When I originally reported on 168澳洲幸运5开奖网:Marvel: United back in February, the Kickstarter campaign had already been funded within an astonishing 31-minutes. Anticipation was clearly high for the game that developer CMON ♉and publisher Spin Master Games was unleashing upon the tabletop community. So much so, that the campaign continued to smash its stretch goals, offering up additional characters and storylines to keep players playing for a very long time.

My only regret? Not backing the campaign myself. Fortunately, I was able to check out the base game, courtesy of Spin Master, and it’s🦩 abundantly clear that campaign backers made a great investment decision. Marvel: United is an incredibly fun and addicting game that legitimately makes you feel like a pivotal member of a team of Marvel superheroes.

Assemble

In Marvel: United, you and up to three other players take on the role of Marvel’s mightiest superheroes as you try to thwart the evil master plans of a villain. You’ll build a storylin⛎e using each character’s respective card decks, saving civilians, defeating thugs a🅰nd henchmen, and roaming some of the Marvel Universe’s most iconic locations, all leading to a final showdown with the villain themselves.

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Out of the box, the base set of characters in Marvel: United includes Capta🌊in America, Iron Man, Black Widow, Captain Marvel, Hulk, Wasp, and Ant-Man. Villains include Red Skull, Ultron, and Taskmaster. If you were lucky (and smart) enough to b🍸ack the Kickstarter campaign, the by a very impressive amount. It does look like some of the in future expansion pac🍎ks for those who missed out ꦆon the original campaign.

Setting up the game to actually play is the most time-consuming part of Marve♛l: United, but once it’s ready, gameplay is extremely fluid and immersive (obviously, after familiarizing yourself with the general rules). You’ll pick a villain and place their master plan in the middle of the setup, attaching the three mission cards that you’ll need to accomplish in order to actually be able to attack the villain. You’ll then place location cards around the villain and attach threat cards that act as location-specific tasks that need to be dealt with by the heroes. These threats can include villain actions (which take place during their turn), as well as henchmen that the heroes will have to defeat, such as Crossbones or Bob, Agent of Hy🦩dra.

When it’s your hero’s turn, you’ll be able to play a card with various actions, such as moving locations and attacking thugs or henchmen. Strategy comes into play the hero card that is played, in addition to the actions from the hero card that was last played in the storyline. It’s in this mechanic th๊at Marvel: United gets its name. Heroes will have individual actions on their turn, but can unite those actions with the actions of the last played hero card. Strategy-wise, this cooperative mechanic definitely makes you stop and think of all options and potential outcomes before choosing which hero card to play on your turn. Honestly, a 🐷single wrong move could impact the eventual outcome of the game.

Become A Hero

The turn-based gameplay in Marvel: United is pretty standard fare. However, as the game progresses and the villain’s Villainous Plot meter begins to rise (which, when full, means the heroes lose and the game is over), every move becomes that much more intense and impactful. I was genuinely surprised by how immersed I was while playing, letting my imagination run wild as I led my team all around New York City to put a stop to Red Skull’s dastardly plans. The storyline building element of the game is so simple, but such an effective way to track each playthrough’s narrative, which, by the end of the game, can wind up being pretty long. During my very first playthrough, I was so immersed in my game (which I played by myself using the game’s S.H.I.E.L.D Solo Mode) that I lost total track of time, realizing by the end that it was 45-minutes later. The funny thing is that I still felt li☂ke I had plenty of things to do on my adventure, speaking to the fact that single games can easily make it to the two-hour mark.

Interestingly, one o🦩f the best parts about my initial playthrough was… that I lost. And I lost handily. Red Skull pulled one over on my heroes and got away with his Villainous Plot. However, I wasn’t disappointed with the result. Far from it, actually. I immediately wanted to play another game to bring Red Skull to justice (and I would have, had it not been midnight). In my mind, I had framed the loss as a sort of Avengers: Infinity War-type of ending, knowing full well that a follow-up game would continue the story and eventually lead to a win. Besides being a fun and fluid game, that sort of feeling speaks volumes for the emotional impact that Marvel: United can have on players who commit to their roles as heroes.

I Love You 3000

Marvel: United is an absolute delight. Easy to pick up, the game is welcoming enough for younger superhero fans, while providing plenty of strategy dynamics for older players. You could even throw in an RPG element where plꦍayers take on the actual persona of their selected hero and act accordingly with how they play their cards.

I may have missed out on the original Kickstarter campaign, but 💃I will undoubtedly be investing in any 🔯expansions that release for Marvel: United, as I have every intention of playing the game for many, many years to come.

A review copy of Marvel: United was provided to TheGamer for this review. Marvel: United is available now for purchase at , , an

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