There are some video game bosses that have earned a reputation for their unfair difficulty, and one of the worst among them is the Matador from , who gave an entire generation of gamers a crash course in BS during the PS2 era. Nocturne is receiving an HD remaster on the Switch, which means that it♔'s time for a new crop of gamers to experience this battle, in all of its controller-throwing glory.
The average video game tutorial treats the player with kid gloves, as they are taught the basics of the game in safety, so they won't become frustrated while learning the ropes. Nocturne was not the average video game, however, as it threw players into the deep end and expected them to master its various systems with minimum resources. It's probable that the player will die during the tutorial section of Nocturne, which turned off plenty of people from continuing the story, but those who persevered wꦬould experience one of the best games of its🦄 era.
There was one moment in Shin Megami Tensei III: Nocturne that separated the men from the boys, and it happened when the player traveled through the Greaওt Underpass of Giza. There is a mandatory boss battle against a Fiend-class demon, known asꦚ the Matador, and his battle will test both the player's skill and their patience.
The purpose of the Matador battle is to teach players to use buffs and debuffs, but even experienced Shin Megami Tensei/Persona fans have trouble with this foe. In Nocturne, missing an a🌳ttack means that the player will lose a turn. Matador abuses this mechanic with the help of his Red Capote ability, which maxes out his agility score and sends his evasion capabilities through the roof. Anyone who takes a monster into the battle with Force weakness will swiftly be destroyed, as Matador's Mazan will decimate the party. He can give himself extra turns using Beast Eye and will combine Focus and Andalucia to rip monsters to pieces with physical attacks. The players who want to use his own tactics against him will have some success with debuffs, but using buffs will cause Matador to wipe them with Dekunda. On the plus side, the player can cause Matador to waste turns by forcing him to wipe buffs, so there is a benefit to their use.
Shin Megami Tensei III: Nocturne was the first mainline entry in the series to be released outside of Japan, so many people were still coming to the grips with the bizarre combat system in the game and quit when the Matador seemed impossible. Since then, there have been a number of Shin Megami Tensei and Persona games released on various systems, so there are plenty of people who will be more familiar with the battle system going into Shin Megami Nocturne III: HD Remaster, but the Matador is still an imposing foe after all of these years. The sword and capote of the Matador are some of the most fearsome weapons in the Shin Megami Tensei series, and b🅺oth the longtime fans and newcomers alike will learn to be afraid oౠf them when the HD remaster is released next year.
Shin Megami Tensei III: Nocturne HD Remaster will be released for the Nintendo Switch i🌸n Spring 2ꦉ021.