Commander players looking for something a little different from their 168澳洲幸运5开奖网:Magic: The Gathering Commander deck should check 🌸out 🧔the Divine Convocation preconstructed deck from March of the Machine. This Jeskai deck takes your little creatures and helps turn them into major spells.
With a focus on plenty of flying creatures and the convoke mechanic, there are tons of unique ways to manipulate the battlefield and take over the battlefield with an army of tokens. With all sorts of spells that care about tapping creꦛatures and a few ways to make your creatures a major threat, there’s plenty to enjoy in this Commander deck.
10 🐎 Village Bell-Ringer
It might seem weird that a common is one of the better cards in the Divine Convoc♒ation deck, but there are so many wild combos you can pull off with Village Bell-🅰Ringer that it’s impossible not to include.
One of the easiest combos to execute is with the Goblin creature Kiki-Jiki, Mirror Breaker. All you have to do is make a copy of Village Bell-Ringer with Kiki-Jiki; when the copy enters the battlefield, you untap all creatures you control, Kiki-Jiki included. Keep this up a few thousand times, and y🐓ou’ll have a nigh-unstoppable army with just two cards.
9 ꦓ Mistmeadow Vanisher
A rare return to Lorwyn comes w﷽ith the new Mistmeadow Vanisher creature. When it becomes tapped, you get to exile any nonland, non-token permanent in play, either yours or an opponent’s. With a few good enter-the-battlefield triggers in your deck, like from Skyclave Apparition or Terastodon, you’ll be able to repeat those effects over and🍨 over again.
You can, of course, tap Mistmeadow Vanisher to attack or to be used as part of the mana cost if the spell has convoke, but you can also tap it to crew vehicles. Tapping it this way is a great way to keep activating its ability when it's not safe to attack or you don’t have a spell in hand with convoke.
8 Kykar, Wind's Fury
A fantastic commander on its own, Kykar, Wind’s🌜 Fury is a Jeskai spellslinger’s dream creature. For each noncreature spell you cast, you get🎀 to create a 1/1 Spirit token with flying. Kykar then lets you keep pumping out spells by adding a red mana to your mana pool just by sacrificing a Spirit.
You can combine Kykar with a wide range of cards to maximize your spells and creature token generation. Cards like Im൲pact Tremors and Mondrak, Glory Dominus double up your token generations and then punish your opponents for your hard work.
7 🔯 Nesting Dovehawk 𓄧
A new card for the Diving Convocation Commanderꦇ deck, Nesting Dovehawk provides a steady stream🦋 of tokens during our turn while also turning into a major threat on its own. At the start of combat on your turn, you get to populate, creating a token that’s a copy of another creature token you control.
Nesting Dovehawk gets stronger for each creature token you make too, and not juℱst for tokens made through the 🅺populate mechanic. Every creature token that enters the battlefield under your control gives Nestind Dovehawk +1/+1, making it a great addition to any token deck.
6 Elspeth, Sun's Champion
As 168澳洲幸运5开奖网:one of the best Planesಌwalkers ever pri𒐪nted, Elspeth, Sun’s Champion is a powerhouse as soon as she hits the board. Her first ability makes three 1/1 Soldier tokens, filling the board with creatures and protecting herself and you from damaꦺge.
Elspeth’s other abilities help keep the battlefield clear of any🐬 creatures too big to deal with, blowing up everything with four or more power the same turn you cast it. Then, if left alone long enough, Elspeth can turn each of your creatures into a flying threat withꦕ an emblem that can quickly close a game.
5 ๊Wildfire Awakener
One of the more interesting cards in the Diౠvine Convocation deck is Wildfire Awakener. This red white creature has convoke and X in its mana cost, meaning you can dump as much mana into it as you have available and use your creatures to pay for the rest.
The payoff for committing so much to Wildfire Awakener is that you get a bunch of 1/1 Elemental tokens equal to the amount you paid into X. These tokens deal o🍨ne damage to a player every time they’re tapped, letting you deal damage with your next convoke spells.
4 🔥ꦅ Keeper Of The Accord
A semi-reliable creature generator and land catch-up card, Keeper of the Accord can keep you at the same general pace as your 𒁏opp🍌onents. Keeper of the Accord creates a 1/1 Soldier token at the beginning of each opponent’s end step if that opponent has more creatures than you.
Similarly, if an opponent has more lands than you, you can search🌳 your library for a Plains card and put it 🌠into play tapped. This sort of catch-up ramp is pretty typical for white cards but can be effective when an opponent starts to ramp past everyone else.
3 🥀 The Locust God
Another powerful commander in its own right, The Locust God can give you tons of tokens to help you cast all your convoke cards with minimal effort. 168澳洲幸运5开奖网:Every time you draw a card, you creꦦate a 1/1 Insect token with flying and haste. To help create your Insect army, you can pay four mana to draw a card and then discard one.
The Locust God allows for tons of powerful combos, with one of the easiest being with Kindred Discovery. This card lets you pick a creature type and then draw a card whenever a creature of that type enters the battlefield. Every card you draw cre🍨ates an Insect, and every Insect draws you a card. Throw in a Laboratory Maniac, and you’ll have an easy win.
2 Kasla, The Broken 𓃲Halo ꦫ
As the primary commander for the Divine Convocation deck, 168澳洲幸运5开奖网:Kasla, the Broke▨n Halo is an Angel command🎃er that🍒 rewards you for every spell you cast with convoke. When you do cast a spell with convoke, you get to scry two cards and then draw one, digging deeper through your deck to find more spells with convoke or for an answer to a problem on the board.
You don’t even necessarily have to tap creatures to pay for the 💙spell to Kasla’s ability, you can cast a spell with convoke for its full mana cost and still get to scry two and draw a card.
1 Saint Traft And Rem Karolus 🤪
The secondary commander from the Divine Convocation deck is Saint Traft and Rem Karolus, and it is a tapping machine. The first time Saint Traft and Rem Karolus becomes tapped, you get a 1/1 Human token. The second time in a turn, you get a Spirit token. And if it's the third time the two become tapped, you get a 4/4 Angel token.
There are a few ways of using Saint Traft and Rem to create tokens every turn, one of which includes the aura Pemmin&rsq🃏uo;s Aura and the mana rock Relic of Legends. You can tap the Relic to add a blue mana to your mana pool, then tap Saint Traft and Rem to untap the Relic. Then, spend the blue mana to untap Pemmin’s Aura, granting you all three tokens every turn.