Choices in games have a wide ra💙nge of implementations. Sometimes the best way for a choice to be reflected is in some dialogue, or even a scene change, as a way of personally reflecting your own adventure and iterating the agency you have within that digital world. But the 168澳洲幸运5开奖网:Mass Effect series goes a step beyond — having three games dedicated to a single stor🦹y creates a lot of opportunities for that.
BioWare has been dealing in choice-based games for a long ti🐻me now, and Mass Effect is among the best when it comes to showcasing the impact of your in-game choices, both big and small. Sure, the endings will fundamentally always be the same three, but there are so many quests and companions along the way that change dramatically based on you🌃r choices!
9 🐼Conrad Verner
After the events on Eden Prime, Shepard becomes something of a known name around the galaxy, and that leads to more than a few adoring fans. One of those is, of course, Conrad Verner. Conrad is, in the simplest terms, an adoring fan — maybe a bit too adoring. He is obsessed, yearning for Shepard's autograph on various occasions.
If Shepard is accommodating on every occasion, Conrad appears again in Mass Effect 2, this time determined to become a hero of his own. This time, Shepard needs to be a bit more firm to get Conrad to live, but live he does, appearing again in Mass Effect 3. He's given up trying to be a big-time hero now. However, only if you've assisted Jenna in 2 can Conrad survive this time around. He'll even offer you research if he lives.
8 Doing Loyalty Missions 💛
Another featu𓆉re central to Mass Effect is Loyalty. Everyone loves companion missions, a chance to get one-on-one time with someone and have a ♔mission all about them for a change, and having the reward of gaining their Loyalty feels thematically rewarding too. But of course, this plays a major role in their survival as well.
The Suicide mission is something wholly itself, but having a companion's Loyalty almost guarantees their survival, and an appearance in Mass Effect 3. It gets a little complicated here though, as if you didn't get their approval and they still made it to 3, they will most likely die in their own missions here instead. And every companion gone is fewer war assets to fight the Reapers.
7 🍬 💦 The Rachni Queen
In Mass Effect 1, Shepard will discover a Rachniꦑ Queen and a failed experiment to clone her brood into obedient soldiers. Indeed, the Rachni are viewed as a barbaric race, though the Queen argues that they were manipulated back then, and asks for the freedom to live in pea🌜ce. Shepard can choose to free or kill the Queen, with this choice showing a fundamental change in later games.
In 2, the Queen will contact Shepard through an Asari if alive, claiming they kept their promise, and will pledge assistance against the Reapers. In 3, the Queen is captured by the Reapers, and Shepard can once again free or ki🤡ll her. Free her, and she adds to your war assets. Kill her, and she accepts. If she was killed in 1 however, an artificial Rachni appears instead and damages your war assets in anger if freed.
6 💧 The Council
Introduced in Mass Effect 1, the Council is never shown in an exceedingly positive light. They're negligent, willing only to see things laid bare directly in front of them, and really don't care for humans. The proposal by Udina to replace them with an all-human council is entirely xenophobic and wrong, of course, but they are flawed.
Shepard can choose either Udina or Anderson to serve on the Council, and even allow the Council to die in the original, in which case they will be replaced entirely in the subsequent games with even colder members. If the original survives, Shepard can become a Spectre again in 2, and the Destiny A♕scension will be added to War Assets in 3, though Alliance forces will be weakened from their losses in 1.
5 The Fate Of Ashley And Kaidan 🐻 ♐
Ashley and Kaidan are seen in a certain way by the community. Kaidan is often viewed as a nice guy, but maybe the most boring companion the series has seen (168澳洲幸运5开奖网:he's not). And then there's Ashley. She is definitely more spirited than Kaidan, but she's also referred to as a "space racist" for gooꦉd reason.
So when the choice comes on Virmire to sacrifice one, the choice is entirely individual. That said, the surviving member reappears briefly in Mass Effect 2 and again as a full companion in Mass Effect 3. Kജaidan can even be romanced by everyone now, as initially intended! Of course, you can also choose to finish the job and kill off the remaining companion during the coup in 3, if you really want to sever all ties.
4 💜 The Genophage
A major part of the Mass Effect lore is that of the Genophage, the galaxy-imposed euthanization project to dwindle the numbers of the Krogans as a means of stopping their warmongering. It's an extreme measure, to say the least, and one that perhaps could've been handled with more tact, but at least is wholly viewed as a negative thing.
As part of recruiting the Krogans to the war effort in Mass Effect 3, you are tasked with curing the Genophage. This is a pretty complex scenario. If Wrex and Mordin live, the Genophage is cured, unless you heartlessly murder Mordin yourself. However, if Wrex has died and Maelon's data from 2 destroyed, Mordin can be persuaded to not cure the Genophage, tricking the Krogans into believing their race is saved. It's actually pretty hard to even have the choice to be the bad guy here.
3 🍨 ꧋ Your Romance
Like any game focused so heavily on companions, Mass Effect is a bastion of romance. There are plenty of🅰 lovable companions and plenty of opportunities to love them. Sure, the series can make it feel like Shepard is losing out by not pursuing a rom🦩ance, but at least the romances feel well-done.
But they carry across all games. Romance Liara in the first game, you'll have her picture on your desk in Mass Effect 2, ready to continue that romance in Lair of the Shadow Broker. Cheat on her, you turn that picture face down and she does not take it well. Maybe Shepard shuns love until the 2nd or 3rd game. They're all valid, and all have a dedicated scene in the Citadel DLC — one final farewell to the person closest to your Shepard across the whole trilogy.
2 💖 Tali And The Geth
Up there as some of Mass Effect's best companions are Tali, the awkward Quarian, and Legion, the Geth hivemind. Of course, they naturally hate each other but can grow a kind of respect for each other — one that is essential to the survival of both races in Mass Effect 3.
In Mass Effect 3 you need to get them both on your side, but they just won't. The only way to broker peace between both races is for both Tali and Legion to live, Shepard to have a high enough reputation, complete another mission beforehand, and have a certain amount of hidden points accumulated from other prior game choices. Otherwise, one entire race has to go, and a loved companion with it.
1 💃 The Suicide Miss💜ion
It all comes back to 168澳洲幸运5开奖网:the suicide mission, one of the most iconic moments of the Mass Effect series. It's a mission that genuinely feels urgent, like you can't put it off. And you can't because there are consequences to it. Wait too long and Dr. Chakwas dies, and then Yeoman Kelly, cutting off any chance of their help in 3
But of course, you need to know your companions too. Expert knowledge of them can mean even unloyal companions may survive, but making the wrong choice will mean even a loyal companion will falter and fail. It's scary because you need to care to succeed, not just tick some boxes and win. It's scary because there's weight to it. Your companions die because of you, never getting to see the culmination of the journey they set out on in 2 or 3.