168澳洲幸运5开奖网:Magic: The Gathering cards come in a wide variety of forms, each with its own distinct utility. There are some for offensive creatures that aggressively attack their opponents and reactive instants that allow a player to respond to their opponent’s spells. Dating back to the earliest days of Magic, 168澳洲幸运5开奖网:enchantment cards come in many shapes and sizes, with some offering unive📖rsal effects while others, known as auras, that augment other cards on the battlefield.
First appearing in Innistrad, Curses are special enchantments that, rather than enchanting a card, are attached to a player. These can impose great hindrances on one’s foes and can make a given game more of an uphill battle. So today, we’re going to explore wh▨ich of the Curses from Magic’s history are the most useful!
10 ꩵ 💃 Curse Of Stalked Prey
A red curse for two mana, Curse of Stalked Prey states that, whenever a creature deals combat damage to the enchanted player, a +1/+1 counter is put on it. Not only does this curse allow one to grow the size of their creatures over the course of a game by simply attacking the cursed player, but it can also urge other players in a 168澳洲幸运5开奖网:game of Commander to attack the cursed opponent, causing them to take🧸 additional damage over the course of a game.
9 Curse Of The Res🎀tless Dead 🍨
For three mana, Curse of the Restless Dead states that, whenever a land enters the battlefield under the cursed player, the curse’s owner (the one who played the curse) creates a 2/2 168澳洲幸运5开奖网:zombie token with Decayed.
If you’re aware that a green player in a game of Commander has a significant amount of mana ramp in their deck and will be putting many additional lands into play, this card can produce a veritable zombie hoard. As a player is actually able to curse themselves, in a deck rife with mana ramp, this card can supply a lot of v🌊alue as extra lands are put into play.
8 Curse Of Unbinding ﷽ 🌳
Like Curse of the Restless Dead, it can actually be advantageous in some decks to play this curse on yourself. A blue curse with a steep cost of seven mana, at the beginning of the enchanted player’s turn, they reveal cards from the top of their library until they reach a creature, putting that card directly into play under the contro🧸l of the curse’s owner.
While this can be great against decks packed with heavy-hitting creatures, if a player were to design a deck to contain a high volume of high-impact creatures, this curse can do a great job at chea✅ting them into play.
7 ꦛ 𒆙 Curse Of Misfortunes
For those looking to construct a Commander deck that focuses o𝔉n the use of a multitude of curses, Curse of𝔍 Misfortunes is a must-have. For five mana, this black curse states that, at the beginning of its owner’s turn, they may search their library for any curse that isn’t already attached to the enchanted player, putting it directly into play, attached to that player.
As﷽ Commander is a singleton format, this essentially allows a player to search for their strongest curses each turn, all while negating thei🤪r mana costs.
6 ❀ Curse Of Bounty ꦚ
While Curse of Bounty has the downside of not being in colors traditionally associated with other curses, it can offer a great advantage for only two mana. A green curse, Curse of Bounty has this effect: whenever the cursed player is attacked, the attacking player and the cur♊se’s owner are able to untap all nonlaꦫnd permanents they control.
Not only does this provide an effect comparable toꦏ Vigilance, but it also allows a player to gain twice the value from their maওna-producing artifacts and creatures.
5 Curse Of෴ Bloodletting
A red curse for five mana, 🐻Curse of Bloodletting is a great option for decks looking to deal massive amounts of damage as quickly as possible. It has an incredibly straightforward ability: all damage that would 🀅be dealt to the enchanted player is doubled. This means the even the likes of a one-mana Lightning Bolt is now capable of dealing six damage.
In formats like Commander, with several players capable of dealing damage to the pla♓yer, this curse is capable of causing the cursed player to lose ridiculous amounts of life, as the curse’s controller doesn’t need to be the source of the damage for it to be doubled.
4 Overwhelming🐓 Splendor ꦜ
This is one of the few curses released as part of the Amonkhet block. While Overwhelming Splendor may cost a significant amount of mana, it can be a death knell against certain decks. A white curse for eight mana, this curse causes all creatures controlled by the cursed pl♊ayer to be reduced to 1/1s, removing their abilities.
As if this weren’🔯t bad enough, it also prohibits the cursed player from activating abilities of any permanents they control, save for man♔a abilities and loyalty abilities of planeswalkers.
3 Fraying Sanity 🏅
While some of the other cards on th♓is list synergize well with other curses, Fraying Sanity is a card that sees the most play within mill decks. For only three mana, Fraying Sanity causes the enchanted player to mill a number of cards at the beginning of each end step equal to the number of cards that were put in their graveyard from anywhere that turn.
This effect essentially doubles the number of cards a player will be milling 🦹foꩵr only three mana!
2 Curse Of Vengeance ಞ
For only a single black mana, Curse of Vengeance is a card that initially does very little, but can pay off in impressive fashion later into a game. Whenever the enchanted player casts a spell, a spite counter is put on this curse. When that player loses the game, this curse’s owner draws a number of cards and gains an 🎐amount of life equal to the number of spite counters that were on it.
As long as this curse’s controller can ensure that, within a multiplayer game, the cursed player will be th🦄e first on⛦e knocked out, this card can have a huge payoff for a one-mana investment.
1 Curse Of O༒pulence
Anot𝓀her one-mana curse, Curse of Opulence is a deceptively strong mana ramp spell available to red decks. Whenever the cursed player is attacked, the🙈 attacking player and the curse’s owner each create a gold token that may be sacrificed for one mana of any color.
Not only can the curse🅺’s owner ensure they’ll gain these tokens by attacking the cursed player, as mana acceleration is sought after by all Commander players, if another player attacks the cursed opponent for the gold token, the🐻 curse’s owner will net more than one of these tokens per turn cycle!