Storm, Force of Nature is one of the five legendary creatures released in 168澳洲幸运5开奖网:Magic: The Gathering's Marvel Superdrop. This Secret Lair features five different drops wi🏅th each one built around a mechanically unique hero with cards that can be included in their respective Commander decks.

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Storm, Force of Nature is a storm commander, one that wants you toꦬ cast as many spells as possible before winning the game off of one spell. What makes Storm a unꦿique storm commander is the ability to give any spell storm, which can very quickly snowball out of control and make your opponents unable to handle it once it resolves.

The card Storm, Force of Nature will have a ca🃏pital "S," while the mechanic storm will have a lowe🅺rcase "s."

Decklist

MTG Past in Flames card with the art in the background.

Commander: Storm, Force of Nature

Ral, Crackling Wit

Archmage Emeritus

Birds of Paradise

Birgi, God of Storytelling𒁃 //🍰 Harnfel, Horn of Bounty

Cloud of Faeries

Elvish Mystic

Elvish Spirit Guide

Eternal Witness

Fyndhorn Elves

Goblin Anarchomancer

Goblin Electromancer

Llanowar Elves

Memnite

Ornithopter

Phyrexian Walker

Simian Spirit Guide

Tinder Wall

Tireless Provisioner

Chatterstorm

Elemental Eruption

Empty the Warrens

Faithless Looting

Farseek

Gitaxian Probe

Grapeshot

Ice Storm

Jeska's Will

Mind's Desire

Nature's Lore

Past in Flames

Ponder

Preordain

Three Visits

Beast Within

Big Score

Brain Freeze

Brainstorm

Chaos Warp

Consider

Crop Rotation

Desperate Ritual

Dramatic Reversal

Frantic Search

Into the Flood Maw

Lightning Bolt

Manamorphose

Noxious Revival

Opt

Pyretic Ritual

Seething Song

Snap

Unexpected Windfall

Aetherflux Reservoir

Arcane Signet

Isochron Scepter

Lotus Petal

Mishra's Bauble

Sol Ring

Talisman of Creativity

Talisman of Impulse

Artist's Talent

Thousand-Year Storm

Underworld Breach

Cinder Glade

Command Tower

Dreamroot Cascade

Exotic Orchard

Fiery Islet

x5 Forest

Hinterland Harbor

x5 Island

Karplusan Forest

x6 Mountain

Mystic Sanctuary

Rejuvenating Springs

Reliquary Tower

Rockfall Vale

Rogue's Passage

Rootbound Crag

Shivan Reef

Stormcarved Coast

Sulfur Falls

Waterlogged Grove

Yavimaya Coast

The decklist contains one planeswalker, 19 creatures, 15 sorceries, 19 instants, eight artifacts, three enchantments, and 34 lands. Since a storm deck wants to cast as many spe𒐪lls as possible, the mana curve of the deck is extremely low.

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Key Cards

Storm, Force Of Nature

MTG Storm, Force of Nature card with the art in the background.

Storm, Force of Nature is the commander of the deck and is one of the best options for a storm commander out there. So long as it deals combat damage to a player, the next instant or sorcery spell has storm.

If you give a spell that already has storm another instance of the storm ability, you will essentially double the number of copies. For example, if you cast four spells and cast a spell with storm such as Grapeshot, four copies will be cr🅰eated on-cast. Those copies are resolved and then the second storm trigger goes off, casting a total of eight copies before the original spell resolves.

Since Storm, Force of Nature is fairly easy to cast, you can give a utility spell storm to help ramp you early in the game. To help close out games, you can give cards with powerful effects storm to close out the game such as Lightning Bolt to deal a ton of burn damage or Ice Storm to destroy your opponents' lands.

Rituals

A ritual is a spell that gives you mana equal to or greater than the amount of mana used to cast it. They are either mana-positive or neutral, and in the case of storm, act as a way to cast a spell for free since you get the mana you spent on them back right away.

You want to be casting rituals when you are getting 168澳洲幸运5开奖网:ready for a big storm spell to resolve. Generally, they do not give you a ton of mana that makes it worth casting to cast a spell sligh🍒tly q𒆙uicker and are better suited for raising your storm count.

Storm-Kiln Artist

MTG Storm-Kiln Artist card with the art in the background.

As the name might imply, Storm-Kiln Artist is a great support card for storm decks. For its magecraft ability, you will get a Treasure token on each trigger. A storm deck needs a lot of mana to work with so they can cast a ton of spells, so amassing Treasure token🔜s h𝐆elps to have a lot of ways to generate mana.

With magecraft, it will trigger by either the 💧casting or copying of an instant or sorcery spell. If a card with storm creates copies, 🎐each copy will trigger the magecraft ability, allowing for a ton of triggers off of one spell.

For spells that only cost one mana, Storm-Kiln Artist makes them mana-neutral, allowing yoꦕu to essentially get a free s🌳pell cast while being able to turn the mana used into mana of any color.

Archmage Emeritus

MTG Archmage Emeritus card with the art in the background.

A downside of a storm deck is it can run out of cards in hand very quickly. This is something that Archmage Emeritus helps to rectify. Its magecraft ability will draw you a card, which helps keep your hand full so you never run out o🎶f steam.

When you're playing cantrips (one-mana spells that draw a card), Archmage Emeritus turns them into a two-for-one. If you ever cast a spell with storm, Archmage Emeritus will draw you a ton of cards since it'll consider all the copies for its magecraft ability. This helps 𓃲you have a full hand even if you don't win on the turn you storm off to try again the ꦰnext turn.

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How To Play The Deck

MTG Thousand-Year Storm card with the art in the background.

A Storm, Force of Nature decks wants to build up resources through ramping and getting mana generators onto the battlefield early ༒to be able to cast a ton of spells in just one turn. You want to wait to start getting your storm count up until you have a storm payoff in hand, otherwise you're casting spells for nothing.

Cards that let you cast spells from your graveyard are important, as they help you to cast your cheap spells and rituals again to raise your storm count. Underground Breach, Past in Flames, and Six all help to achi♊eve this by giving your spells various abilities that let you cast them from the gra𝔉veyard, usually for another cost.

You want to get permanents that discount your spells on the battlefield quickly, as it helps to cast spells easier and to make various spells mana positive when they would be neutral otherwise. Goblin Anarchomancer, Goblin Electromancer, 168澳洲幸运5开奖网:and Artist's Talent all help them achieve this goal.

The primary win condition of a Storm, Force of Nature deck is to win with a powerful storm spell. You can burn everyone out of the game with Lighting Bolt given storm, or Grapeshot with double storm triggers. You can also use Aetherflux Reservoir to burn players out of the game by paying 50 life. A lot of storm cards can create creatures such as Elemental Eruption, Empty the Warrens, and Chatterstorm, which can win the game by floodဣing the battlefield with so many creatures your opponents won't be a🃏ble to handle them all.

The biggest downside of the deck is you are often low on defenses. There aren't a lot of creatures in the deck as they would dilute your ability to storm. This can be counteracted by using a token creation spell to create blockers to keep yourself safe from opponents. You 168澳洲幸运5开奖网:will likely be targeted as well, due to the na⛦tural ဣpower that storm decks have, and can easily run away with the game if left unchecked.

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