With tons of deck options to play in 168澳洲幸运5开奖网:Marvel Snap, it's no surprise that players gravitate toward the strongest ones. The Shuri Zero deck is one of the strongest in the game, enabling you to drop several high-power cards over multiple turns, removing their negative effects with Zero.

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This deck is simple to play, leading to its high popularity in the ladder. If you've just gotten your hands on Shuri, and you're wondering what the best list is for this deck, look no further. Below, we'll take a look at some of the best cards to include in this deck type, and some tips for playing it.

Updated April 20, 2023: We've updated this article to include a video guide that shows you everything you need to know about building a Shuri Deck in Marvel Snap.

Shuri And Zero

shuri card

As expected, the core cards of this deck are Shuri and Zero, along with Taskmaster and Red Skull. When played, Shuri will double the power of the next card you play. She isn't very powerful on her own, but if you play cards like Red Skull or She-Hulk after, you can cheat out massive power for little cost.

Zero has the ability to remove the card effects of the next card you play. Although Shuri and Zero are the core cards of this deck, they don't actually work that well when played together. If you play them back-to-back, you'll either double the power of Zero, or remove the effects of Shuri. The best way to use these cards is to affect different cards on different turns, like removing the negative effect of Red Skull and then doubling the power of She-Hulk.

Deck List

zero card

Below, you can find the twelve cards we recommend﷽ u🐬sing in this deck, with some substitutes.

Card

Cost

Power

Ability

Sunspot

1

1

At the end of each turn, ܫgain +1 Power for each unspent Ene🍰rgy.

Zero

1

3

On Reveal: Remove the abilities on the nꦗext card you play.

Ebony Maw

1

7

You can't play this after turn 3. Ongoing: You can't play cards here.

Armor

2

3

Ongoing: Cards at this location can't be destroyed.

Lizard

2

5

Ongജoing: -3 Power if your opponent has 4 cards her🍒e.

Cosmo

3

3

Ongoing: On Reveal abilities won't happen at this location.

Sauron

3

3

On Reveal: Remove the abilities from all Ongoing cards in your hand and ꦯdeck.

Shuri

4

2

🐻On Reveal: Double the Power of the next card you play.

Taskmaster

5

On Reveal: Set this card's Power equal to the Power of the last card you played.

Aero

5

7

On Reveal: Mo🦄ve 💮all enemy cards played this turn to this location.

Red Skull

5

15

Ongoing: enemy cards at this location have +2🅘 Power.

She-Hulk

6

10

Costs 1 less for each unspent Energy last turn.

The general idea of this deck is to either negate the effects of Red Skull using Zero to play a 15 Power card for only five energy, or play Shuri into Red Skull to play a 30 Power card, with a downside that doesn't matter due to the extremely high Power of Red Skull.

Taskmaster is an extremely powerful inclusion in this deck. Because you will often be playing cards with 20 or 30 Power, copying that power on the next turn to Taskmaster can lock down two different locations♒, often leading to the enemy retreati💙ng.

The other cards in your deck are all to facilitate this general idea. Sauron can remove the Ongoing effect of Red Skull at any time, and can remove the negative effects of Ebony Maw and Lizard as well.

The biggest counter to this deck is Shang-Chi, as he can easily destroy your high-Power cards. To prevent this, we have included Armor, which can pro💮tect your most valuable cards at a single location.

Substitutions

Marvel Snap - Sauron on a blurred background

Sauron can be good in this deck, but is relatively flexible, and can be swapped out for a different card. Arnim Zola, for example, can duplicate your buffed-up Red Skull to the other two locations, essentially providing the e♊ffect of a second Taskmaster.

Alternatively, Sauron can be swapped out for Vision, Captain Marvel, or even Typhoid Mary. Vision and Captain Marvel allow you to contest blocked-off locations like Death's Domain, Luke's Bar, or Sanctum Sanctorum, while Typhoid Mary provides a good target for Shuri.

If you're finding it difficult to play Ebony Maw in time, especially if you aren't using Sauron, you may wish to swap him out for Titania. Although trickier to use, playing Titania when your opponent's side of the board is full can provide a cheap 5-Power card with no downside. Additionally, Sauron and Zero can remove this downside, providing a one-cost five-power card that can be played with She-Hulk, Red Skull, or Aero.

Playing The Deck

red skull card

With this deck, your goal in each match is the same. Generally, in the first few turns of the match, you'll want to place Sunspot, Lizard, and Armor. Armor is best used on the location you want to play Red Skull later, to protect him from Shang-Chi.

On turn four, play Shuri, then play Red Skull on turn five, and Taskmaster on turn six. Of course, due to the random nature of card draws, this isn't always possible. If you don't draw Shuri, Red Skull can be played on his own, then Taskmaster the next turn. Combined with the Power ☂of your cards from previous turns,𓄧 like Sunspot and Lizard, a lot of the time this will be enough to win both of these locations.

She-Hulk is mainly used as a backup when you don't have anything to play on turn five. By skipping turn five, you can then play She-Hulk on turn six, along with Taskmaster, Aero, or Red Skull, if you draw him on the final turn. If you already have Sunspot down beforehand, this play becomes even mo🍌re valuable.

Cosmo is used as an alternative to Armor, to protect your high-power cards from Shang-Chi. Play Cosmo on the location you intend to put Red Skull, and your opponent won't be able to destroy him with Shang-Chi later.

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