168澳洲幸运5开奖网:Marvel Snap is filled with unique cards that alter the game, either by modifying the game board or changing your d🌜eck. Blob leans towards the lat๊ter, eating your entire deck and gaining the power of all the cards eaten.

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Do keep in mind that Blob gains their base power, not their abilities, so cards൲ like Darkhawk will not giv꧂e Blob any power. Speaking of Darkhawk, Blob works as a direct counter to him, since no matter how many rocks they send your way, Blob will eat them all.

10 Okoye

Expanding The Blob’s Meal

Marvel Snap Best Pool Two Cards Okoye

Okoye is general🅘ly a good card the more targets it can hit, but thanks to Blob, you can now൲ benefit from the entirety of her ability. While Blob doesn’t copy the abilities of the things he’s eaten, he does get their power, and if it was somehow buffed, all the better.

Another card in the deck that works great with Okoye is Thanos, since all those stones getting buffed add value to the Okoye play. This means that you don’t have to worry about turn one, or about what you’ll be hitting with Okoye&rsquo𒉰;s ability; there’s always a good target.

9 Psylocke

Cheating Out Big Cards

Marvel Snap Card Psylocke

Psylocke’s ability makes it so you have one extr🤡a energy next turn. This allows you to cheat out many of your high power cards, giving your opponent little cha♔nce to fight back, although you do need to keep in mind what you’ll be playing after Psylocke.

She has little value if played on curve, since there’s little you want to do at turn three with one extra energy. This makes the earliest you should play her is turn three, s🥀ince most of your powerful plays cost five or six.

8 Jeff

The Sneaky Shark

Marvel Snap Card Jeff

Jeff lets you make all sorts of dangerous combinations, since you always know that you’ll have something to play as long as he’s in you🅘r hand. Flooded or locked down lanes are no problem for the slippery shark, since nothing can stop him from moving around.

Even if you don’t draw his main companion, Professor X, Jeff is still a great addition to nearly any deck. Plus, he has decent power for a two-cost☂ card, giving you the flexibility of hi🔯s cost while being a nice little addition to the Blob’s power.

7 Shang-Chi

The Counter King

Marvel Snap Card Shang-Chi

The aim of this deck is to maintain priority throughout the match, so the way you use Shang-Chi is sooner rather tha🍒n later. Instead of killing their final play, you’re aiming to destroy a big mid-play move like Sentry.

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This allows you to keep the priority for later plays, particularly an Alioth fi💟nal move. But, of course, that all depends on how the match plays out, since there’s also plenty of times when a Shang-Chi final play can be the correct🦩 course.

6 Iron Lad

A Dangerous Power Play

Marvel Snap Iron Lad Deck Iron Lad standard variant

Iron Lad’s ability copies the card text o💟f the next card you’d draw, which makes him a risky play considering Blob could be waiting at that very spot. But that doesn’t happeไn as often as you’d think, since this deck still has the Thanos shell, meaning plenty more cards for Iron-Lad to copy.

Still, it isn’t game over if you do copy Blob. For one, your opponent now needs to deal with all that power, assuming they haven’t already use🐈d their Shang-Chi or Shadow King, and such power likely gives you the priority you need to close off the game.

5 Professor X ꦫ

Lock Down Master

Marvel Snap Nebula Deck Professor X standard variant

The undisputed master of lockdown needs no introduction, since no🅠thing other than Jeff can be played at his location once he comes down. The Professor has already proven to work well within a Tha👍nos package, being played in turn four more often than not.

The🦩 synergy with Blob might not be obvious, but it’s a simple one: Professor X guarantees a win in one location, while Blob’s massive power wins another. You still need to be careful with the many counters that can hit the Blob, but his potential is well worth it.

4 Vision

Mobile Power

Marvel Snap Card Vision

In a vacuum, Vision offers plenty of versatility by being able to move once played, capable even of correcting mistakes or even letting him enter unbreachable locations. He’s also excellent at keeping priority, letting ♔you commit to locations you’re already winning, simply to prepare for a final play involving Alioth.

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Beyond that, he’s also a great addition to Blob&rsquo𒐪;s body, even when not buffed by any sources. When actually playing Vision, remember to leave space for his movements, since within the Thanos shell you have so many stones that it’s easy to run out of room.

3 Legion

A Radical Location Change

Marvel Snap Card Legion

Legion can work as both an offensive and defensive card, letting you use bad locations to your advantage, and removing locations too good for your opponent. What exactly he can do for you depends from match to match, but 🏅there’s always a place that hinders one player more than the other.

He also works as an excellent answer to some of the most popular cards, Storm and Magik. Their locations are usually crꦍucial to your opponent’s plans, so being able to suddenly change them can give you quite the edge, particularly when removing Limbo at turn six.

2 Alioth

The Priority Instant Winner

Marvel Snap Card Alioth

⛄Even after his hefty nerf, Alioth remains one of the most powerful cards in Marvel Snap, only that now there’s a little bit more thought as to how you play it. Alio♏th can only destroy unrevealed cards, meaning that winning priority for the final turn is a must.

Blob is there for when you don’t draw Alioth, or when you’re unable to keep the priority going. He isn’t as safe as the smoke monster, but he does give you a chance, since the vertical p🌳ower he can earn is not only hard to measure for you, it’s impossibl൩e to know for your opponents.

1 Thanos

It’s All About The Stones

Marvel Snap Card Thanos

Thanos is one of the few cards that can make Blob really shine, since he doesn’t only benefit from the added power of having so many new cards, he&rs🎶quo;s also able to come down a turn earlier. While he doesn’t synergize with every single stone (Blob can’t be moved, for example🅰), being a six-cost card makes him not eligible for many of their effects either.

Thanos a൲lso gets more use with Blob, since the ten power he brings can be of use even when you don’t draw the titan. In fact, you usually would rather not draw him at all, since he costs just as much as Blob, but his potential power is much lower.

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