168澳洲幸运5开奖网:Tom Clancy’s The Division 2 is o𒅌ne of the best third-person shooters I’ve ever played. With satisfying gunplay and terrific levels based on Washington DC’s many museums (and some fictional ones too), Massive Entertainment’s shooter stands out as one of the best live-service titles of the last console generation. So, when Ubisoft unceremoniously announced this week that a sequel, titled — you guessed it — Tom Clancy’s The Division 3 was in the works, I was extremely excited.

The previous game got off to a strong start with a stable launch and runway for the postgame, but quickly ran into the complaints that most live-service games run into: there’s nothing to do. A sequel seemed like a coin flip, especially with two free-to-play spinoffs in the works fro👍m different teams, The Division Heartland from Red Storm Entertainment and The Division Resurgence (which doesn’t yet have a specific team announced).

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It seemed especially unlikely because Massive is already quite busy working on two huge games. There’s 168澳洲幸运5开奖网:Avatar: Frontiers of Pandora, due out in December, and 168澳洲幸运5开奖网:Star Wars Outlaws, set to launch sometime next year. This is a team that has, until now, developed one game at a time, usually with a multi-year gap in between. But it’s currently working on three games at once? And not just any three games, either. These are three big open-world games, all in big franchises. It doesn’t get bigger than 168澳洲幸运5开奖网:Star Wars or Avatar, and The Division is an established brand within the established Tom Clancy brand — an IP tu♏rducken.

The Division 2 image showing ruined Washington with three armed men walking past abandoned train and car.

Some of this is made possible by the unique way that Ubisoft develops games. None of its releases are made solely by one studio. Though development on 168澳洲幸运5开奖网:Assassin’s Creed Valhalla, for example, was led by Ubisoft Montreal, that studio was assisted by . That’s part of the reason that Ubisoft is able to consistently put out huge open-world ൩games. Ubisoft studios around the world work together, using shared tools, to build these gigantic games.

As of right now, we don’t know which studios will assist Massive on The Division 3, but several others worked on The Division 2 and still more are currently assisting on and . As of April 2020, Massive alone . The company’s website currently states that it employs more than 750, suggesting that it has staffed up in the past few years to handle the workload of making three big games, while also maintaining and i♉mproving its proprietary engine, Snowdrop.

The answer may be that simple: Massive is, welꦰl, massive. When you add in the nine teams co-developing Star Wars Outlaws and the seven working on Avatar: Frontiers of Pandora, plus the likelihood that The Division 3 is just beginning development, it’s a little less wi💧ld than it sounds when you first hear that one studio is working on three huge and hotly anticipated open-world games.

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