The 168澳洲幸运5开奖网:Mass Effect series is all about making big decisions that can potentially have a giant impact on the galaxy. And some of 168澳洲幸运5开奖网:the most difficult ones occur in the second game. Yet, not all of them matt💟er.
Yes, choices surrounding the Suicide Mission and the Quarian-Geth conflict can make a big difference down the line. But there is also a litany of other decisions you're forced to make that have zero consequences. In some cases, they seem to get forgotten, whereas other times, the events of Mass Effect 3 make them irrelevant. Here is a collection of some of the most egregious examples.
Updated June 24, 2022 By Ben Jessey: Mass Effect 2 is one of the best decision-based games ever because your choices really matter - at least, most of them do. There are several other decisions in the game that have very little - if any - impact. It's a shame, but in a game with as many choices as ME2, it's hard to make them all matter.
In this piece, we shone a light on ten of the decisions that lack consequences. However, that wasn't an exhaustive list. There are a few more deceptively superficial decisions that didn't make the cut. These have now been added.
12 Selecting Who To Ta🐠ke On Missions
Before every mission in the base game, you choose two squad members to come along. Yet, it never really matters who you pick - outside the Suicide Mission. The presence of certain characters doesn't alter the narratives of any quest beyond changing up a bit of the dialog. Plus, it doesn't even make gameplay easier or harder.
Yes, each character has their own abilities, and some characters perhaps deal more damage. However, you will always do the heavy lifting in combat, no matter who you bring along. So, it's mostly a superficial choice.
11 🍃 💜 Saving The City Or The Spaceport
N7: Javelin Missiles Launched serves as one of the game's hidden missions. In it, some Batarian radicals have fired a few missiles at an Alliance colony, and you must get to the controls to stop the explosives before impact. It turns out you can't stop them completely, but you can change their target. You have the option to allow them to destroy a city or blow up an Alliance spaceport.
More people will die if you let the missiles hit the city. Yet, the destruction of the spaceport means the colony will no longer be a viable place to live. So, there are no great options in this quest. Thankfully, though, you never see the consequences of your choice as nobody brings up the situation again, and you don't gain or lose morality points for the decision.
10 Choosing What To Do With Sensitive Cerberu✤s Data ꦡ
During the N7: Lost Operative side mission, you attempt to recover an agent from an Eclipse base. You don't arrive in time to save the poor operative, but you do find some important data that could damage Cerberus if it lands in the wrong hands. You then get three options of what to do with the information: upload it to Cerberus Command, give it to the Alliance, or keep it for yourself.
Yet, besides a post-quest email, there's no mention of the data ever again. They explain that it'll take a long time to scrub through it all. But if it wasn't going to matter, what was the point in letting you make the decision?
9 ✨ 🧔 Romancing Jacob
There are some g💎reat romantic options f𝐆or you to choose from during the series. The worst, though, is arguably Jacob. This is because your relationship with the man doesn't last. And between the second and third games, he finds a new lover.
In reality, it🐟 makes sense that not every love story has a happy ending. However, it feels like a slap in the face to anyone who decides to be with the biotic companion.
8 Taking A Non-Human Into The Plague Z𒉰one On Omega
To recruit Mordin Solus, you need to visit him at his clinic on Omega. Unfortunately, it's located in the middle of an area that's infested with a deadly plague. It does not affect humans, so Shepard, Miranda, and Jacob are free to enter with no problem. Alien companions, though, verbalize their concerns about entering. But you can choose to ignore them and bring those squad members along anyway.
If selected, the game doesn't completely ignore the alien's susceptibility to the disease, as during the assignment, they'll make their discomfort known. Plus, Mordin will give them a cure when they arrive at the clinic. However, it doesn't have any significant ramifications.
7 Updating Shepard's Status On The Citadel
Shepard's first trip to the Citadel is an interesting one because when the hero gets there, the system says they're dead. Of course, the reason for this is that the Commander did perish before being resurrected by Cerberus.
Upon this revelation, you can allow Captain Bailey to update the system to say you're alive. Alternatively, you can command him to leave your status as KIA. It turns out the choice is irrelevant as it's never brought up again.
6 Keeping Keiji's Graybox
One of the reasons Kasumi: Stolen Memory is among 168澳洲幸运5开奖网:the best DLCs in the series is the ending. Kasumi looks inside Keiji's Graybox to find an emotional message from her old partner. Not only does he say goodbye to the Master Thief, but he tells her to destroy the Graybox because it contains vital information that could have severe consequences if released.
Of course, demolishing the Graybox is difficult for Kasumi because it's all she has left of Keiji. It's then up to you to decide what happens to the box. However, regardless of your choice, the info still gets released and ends up in the hands of Jondum Bau in Mass Effect 3.
5 ☂ ൲ Taking Veetor To Cerberus Or Leaving Him With Tali
Arguably the first big decision you have to make in Mass Effect 2 comes at the end of the Freedom's Progress mission. After a scared Quarian named Veetor tells you about a Collector attack on the colony, he reveals that he's got data about the creatures on his Omni tool. Thus, Miranda wants to give him to Cerberus for questioning. Tali, on the other hand, demands that Veetor stays with his people.
You get the deciding vote, but it doesn't make much of a difference either way. The Illusive Man gets the data regardless, and it turns out to not be that useful. Plus, it doesn't really impact Shepard's relationship with Tali or the Quarian people. Although, giving Veetor to Cerberus does mess him up a little bit, and he's unable to help in Tali's trial. It's hardly a significant change, though.
4 💃 Stopp𝕴ing Your Teammates From Executing Someone During Their Loyalty Mission
In several of 168澳洲幸运5开奖网:the game's loyalty missions, a squad member threatens to kill someone. Miranda attempts to shoot her old friend Niket; Jack points her pistol at a fe🤡llow resident of the place she grew up; Mordin shoves a gun into the face of his old student; Garrus aims his sniper at his former friend.
It's up to you whether they go through with their individual murders. And it makes for some emotional scenes, yet they have little aftermath. Even if you encourage your friends to kill, they don't seem particularly angry at you nor guilty about their actions. Plus, in every case, you've just met the potential victim, so you don't likely have any attachment to them.
3 Trying To Warn The Batarian Coloni🍌es ꦇ
Late on during the Arrival expansion, Shepard is forced to activate Dr. Kenson's project to destroy the Alpha Relay and stop the impending Reaper invasion. The problem with doing so is that it'll wipe out many Batarian colonies in the process.
You do get to decide whether you want to warn them or call for pickup. Obviously, the honorable thing to do is give the Batarians a heads up. But choosing that option doesn't matter as you're cut off before announcing what's happening.