Throughout Marvel Comics' history, the Guardians of the Galaxy lineup has changed. The movies by James Gunn took these obscure characters into the mainstream. Due to this, there is one lineup that comes to mind first over any other. In 168澳洲幸运5开奖网:Marvel Snap, you can use any of the Guard﷽ians of the Galaxy crew to put into all sorts of deck builds.

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When watching characters fight on screen, one can argue who is the st🔯rongest. Going by abilities in a card game, it is another story. While using any of the Guardians in a deck is viable, you have better use out of some ♎of the cards over others.

7 ꧟ Rocket Raccoon ♐

Marvel Snap Guardians of the Galaxy Cards Rocket standard variant

Most of the Guardians of the Galaxy cards in Marvel Snap are similar when comparing their abilities. Rocket Raccoon has the same ability as Star-Lord, Groot, Drax, and Gamora, just different numbers in what the aꦓbility does, his power, and cost.

Rocket gaining two power to boost ꦰhim to four power makes him one of the stronger 1-cost cards.

Being vulnerable to Killmonger and having a lower power than the re🅠st makes the cute yet not cuddly creature weak in the roster. Still, if you build a 1-cost deck, he can get great use.

Whether it is Beast or placing Rocket on Kamar Taj, you can double up on the ability to boost Rocket's power. Creativity can make the raccoon a viable card to pick up for early turn plays or a long-game move for the right build.

6 Star-Lord

Marvel Snap Guardians of the Galaxy Cards Star-Lord standard variant

The leader of the Guardians also gains power when a card is played by the opponent, making him a mid-powered card on the field. What benefits him - similar to Drax, Gamora, and Groot - is not weighed down by the threat of Killmonger to wipe out all 1-cost cards acꦓross all three locations.

As an On-Reveal card like almost all of the Guardians, Kamar Taj, Beast, and Odin are all great friends to take him up ano﷽ther notch.

A lower-co❀sting card like Star-Lord makes him a great pairing for locations and cards that do not get along with higher-costing cards, like Drax or Gamora. As Goose prevents anything too strong from getting to the location, Star-Lord can stand with Rocket or Groot to match those 5- to 6-cost caꦺrds without the actual competition.

5 Groot

Marvel Snap Guardians of the Galaxy Cards Groot standard variant

Groot may take an extra t♏urn than Star-Lord to play, but if his ability is triggered, you can show that a talking tree is not to be taken seriously on the battlefield. ൲For being a cost-three card, you can take the same advantages as Star-Lord, while pairing Silver Surfer for a greater boost in strength.

By having higher power than his lower-costing colleagues, Groot can reach over nine power with the help of Beast, Kamar Taj, and Odin, making him open to b💎eing destroyed by Shang-Chi. Having protection for other cards, including Groot, then Armor or Cosmo, makes for great pairings a♌fter that power gets established.

4 Mantis

Marvel Snap Guardians of the Galaxy Cards Mantis standard variant

Mantis, like Nebula, does not have the same ability as the other Guardians of the Galaxy members. As she takes a card from the opponent's deck when something opposite her is played makes for a powerful yet inconsistent On Reveal ability.

That is the consistency with the lineup, as the༒y all have inconsistent effects, but if you grab s𒉰omething necessary for your enemy, then she is a game-changer.

Mantis makes for a great combo for other cards that take a non-dominant strategy. While you focus on power to control locations, you can wither away the other player's deck by taking their cards.

Pair her with Yondu and Cable to further thin out the opponent's deck. Throw in Falcon or Beast; then you can double up on her ability or get another try if the first time around misses.

3 Nebula

Marvel Snap Guardians of the Galaxy Cards Nebula standard variant

Nebula keeps getting stronger as ⭕the opponent skips placing cards on her lo🐷cation. Protecting her is what matters to best utilize her ability.

Armor prevents Killmonger from throwing knives at her, and Cosmo stops Enchantress from disabling Armor. By keeping her safe, then by the end of the game, you will have a hefty 1-cost card that🎉 rivals higher-costing heroes and villains.

Even if the other player plays cards per turn, you will gain something out of her ability when the opponent fills up their side of 𓆉the location.

S✃upporting cards will make Nebula smile for once. Blue Marvel and Ka-Zar will give her a bump while she gains more power.

2 Drax

Marvel Snap Guardians of the Galaxy Cards Drax standard variant

Drax the Destroyer lives up to his name if a card ༒on the opposite side is played. By boosting him to eight or beyond with the help of other cards, then Drax becomes a respectable hero on your side to dominate a location.

If activated once, then Drax will not go above nine, making him unkillable, with the exception of Galactus eating all other locations if played away from Drax. Place Professor X, ꦍthen you will lock down a powered-up Drax to secure a location for the final turn.

1 Gamora

Marvel Snap Guardians of the Galaxy Cards Gamora standard variant

Shang-Chi may take her down, but if not played or protected, Gamora jumps from a powerful assassin to one that can take down Thanos. For an endgame play, she c🅺an easily secure the win, especially when her ability is triggered on Kamar Taj.

Creative ways can be used to ensure you have a deadly Gamora without any threats to her. Professor ⭕X, for ܫa final turn move, can lock in her location and prevent her death if a Shang-Chi is played.

Then,💮 you have the classics like Armor to keep the locat⭕ion open while protecting your cards from annihilation.

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