Thanks to the large number of artifacts in the set, as well as the unearth mechanic, 168澳洲幸运5开奖网:Magic: The Gathering - The Brothers' War Draft has proven to be a format with no shortage of surprises. There are play patterns and deck builds in The Brothers' War that simply don't work in other draft formats, which speaks to the innovative and interesting play that this set has introduced to the game.
For example, mono-colored decks are truly a force to be reckoned with in The Brothers' War, despite them falling flat in most draft environments. In fact, Mono Red builds specifically are incredibly powerful if you happen to be one of the only players drafting red in a given pod. All that being said, let's take a look at some of the cards in The Brothers' War that pack more of a punch than you might expect.
10 🥂 Disenchant
This is a staple Magic: the Gathering card that is printed in tons of sets. Although it's rarely useful, The Brothers' War is one environment where Disenchant actually shines. This is thanks to the large number of artifact creatures running around in the format, often making this spell as good as 168澳洲幸运5开奖网:cheap removal.
That being said, you really only want to include one Disenchant in your decks. It's not often that you'll run into more than one good target for this card so drawing multiples is a risk that isn't worth taking.
9 Loran's Escape
As is often the case in draft, aggressive decks are quite powerful in The Brothers' War. One of the reasons that they're so powerful is this common rarity combat trick. Whether you're dealing with a blocker or an opponent's removal spell, Loran's Escape will render one of your opponent's cards null and void.
Additionally, you get to scry off of this trick as well, fixing your draw to keep your opponent pressured on the following turn. Thanks to its extremely low cost, versatility, and added scry value, this is a trick you won't mind playing multiples of in aggressive decks.
8 Mishra's Domination
Enchantments that buff your own creatures are notoriously bad as they open yourself up to a two-for-one if your opponent has removal. Nonetheless, Mishra's Domination is an exception to the rule, thanks to its alternative mode that allows you to prevent a creature from blocking.
While this might not seem like a big deal, aggre⭕ssive decks can win games by removing a blocker at a key moment. Additionally, there are more than a handful of creatures with trample that can take serious advantage of the power and toughness bonus this enchantment can provide.
7 Involuntary Co🌃oldown
It's not often that tapping an opponent's creatures makes a meaningful difference, but Involuntary Cooldown will make you think twice. Thanks to the stun counters this sorcery provides, Involuntary Cooldown taps two opposing creatures for a total of three turns.
That's more than enough time for your own creatures to swing in for enough damage to finish your opponent off, or at least put them low enough on life that they have to play defense. This is a card that seriously overperforms on expectations, so don't be afraid to pick it up no matter what kind of deck you're building.
6 Mightstone's Animation
As we said with Mishra's Domination, enchantments that buff your own creatures 168澳洲幸运5开奖网:have a bad rap. Nonetheless, Mightstone's Animation has enough powerstone and artifact creature tokens running around in this format to seriously impress.
Not only does this turn a meaningless token into a serious threat, it also replaces itself by drawing you a card. It's hard to ask for much more from a common rarity threat.
5 𝄹 😼 Penregon Strongbull
Speaking of all the artifacts running around, this Minotaur is another way to take advantage of them. This card fits best in aggressive builds where the ping damage can finis🐼h off opponents who have alread𒆙y been reduced to a low life total.
That being said, the power and toughness bonus that Strongbull gets from sacrificing artifacts can make for surprisingly good attacks as well. The key here is that Strongbull has en♒ough toughness to make successfully blocking it quite difficult, even if you only manage to sacrifice a single artifact to it.
4 ꦗ ꦗ Shoot Down
This removal spell is reminiscent of the often-printed instant, Plummet, but you shouldn't get the two confused. Shoot Down is much more playable, even if it costs twice as much mana and comes in at sorcery speed. As you might expect, this is thanks to its ability to target artifacts and enchantments as well as flying creatures.
Notably, Shoot Down also exiles its target, which is incredibly relevant in a format where unearth is on so many artifacts. In this way, S🌄hoot Down can almost be seen as✱ a two-for-one exchange if you hit the right target.
3 ꧒ Evolving𓄧 Wilds
Mono-colored decks may have a place in this draft format, but that doesn't mean splashing is any less powerful. Splashing is a term that refers to including a third color in your decks in order to play a powerful bomb or, more rarely, additional removal.
However, decks that want to splash🤡 are much more sucessful at doing so if they have aཧ couple of fixers. Evolving Wilds is one of the best fixers available in the set as it lets you search your library for the extra color you need, while also removing an additional land from your deck — making it more likely that you draw spells on future turns.
2 🍎 Rust Goliath ꦑ
The stats here aren't impressive for its prototype cost, but the keywords will come into play a lot more often than you might imagine. Make no mistake, anyone playing this card should not expect to cast it for its ten-mana cost. However, it is nice to have as an option in games that go long and stall to top decking.
Coming back to the keywords, reach allows you to block a slew of flying creatures at common rarity that many green decks would simply fold to without the inclusion of Rust Goliath. Additionally, trample allows you to get the most out of any pump spells you cast on your Rust Goliath. You'd be surprised how much a couple of extra points of damage can matter in the long run.
1 Mishra's Juggernaut
Yet another card with unimpressive stats at first glance, Mishra's Juggernaut is a game-ender in 168澳洲幸运5开奖网:aggressive red decks thanks to the trample keyword and its unearth ability. While the low toughness on this creature will see it destroyed in nearly every combat scenario, the combination of trample and unearth allow Mishra's Juggernaut to finish off opponents quite reliably.
It's also key here that the unearth cost is only one more mana than Juggernaut's initial cost, providing aggressive decks with a one-two punch finisher that many opponents simply won't have enough life to survive. There may be a lot of powerstone running around in The Brothers' War, but don't be fooled. Aggression is what wins games of draft more often than not, and Mishra's Juggernaut is a perfect example of this principle.