168澳洲幸运5开奖网:Magic: The Gathering's 168澳洲幸运5开奖网:Warhammer 40k Commander deckꦚs cross two worlds of table💜top fame to make a compelling set of themed cards, ready to be used in your next Commander game. This expansion does great at representing the lore of actual Warhammer units, making it a way for fans of the miniature-based game to either break into Magic for the first time or enjoy it in a new way.

Related: Magic: The Gathering – Every Univer꧟ses Beyond Crossover, Ranked

But even if you are a fan of Warhammer, it's more than likely that you don't know every detail about the characters, factions, and creatures its expanse offers. A number of the cards go deep into the game's lore, making more sense than how they initially appear.

10 🐷 The🔯 Swarmlord

The Swarmlord Card In Front Of Blurred Version of the Card Art

168澳洲幸运𝕴5开奖网:🐻If you know anything about the Tyranids, you should definitely know the Swarmlord. A beast released by the Hivemind when a threat requires a particular bit of cunning, this brilliant bug is powerful enough to topple civilizations– it's no wonder it's a Commander card.

You may not have known, though, that the Rapid Regeneration effect refers to more than just coming back quickly– the Swarmlord shares all of its experiences with all previous versions of itself, which is why every time you play it from the Command Zone, it genuinely becomes more intimidating. Since it needs to be removed from 🐈the battlefield to be returned to the Command Zone, this can be viewed as it learning from each subsequent death and being more prepared to face your foes.

9 Canoptek Scarab Swarm ไ

Canoptek Scarab Swarm In Front Of Blurred Version of the Card Art

The Canoptek Scarab is a mindless robotic creature under the control of the Necron army. In swarms, it can destroy nearly every form of matter with staggering speed– it doesn't matter if it's living or inanimate; the swarm will demolish it.

You may not have remembered, though, that the Canoptek Scarab can actually use the energy from the structures they destroy to construct weapons and vehicles at the command of their master– the effect of this card reflects this, exiling an opponent's entire graveyard to produce creature tokens for every artifact and land card removed.

8 Arco-Flagellant ☂

Arco Flagellant In Front Of Blurred Version of the Card Art

The Arco-Flagellant is a berserk cybernetic monster that attacks anyone not marked as friendly by its retainers, running into battle without regard for its own safety to kill as much as possible𝐆 bef🌠ore it is eliminated. Kept as mindless drones when not set to kill, these creatures are viewed by the Imperium of Man as weapons more than beings.

Related: 💝Warhammer 40k - Introduction to Armies of the Imperium

But Arco-Flagellants are not just monsters– they are actually criminals who have received the death penalty, are deformed with machinery, and are pumped full of chemicals as a form of penance. The reason this card gains indestructible in exchange for your life is that the chemicals it's being fed make it entirely numb to pain. It also has the ability to come onto the field with copies of itself because shiploads of these criminals are released when issues require less tact.

7 Mutalith Vortex Beast ꦜ 🀅

Mutalith Vortex Beast Card In Front Of Blurred Version of the Card Art

The Mutalith Vortex Beast is a monstrosity constantly mutated by a dense ball of magic anchored to its body. As you might expect, it's an instrument of 168澳洲幸运5开奖网:the forces of Chaos, and its effect reflects t🔯he values of Chaos pretty well.

But that effect is more than just a reflection of its chaotic nature; it's a representation of the Mutalith Vortex Beast's ability to mutate anything that comes into its range. The effect either allows you to draw or damage a player, decided by a coin flip, which can be seen as either the beast giving you more mutated creatures to use or the forces of your enemy being deformed by mutation.

6 🌠 Pink Horror

Pink Horror Card In Front Of Blurred Version of the Card Art

Pink Horrors are the footsoldiers of the Chaos god of change, Tzeentch; they are beings made of pure magic who shift and change form without reason. Like their shape, they act unpred🍨ictably, sometimes not even fighting and instead cackling and crying without end.

A Pink Horror is particularly difficult to get rid of, though; as the second card effect implies, it splits into two Blue Horrors when one dies. What you may not have known is that Pink Horrors are also able to spit Eldritch Fire, strong enough to warp reality when they are in groups. This ability is referenced by the Coruscating Flame effect– every spell card you play is backed up by the Pink Horror's fiery mutating breath.

5 Ravener

Ravener Card In Front Of Blurred Version of the Card Art

Raveners are Tyranid footsoldiers that slide across the ground with their snake-like tails. They are primarily known for burrowing into holes with their 🥂giant claws to burst out at enemies from underfoot; their ability to dig also aids them in moving quickly across the battlefield undetected.

If you read this card, you might wonder why the Ravener can attack as soon as it's played– as it turns out, this refers to its digging ability, equating the card being played from your hand with it bursting from the ground and surprising an opponent. It works well as a reference since your opponent would definitely not expect an attack on the same turn that it was played.

4 ♏ 🐎 Purestrain Genestealer

Purestrain Genestealer Card In Front Of Blurred Version of the Card Art

The Purestrain Genestealer is aꦯ creature that implants its genetic code into a non-Tyranid host, seeding itself for generations to spawn more Genestealers. It is primarily used by the Tyranids to prepare a planet 🦹for invasion since it allows soldiers to be on the ground before the full-scale attack commences.

Related: 168澳洲幸运5开奖网:The Best Tyranid Model Kits For Wa🐼rhammer 40,000

For such a devastating creature, why is its effect only good for bringing out land cards? You might think this represents the creature poorly, but in reality, it reflects its traits better than a cloning effect could. Since it takes generations for the Genestealer to duplicate itself, this effect actually represents a land being conquered after it has done its job– it wouldn't make sense for it to seed itself in the relatively short time the current battle is spanning.

3 Sister Of🌜 Silence 🍬

Image of the Sister Of Silence card in Magic: The Gathering, with art by Games Workshop

The Sisters of Silence are a particularly well-known group of all-female witch hunters tasked with hunting down any Psyker who is a potential threat to🌞 the Imperium of Man. The 🌳effect of this card suits their role perfectly, countering an enemy spell as the Sister enters the battlefield.

The title of the effect, Psychic Abomination, may have you think that it's how the Sisters refer to Psykers– but it may surprise you to know that it's the Sisters of Silence who are the abominations. All Sisters of Silence are beings called Blanks, soulless individuals who cannot be detected psychically; to most Psykers, they are the abnormal ones. That's why they can counter a spell on their entrance: they arrive undetected and can stealthily interrupt.

2 ܫ Aspiring Champion

Aspiring Champion Card In Front Of Blurred Version of the Card Art

An Asp�♐�iring Champion is a Space Marine who has betrayed their comrades to fight on the side of Chaos. Typically leading squads of other traitorous Space Marines, the Aspiring Champion seeks favor with a Chaos God to receive a mark.

Though you might know that the end goal of their aspirations is to become a Chaos Lord, the effect of this card reveals alternate ways for an Aspiring Chꦑampion to end their path to glory. According to this effect, the Aspiring Champion is sacrificed and replaced by another creature when dealing combat damage to a player, giving two possibilities for what creature is played: a non-daemon, representing a Champion failing their god and being turned into a Chaos Spawn, or a daemon, representing them doing so well that they are raised to daemonhood by their patron.

1 ꦉ Tr𒅌iarch Praetorian

Triarch Praetorian Card In Front Of Blurred Version of the Card Art

The Triarch Praetorian is a type of Necron enforcer that does less combat and more advising, keeping 168澳洲幸运5开奖网:the ancient Necrontyr codes alive. Their main role is to warn commanders and leaders if they are breaking the codes of conduct, deciding who is and isn't worthy of a fair fight.

The title of the effect, Dynastic Codes, makes more sense knowing this; but why does it exchange 2 health for 2 cards?🌃 It makes sense when you remember that the Praetorian enforces the codes, meaning that when it enters the field, it reprimands the player who played it and gives them ideas for how to deal with their enemies. The exile effect, when played from the graveyard, also makes🀅 sense since they arise to enforce codes and little more– they come in, give ideas, and then leave.

Next:Magic: The Gathering – Commanders That Aren't As Scary As They Look