BioWare today revealed plans to rework the original Mass Effect's combat system in the upcoming Mass Effect: Legendary Edition. The team is hoping🥀 to bring it up to speed with later entries in the franchise while staying true to the "spirit of the original games."
Combat in Mass Effect became more action-packed as the ser💖ies progressed. Dive back into the first game, and you'll notice🌠 a system that is clunky and inaccurate compared to its successors. BioWare knows this is a problem – as it can be shocking to players who jump back and forth between the three titles.
To that end, big changes are coming to Masওs Effect w🥀hen it launches as part of the Legendary Edition later this year.
"In the first Mass Effect, accuracy (including reticle bloom and weapon sway) has been tuned across all weapons to allow players to maintain more consistent firepower while still managing their shots/overheat meter," . "We’ve also improved the aiming down sights (ADS) camera view to be tighter on combat so🐻 that ADS is more accurate (like the second and third games), and we’ve improved the aim assist to provide better precision. These small behind-the-scenes changes collectively make combat much ౠ“snappier,” putting more control into the player’s hands."
Abilities will also෴ see changes in the♊ Legendary Edition. BioWare gives the example of Immunity, which now grants a powerful defensive buff that lasts for a few seconds instead of being a small buff that lasts indefinitely.
A full list of combat changes to the original Mass 🅷Effect can be found on , but here are the highlights:
- Shepard can now sprint out of combat
- Melee attacks are now mapped to a button press rather than automatically occurring based on proximity to an enemy
- Weapon accuracy and handling has been significantly improved
- All relevant enemies now take headshot damage in the first game
- All weapons can be used by any class without penalty
- Weapons cool down much faster
- Medi-gel usage has been improved
Mass Effect: Leg꧑endary Edition launches on May 14.