When BioWare revealed its plans on releasing the Mass Effect trilogy in one glorious, up-to-date edition, fans rejoiced. Not only were they receiving one of the most beloved RPGs inౠ history with updated graphics, but players who missed out initially would have a chance to experience this amazing series for the first time.

Some are taking this time to express , but more importantly, there was a glimmer of 🎃hope that BioWare would take this opportunity to drastically overhaul the first Mass Effect to equal its sequels in the technical department.

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Alas, that wouldn't be the case. While BioWare did improve the game graphically and the controls of the Normandy's planetary vehicle th꧒e Mako (though players can still use the 168澳洲幸运5开奖网:old controls if "they like pain"ꦡ), there wasn't any effort in fixing other issues that plagued Mass Effect 1 the first time.

It's unfortunate because Mass Effect 1 has a remarkable story and is 168澳洲幸运5开奖网:heavily debated as being tꦑhe best of the series, but is ultimately h🌠eld back due to these technical shortcomings.

10 🅘 Inventory Management

Mass Effect Shepard Inventory

The structure of Mass Effect's inventory is abysmal. Players have the option to break items down into Omn൲i-gel when they first acquire them, but there isn't a way to view the items' stats quickly. Players have to physically bring ꧃up the Equipment menu and cycle through the different pieces of gear and weapons. There's also an item limit of 300. Thankfully, the game notifies the player when their inventory hits 250 to start breaking down or selling items.

Mass Effecꦏt doesn't do itself any favors in its lack of explanations on converting unwanted items to Omni-gel, or why it would be more beneficial than selling them for credits. Cyphering through armor is extremely confusing as well because all armor is lumped together, even though it's categorized by species. The least BioWare could've done is only show armor options that are compatible with the selected character, instead of presenting your inventory as an intergalactic bargain bin.

9 💧 Mako Boosters

Mass Effect Mako booster thrusters

BioWare did improve the Mako's driving𓆏 mechanics from "insufferable" to "tolerable" this time around. Now, the problem is its boosters. When pressing the right trigger, the Mako's thruster engines propel the vehicle upward tꦑoward the sky.

That's helpful, but wouldn't it be more beneficial if the thrusters propelled the Mako for▨ward? Trying to traverse across unknown alien terrain is hard enough, so adjusting the Mako to shift into a turbo mode would've helped Shepard's journey.

8 ൲ ও Equipping Upgrades

Mass Effect weapons upgrades

Weapons can obtain certain att💯ribute boosts in the form of upgrades. Every weapon, excluding grenades, allows for at least one upgrade that affects categories like stability or fire rate, and another ammo upgrade that might increase damage against certain enemies or an improved scanner. Although players will frequently find duplicate upgrades, there are a plethora of upgrade options in Mass Effect.

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The way Mass Effect displays the upgrades can be mind-numbing. They're all grouped together without being able to filter them based on wꦦhat attributes are affected. Also, it's unfortunate BioWare didn't add a "cancel" option when players accidentally access the upgrade♉ menu. The game forces players to select an upgrade option, even if they choose not to change upgrades.

7 🎉 Omni-gel And Credits

Mass Effect player profile customizer

In Mass Effect, players use credits as their main currency to buy and sell weapons and armor. But they also use Omni-gel when re🥂pairing the Mako or bypassing security systems for locked storage units. Players acquire Omni-gel through converting weapons and gear, but Mass Effect doesn't explain Omni-gel very well. However, this doesn't mean selling useless items is the smart choice either.

Credits are only useful when purchasing items (obviously) but are they even worth it? In most cases, th🦹e weapons and armor found exploringꦑ are vastly superior to anything offered in shops. Buying gear at shops would've been more beneficial at the beginning of the game, but at that point, players don't have a whole lot of credits yet. In most RPGs, interacting with shops was a key to success, but it seems to be an afterthought in Mass Effect.

6 ꦰ The Autosave Function ꦿ

Mass Effect moon

Younger generations of gamers won't relate to the struggles of grinding in a game until the player reaches a save point. In most modern games, developers implement an autosave feature on top of aﷺ manual save. Now, an autosave is fine and dandy -- if it actually saves in important moments.

During the UNC: Rogue VI assignment, Commander Shepard and the Normandy are tasked with destroying 24 co꧅nduits across three different bases that are protected by rocket drones. You'd expect the game to autosave after each base is cleared -- especially because players receive a notification detailing how a VI station is now o🍰ffline.

After clearing the second station, a player can die in the third base then have autosave load them in where they first touched the lunar surface. These inconsistent autosaves cause headaches by not saving at points that ﷺmatter.

5 Button Layout And Control Sc﷽hema

Mass Effect Wrex running

When it comes to button placement in console games, there's very little wriggle room in customization. Mass Effect's button layout was perplexing when it originally released, and unfortunately, it's still a bit of a head-scratcher. Assigning sprint to the cross 🎃button (PlayStation) while also using that same button to interact with everything simply doesn't make sense. It's the same for PC controls, as well: players use the same button to sprint and interact with things and NPCs.

The analog buttons (L3 and R3) aren't utilized to their optimal potential as several games use those buttons for sprint instead. BioWare didn't take advantage of the touchpad button as it's just a third way ൩to draw weapons. The touchpad could've been used as a map button or something. It's peculiar that BioW♎are didn't address any control schemas across console and PC for the remaster.

4 🀅 Fatigue From Sprinting

Mass Effect Shepard fatigued

For someone who's supposed to b🐷e an elite space cop, Shepard is seriously out of shape. The commander runs out of breath within seconds of breakinඣg out into a sprint. But the really strange thing about it is that they can't improve.

Even though Shepard has a "Fitness" stat category, increasing it won't improve their sprinting. While having an unlimited sprint would've been the ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚmost ideal, being able to increase Shepard💖's sprinting duration should've been the bare minimum.

3 🐟 Lock On Target Capabilities ౠ

Mass Effect combat taking cover

For what it's worth, Mass Effect's combat system isn't the worst thing in the w🐲orld; fa🌜r from it. At the end of the day, the bad aliens (or humans) are gunned down and Shepard goes about their galaxy-saving way. But that doesn't mean there isn't room for improvements.

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Shepard can command their squad to move in or fall back, as well as instruct them on which abilities or guns to use. Implement👍ing a target lock-on system would've been a handy addition.

There are moments w🧔here the Normandy crew gets overrun with enemies, so instead of shooting wildly in all directions, being able to lock onto individual targets without switching over might've helped in fights.

2 E𓃲nemies Wearing Ice Skates

Mass Effect combat

The difference in combat between Mass Effect 1 and its two sequels is night and day. Although Mass Effect 1 has arguably the best story, it offers the worst overall combat system in the series. One of the major negatives in the combat was enemies moving around ♛as if they were wearing ice skates.

They don't have realistic movements as they just💞 slide across the screen as if they were being pulled and dragged. BioWare was able to completely revamp the combat in Mass Effect 2, so it's strange why the same type of improvements wasn't made here.

1 More Or Bet൩ter Lighting

Mass Effect too dark

With the enhanced graphics and more polished frame rates, Mass Effect looks amazing on next-gen consoles. Although BioWare 🗹upped the ante in the visuals department, there are still areas in the game that could've used some more attention. While exploring Feros, Shepard is asked to go down into the tunnels to help restore some vital systems for the colony.

Besides th♊e Geth and rabid Varren, the biggest enemy is the darkness itself. In some parts of the tunnels, Shepard is essentially running blind. Adding a flashlight to the armor (strange why a Spectre wouldn't have a flashlight) would certainly help guide the way.

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