of the world. While each Plane has its own distinct tones and themes, they each come along with their own game🐼play mechanics.
While we love to see new Planes introduced into the Magic mythos, there are numerous pre-existing Planes we'd also love to return to. Whether it be due to alluring lore or compelling mechanics, there are plenty of planes with remaining potential. So today we're going to delve into the Planes we'd love to revisit in future 168澳洲幸运5开奖网:Magic: The Gathering sets.
Updated on August 5, 2022 by Paul DiSalvo: While new Planes are regularly introduced into Magic's canon, returns to previously existing Planes can help shine a light on different compelling elements of a given world. For example, while Innistrad was initially introduced as a world of gothic horror, Eldritch Moon was a set that allowed this setting to focus on eldritch horror instead. Most recently, Magic's return to Kamigawa showcased the passage of time from its heavily Shinto-inspired roots into a world now boasting significant cyberpunk inspirations. Regardless of how a return to a previously established Plane is handled, it will always help develop and flesh out Magic's settings.
11 Segovia
An obscure Plane seen within Planechase and referenced by the card, Segovian Angel, Segovia is a Plane with a 🐈fun and unique gimmck. Known for its chariot races that take place within arenas called Hippodromes, Segovi𒀰a is a tiny plane one onehundreth the scale of Planes like Ravnica and Innistrad.
Though one may expect Planeswalkers to appear as giants when in Segov🌳ia, those who travel to this Plane actually shrink down to accomidate its size. Perhaps a set that takes place within this Plane could play with this feature, with it temporarily ceasing to function, leading to proportionally massive Planeswalkers.
10 Vryn
Another set that first appeared within Planechase, Vryn has actually appeared in a somewhat impꦓortant role within Magic Origins. Characterized by a massive network of "Mage Rings" that are used to transport mana across the Plane, Vryn is actually the home Plane of the iconic Planeswalker, Jace Beleran.
From the little we've seen of it, we can confirm that Vryn is home to warring factions such as those whom the sphinx Alhammarret had manipulated for personal gain. Despite being the home of a major series protagonist, there is still very little known about this Plane, meaning a set that focuses on this setting could provide it with substantial additional development.
9 Shandalar
As the name of the game "Magic: The G൩athering" would imply, each Plane within the game is intrinsically tied to the use of magic and spells. While this is true, few Planes are as rich in mana and magic as Shandalar.
Dating back to an early appearance as the setting of a Magic PC game that released in the 90s often simply referred to as "Shandalar," this Plane is characterized by its abundance of mana that allows the inhabitants of the Plane to wield magic with ease, making it much more commonplace than on other Planes in the multiverse. Despite the iconic nature of this Plane and its deep history with the game, we haven't properly seen Shandalar since the 2015 Core Set.
8 Kaladesh
A steampunk-inspired world of energy, Kaladesh is a popular world that many players fondly r🅠emember for being the home of gorgeous masterpiece artifacts. At the time of its release, Kaladesh appeared as one of the most technologi⛎cally advanced Planes in the multiverse, utilizing aether to fuel a wide variety of inventions from vehicles to massive machines, pushing the boundary of what technology fits in Magic.
However, since the last time we'd visited this Plane, not only have we received a cyberpunk-inspired set in Kamigawa: Neon Dynasty, further expanding upon technology within Magic, but strict regulations on aether usage in Kaladesh were lifted within the game's story, meaning there's a logical in-game reason to continue to push technological boundaries during a potential return to the Plane.
7 Fiora
Appearing in the set "Conspiracy" and its sequel "Conspiracy: Take the Crown," Fiora is a Plane of intrigue and treachery. Drawing influence from Renaissance-era Italy, the plane is rife with struggles relating to the politics of the city ꦓof Paliano, in which a great deal of the plot within the plane is set.
This political turmoil and backstabbing translates into gameplay via mechanics that are utilized in multiplayer games featuring three or more players. Such mechanics have included voting and melee, which benefit players from attacking numerous opponents at once. As multiplayer formats such as Commander are growing steadily in popularity, we wouldn't be surprised at an announcement of another Conspiracy set taking place on Fiora.
6 Amonkhet
Heavily inspired by ancient Egypt, the last time a set took place Amonkhet was during "Hour of Devastation." Up to this cataclysmic event, the plane had been largely under the influence of Nicol Bolas, and the citizenꦦs of the plane had viewed the Planeswalker as an almighty God-Pharaoh.
During the events of "Hour of Devastation," the plane faced Armageddon with the deaths of four of the five gods of the peoples' pantheon. Now that the dust has settled, it would be quite interesting to visit the Plane and see how its been impacted by its change of status quo.
5 Alara
A massive plane composed of five distinct sub-Planes called shards, Alara has been largely irrelevant to the core storyline for over ten years. The home to notable Planeswalkers Ajani and Tezzeret, it is largely connected to multi-colored cards due to the three-colored nature of each sha🃏rd making up the plane.
Due to these shards distinct and separate identities, Alara provides a great deal of diversity of flavor within one Plane. The last we'd seen of this place, the separate shards had been made whole, causing a great deal of overlap and conflict within Alara that we've yet to see the full scope of.
4 Kylem
Home to Valor's Reach and the setting of "Battlebond," there is so plane that is quite like Kylem. Based upon arena battles that are fought two on two, Kylem draws influence from gladiatorial arenas, modern sports, and even tag team wrestling.
The set the Plane was found in was uniquely designed upon "Two-Headed Dragon" style games and like Fiora, contains numerous mechanics that impact multiple players. Kylem is also the only setting to largely utilize the partner mechanic, in which two cards are paired together and are capable of searching one's deck for the other.
3 Lorwyn
A fan favorite plane that draws heavily from European folklore, Lorwyn is perhaps the most whimsical Plane in all of Magic. Home to kithkin, merfolk, and goblin pranksterওs, Lorwyn is a plane of perpetual daylight. However, all is not how it seems on the Plane.
Due to a phenomenon known as the Great Aurora, Lorwyn can transform into its twisted reflection: Shadowmoor. In Shadowmoor, the land is overcast by a never-ending night, and the inhabitants of the plane grow malevolent and violent. While it appeared as one of the ten Planes present in "Magic Origins," Lorwyn hasn't been utilized prominently since "Eventide" in 2008.
2 Tarkir
Tarkir has been quite the multifarious plane across its three set block. We've seen Tarkir as a Plane or three-color clans, as a plane of Dragons, and even a plane of time travel. If one thing is certain, like the all-popular Ravnica, Tarkir provides players with a choice to pick a faction and build their strategy around it.
This gives players yet another way of representing themsel🔯ves, no matter which form Tar༒kir happens to be taking.