For those who don’t know, which is unlikely considering the amount of hype behind Nintendo’s first-party releases these days, 168澳洲幸运5开奖网:Super Mario Maker 2 released today. It’s an improved take on its well-received predecessor, and it has brought level editing to an audience unwilling to delve into SNES ROM manipulation. The first Super Mario Maker on the Wii U offered up one of the most compelling reasons to buy the underperforming console, and the sequel version is more feature-packed and forgoes the prior game’s lengthy tutorials and tedious unlockables. Moreover, Super Mario Maker 2 brings back some super obscure power-ups.

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Don’t get too excited; this isn’t anything particularly stellar, but one of the new secret items available within Mario Maker 2 is a direct callback to the days of the original Game Boy. Referred to in-game as the Superball Flower, this item acts exactly as it did when it originally debuted in Super Mario Land back in 1989. In other words, it acts similarly to a regular fire flower, but, in this case, the ball bounces around until it either hits an enemy or leaves the scre൩en. It’s not a terribly useful power-up, but the sprite is suitably retro, and it even changes Mario's appearance to match what he used to look like on Nintendo’s first handheld.

One of the best things about Nintendo’s second crack at a Mario course developer kit is that, unlike the original, it gives players nearly every tool from the get-go. This means that we no longer need to slog through unnecessary fluff in order to unlock e﷽verything and really let our creative ideas blossom. Of c𝕴ourse, the Superball Flower is one of the select few items that won’t be available from the start. Instead, players must trek their way through the fairly lengthy story mode. Once everything is said and done and the player has collected enough coins to rebuild Peach’s castle, they will be awarded two exclusive power-ups.

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The first is of the power-ups is the aforementioned classic, though the second one is also notable. A first for the Mario series, this item sees Mario donning the hardhat attire seen in the game’s marketing and swinging a large mallet in something of a callback to the original Donkey Kong arcade days. Builder Mario, as he’s called, also has the ability to place blocks of his own in a level. It’s a unique new mechanic that could se🔯e teams of players forging their own paths in these user-generated levels.

One cool addition that was omitted from Super Mario Maker 2, at least at launch, was the ability to build entire levels in the old Game Boy platformer aesthetic. That’s a pretty minor gripe, though, as the game gets so much right that any complaints regarding all else besides Nintendo’s archaic handling of online multiplayer functionality feel like nitpicking. Neither of these power-ups are utterly transformative, but theyℱ do serve as a great incentive for players to make it through the game’s story.

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