The 168澳洲幸运5开奖网:Mass Effect universe is o🐲ne of the most dꦍefinitive sci-fi video game franchises in the late 2000s and the 2010s. It's the story of Commander Shepard and their quest to save the galaxy from monstrous threats like 168澳洲幸运5开奖网:the deadly Reapers and the insidious Collectors (and even 168澳洲幸运5开奖网:the shady Cerberus organization). Shepard will meet aliens like 168澳洲幸运5开奖网:the Turian people, the biotic Asari, and many more.
That universe is about to return in a sleeker, shinier package in the Mass Effect remastered edition, which was only recently announced. As a whole, this game series has a lot to offer and does a lot of🃏 things right, so there are only a few minor rough edges for the remastered edition to sand down. In terms of grap🐬hics, narration, game mechanics, and more, how might this game franchise stand to be improved?
10 Awkward Puzzles 🌳 🦹
Plenty of games can give the player exciting and mind-bending challenges with puzzles, where players can move around objects or find patterns in what looks like nonsense. But is Mass Effect really the place for that?
It might not be. For example, Shepard had the option to perform a baffling block-sliding puzzle in Noveria to restart the reactor core, or just use 100 medi-gel. The remastered edition will definitely smooth things out if silly, misplaced puzzles like that are ꦐnixed.
9 ༺ Inconsistent Grenade Availability ꦑ
168澳洲幸运5开奖网:In the first game, Commander Shepard could toss grenades with a special button or key, and detonate them to wipe out enemies. But such grenades were largely absent in 168澳洲幸运5开奖网:Mass Effect 2, replaced by heavy weapons.
Grenades returned in the third game, and for the sake of consistency (and having another tactical option), players can hop💖e that all three games will feature grenades, and make those grenades consistent in how they are used.
8 ဣ 💫 Texture Issues
As a whole, the Mass Effect games featured stunning and lushly detailed landscapeജs and cool ships, but sometimes, the textures looked rather flat or plain, especially in the first games. At times, it would take a few seconds for someone's face to completely render, such as for Garrus Vakarian and Urdnot Wrex.
Fortunately, thꦫe remastered edition is likely to fix simple issues like this, and while Shepard may joke that Garrus was "always ugly," at least Garru𒀰s won't be unattractive for this particular reason.
7 🐟 Clunky Melee Attacks
Many of the trilogy's most obvious issues are based on the first game, which had to figure a lot of this out as it went. One of the handful of issues with Mass Effect (the first game) was how 🌞it handled melee attacks on Shepard🌱's part.
There was no dedicated melee button. Instead, the "shoot" button would convert itself into a melee option when enemies got too close, and the player simply had to accept the melee v🌄s⛦ shooting switchovers that the game made. That changed for the better in the next two games, and the remastered version may make the first game's melee function more like the second and third games.
6 ꦑ Weird Mako Physics
The Mako was a six-wheeled rover that Commander Shepard used in most major missions in the first game, and there have been more th🌃an a few complaints about how this sci-fi land rover functioned, especially its physics.
The Mako was prone to bouncing right off the terrain and flipping over, making it seem oddly light. The player would be forced to wait until the vehicle got itself back upඣright, and the Mako would be helpless during that time as enemies shoไt at it. Not a good position to be in.
5 🎶 The Weaker Songs 🐲
Overa🎀ll, the franchise has some excellent music, mostly in the secon🎶d and third games, from spooky and atmospheric melodies to exciting techno dance club music to typical space opera orchestras. But the first game was a mixed bag where music was concerned.
Some of that game's in-game music was rather bland, generic and sterile, or simply didn't suit the tone of what was happening. So, players can𒈔 hope that the producers can whip up some better music for the first game, or simply use the second and third game's songs for the first game.
4 The Dark Energy Me🅷ss ܫ
One of the subplots in Mass Effect 2 involved the mysteries of dark energy and dark matter, and on the planet Haestrom, 168澳洲幸运5开奖网:Tali'Zorah ꦅand her crew were investigating a star that was aging too fast. Dark energy seemed to be involved.
At some point, the plot of the Reaper invasion might have tied into dark energy/matter, but this never c♒ame to be. The remastered edition could either provide some closure on that plot, or just remove it entirely. Anything is bet💧ter than a glaring loose end like that.
3 ⛎ Joker's Dialogue In༺ The First Game
Jeff "Joker" Moreau has some excellent and hilarious lines and delivery in all three games, but what's odd ⛎is that he acted rather differently in the first game, where the "Joker" callsign was almost ironic, since he was bitter and sarcastic without being truly goofy. Then he became cheerier and funnier in the second and third games, being a "Joker" in a whole new way.
Perhaps some new dialogue could be added to the remastered edition to make Joker more consistent between the first and second games, even just a few lines. Otherwise, it almost seems like he's being rebooted for Mass Effect 2, and that's a bit odd.
2 Thermal Clips Vs Cooldow🐻ns
168澳洲幸运5开奖网:Commander Shepard's gun locker sure does go through some changes from one game to another. In the first title, all firearms relied on cooldowns instead of ammo to regulate their use, and then Mass Effect 2 abruptly shifted to the thermal clip methಌod, which was ♈more or less "ammo" in a conventional sense.
BioWare could stand to make everything consistent, and choose whether thermal clips or cooldowns are more fun to use and make more sense in the game, then use the chosen model for all three titles to make everything consistent for gameplay and lore.
1 Limited Hair Options ♕ ﷺ
Players love to customize their Commander Shepard, from the Comman💎der's sex and backstory to their combat style and physical appearance. For the most part, this system works well, but it could stand to get touched up a little, such as the physical features part.
Not everyone cares how pronounced Shepard's cheekbones are or how big the ears may be, but the players will likely care about the hair, since hair is a very expressive part of a person's appearance. The Mass Effect games have limited options for hairstyle, length, and color, and adding some more options w꧟ould be a nice addition for sure.