168澳洲幸运5开奖网:Marvel Snap is a free-to-play card game that's quickly shot to the top of both the Google Play and App stores. With the popularity of Marvel's IP, this is hardly surprising. Its Hearthstone pedigree certainly helps too. S🀅nap's chief development officer and former Hearthstone game director Ben Brode just made a Twitter thread explaining how Quicksilver removed the need for a mulligan, a common card game staple.
"We won𒐪dered if we could do away with a card game staple: The Mulligan," Brode explains. "Obviously we did, but early testers hated it. We changed their perception with a single🔴 change to 1 card.
"Every time we in🤡vited a new player to our early tests, the first piece ওof feedback we got was: 'I wish there was a mulligan. I hate not having anything to do on turn 1.'
"We made a single change. We moved Quicksilver into the starting deck. Immediately, the mulligan feedback dried up. Who needs to mulligan when you always draw your 1-drop? Eventually many players deciꩲdeꦐ to swap Quicksilver for a different card, but at that point you're making the *choice* to risk a bad opening hand."
No one likes having to sit around and wait while your opponent starts racking up the board, so by🌊 ensuring Quicksilver was available to players right from the start, Broꦡde could guarantee everyone could play something on turn one.
He also points out that Marvel Snap isn't a game where🔯 you're destined to lose by simply missing out on playing cards turns one and t🅺wo, but that doesn't stop players from complaining.
"An important question to ask when facing a problem is: Is this a system-design problem, or a content design problem," Bode wrote. "I🧸n this case, what initially seemed like a system problem (players want a mullig𝓡an) was actually solved with a content design change!"