In 168澳洲幸运5开奖网:Mass Effect, the Milky Way galaxy is thriving with diverse life. There are species that haven't yet left their home planet, some that can reproduce asexually, and others that ha𝓀ve worked to perfect AI technology.
Over the course of the Mass Effect games, Shepard takes on practically every kind of opponent in the galaxy, organic and otherwise. They 💖must keep on top of their armor and upgrades to stand a chance. Even rare species like the yahg can be spotted! But which race is the most dangerous enemy to have? We take a look at the threa🔜t level that different species in Mass Effect pose.
16 🙈 The Keepers
The keepers are a race of insect-like creatures who live exclusively on the Citadel. They're interested in maintaining the space station, which means they're entirely disinterested in everything - and everyone -𝓰 else.
They're not dangerous at all, except insofar as they help the reapers with their plan. Indeed, when the Citadel was first discovered, some insisted that ﷺthe keepers were practically enslaved and attempted to compensate them, but the keepers wouldn't accept it.
15 The Yahg
The yahg are a sentient race from the planet Parnack. They are expert predators; when the Citadel first came into contact with the🔜m, they murdered the entire delegation. Afterward, the r🧔ace was barred from interacting with Citadel space.
They aren't a space-faring race so, despite their natural abilities, they don't pose a significant threat. The only yahg you interact with during Mass Effect is the Shadow Broker. However, some pessimists (who feared the reapers would be successful in wiping out life) thought that the yahg could be the dominant race in the next cycle.
14 The Volus
The volus are an influential race in Citadel Space because of their ext♎ensive trading connections. Indeed, they developed an aptitude for economics when they realized that they couldn't compete with other rac🦄es physically.
Volus largely rely on the turians to defend their space, though they do have their own airships. Most of them who do fight will employ some form of biotics, which can perform well, despite their size. It's fa꧙r more dangerous to break🦋 a deal with a volus than to attack one.
13 ꦇ The Vorcha
The vorcha are a short-lived race that have no significant presence in the galaxy on their own. Most Vorchawho leave their ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚhome planet wind up in mercenary gangs or other criminal activitie☂s; as a result, they can be found in seedy places like Omega.
The vorcha species is♔ known to be especially aggre𒐪ssive - they primarily communicate via combat and other non-verbal forms, rather than language. As such, they are known to be a pain to deal with when encountered, but not a significant threat.
12 ﷽ The Batarians ܫ
The batarians aren't on good terms with the Citadel Councilไ, but also aren't interested in war. Their slave rings, drug running, and pirate gangs are much more profitable than a war would ever be.
Since the Citadel has no authority or presence on the batarian homeworld, little is known about their formal military - though it's thought to be insignificant compared to larger races'. They may make the galaxy a more dangerous place to live, but their coll🧸ective strength isn't extraordinary.
11 The ▨Quarians
Ever since they left their homeworld, Quarians have lived aboard a collection of ships called the "Migrant Fleet." This is a combination of civilian and military vessels - essen🗹tially anything useable - and even civiliꦏan vessels tend to be equipped with weapons.
Their technological know-how makes them dang🅰erous enemies in the space age, but their sheer numbers are limited. As a result, most Quarians ⛄keep to themselves, seldom leaving the Fleet for good.
10 The Elcor
The elcor are a slow-moving species in every sense of the word. Thඣey are not the kind of people to rush into anything, let alone a fight. However, one shouldn't underestimate them - their enemies call them "living tanks" because of how their thick skin can shrug off attacks.
Relatively, though, elcor do not maintain a large military. They don't expect to get into a war without having some kind of forewarning and can sel♛dom imagine anything they'd need to fight over anyway.
9 The♊ Drell And Hanaꦍr
The drell are a mathematically insignificant race, by comparison to other species. When their✅ home planet was destroyed, the hanar relocated asඣ many as they could, but they could only do so much. Drell have no military or planet to call their own, now. However, they do significantly contribute to the hanar miꦏlitary forces.
The hanar have a small military of𒀰꧅ their own, but the drell support is what really gives it some efficiency. They try not to force drell into combat unless they can avoid it - the exception being the reaper invasion during Mass Effect 3.
8 🌜 The Kro♛gan
Once,. Since the genophage, though, their numbers have diminished significantly and the "throw wave af🎶ter wave of troops at a problem"🌟 tactic isn't as viable.
Contemporary Battle Masters are seasoned krogans who know w♏hat it will take to succeed, and how far is too far. Since biotics are rare in their species, krogan place emphasis on other tactics, like psychological warfare and newly adapted weapons.
7 ℱ 🍎 The Collectors
It's slightly unclear how✃ large the collector forces are, since they are known to perform hit-and-run tactics and to lay in hiding in the Tartarus Debris Field. However, they have a clear military structure, with different units for specific jobs, so it's assumed that collectors are a significant force to be reckoned with.
However, based on Mordin Solus' observations, they lack any culture or creativity, so they cannot pull of creative mane🌼uvers that other races might devise. They can only follow orders.