168澳洲幸运5开奖网:Meet Your Maker is all about making your outpost and raiding bases made by other players. While you can’t be there to defend your base, the traps you use will do a pretty good job in your stead. There are a total of nine traps and defenses in the game and all of them offer something unique when it comes to killing raid🀅ers off.
Some trapဣs in Meet Your Maker are standard affairs, like the Impaler, which extends spikes to impale raiders. Other traps are a little complicated and require finesse from the players to avoid. These objects also require resources to build, so if you want the best of the best in defending your outpost, you’ll need to shell out the big bucks for them.
9 Pl꧂asma Sentinel - AOE Damage 🐻
The Pl𝄹asma Sentinel is the best trap to use in Meet Your Maker. To offset its power, the price is quite expensive when making your outpost.
The trap shoots a ball of plasma with a large area of effect that continuously🍰 damages players raiding the outpost. If you hide it cleverly, it can🌜 be used in downright nefarious ways to take down raiders. As a bonus, it continuously shoots until the trap is destroyed. The ball moves slowly, so it has the potential to be deadly if placed smartly.
8 🌱 ♐ Incinerator - Watch The World Burn
The Incinerator shoots fire in a stra🎐ight line that doesn’t go out until the trap is destro♛yed. This trap is great for completely cutting off a path, so the players can only move forward if they destroy it. It’s a fun way to funnel players into other traps or to get them to waste ammo.
Just like all traps in Meet Your Maker, placement is key here. Make it a 🌊little harder to destroy, and you’ll have a lot of players dying while raiding the outpost. Deploy this trap to roast any raiders that venture into your outpost🌳.
7 Bomb Ejector - It Goe🍸s Boo♏m
Bomb Ejector, as the name suggests, ejects a lot of small bombs when approached by the raiders. The bombs don’t immediately go off either unless they directly impact a player💟.
Place the trap on a slo🌱pe to make them roll down towards the raiders. The bombs have a surprisingly big area of damage as well so avoiding them is hard. You should gather a coupl🅠e of them around the level to keep enemies on their toes. Be warned though, the bombs can take out your guards as there is no friendly fire protection in the game.
6 ♔ Death Piston - Engine Of Death 🍸
This trap shoots out a piston that's powerful enough to take out anything in its path. The Death Piston can be used to annoy players or protect your traps from ranged shots.
The trap continuously activates even when the player isn't around. This makes it great for funneling players or making them move faster. Place a shooting guard behind it to complicate things for the Raiders and possibly take them out faster. The piston can be destroyed, but place it behind a wall and it can be deadly.
5 Iron Claw - Grab Opportu𒈔nity
The Iron Claw shoots out a claw 𒉰that grabs a raider and brings them closer to itself. 🐷This is one of the most satisfying ways to kill a player in Meet Your Maker. Simply "yoink" the player where your traps are and watch them die haplessly to your traps.
The Iron Claw itself doesn’t do any damage, so it is to be used in conjunction with other lethal traps. However, as far🍎 as annoying your attackers go, this is one of the best traps to induce rage quits. Simple, fun, and very entertaining.
4 ꧃ Boltshot - Straight Sho🅠oting
The Boltshot is the staple of every outpost build. It is a simple trap that shoots bolts that kill players in one shot. The range on these bad boys is the longest in the game, so if you want to take out players from afar, the Boltshot is the be꧅st trap.
It is also cheap to make, so you won’t be straining your build budget when incorporating it into your build. We also recommend kitting it ꦆwith at least one mod to make it more deadly. The only downside is that it fires once and then goes dormant, making it an easy target.
3 💧 Impaler - They Have A Point 𒁏
The Impaler is the first trap that’s unlocked in the game, but it is also one of the worst ones available. The trap shoots out spikes that have a fairly short range. Unless the player is on the trap it🐲self or hugging the wall it’s placed on, the spikes can be easily avoided.
What makes it worse is that it just activates once. We recommend getting a Boltshot instead of♏ the Impaler in your outpost; at least the bolts have some range. It is🌞 cheap though, so unless you kit your build with tens of impalers, there is little need for it.
2 Corrosive Cube - Dissolve Eꦫverything
Corrosive Cube ꦰkills anything that touches it. It’s always active and ready to kill. However, it’s just a static block, so fairly boring when it comes to♌ killing. Unless the raider takes a misstep, there is little to no way to take them out with a Corrosive Cube.
You can use it to funnel players to another trap though or make the “floor is lava” game inside Meet Your Maker. Apart from that, the Corrosive Cube is practically harml🌠ess𝐆. Now if you combine it with the Iron Claw, you’ll have a nice recipe for murder.
1 🌌 Holocube - Illusion
The Holocube is a hologram that disappears when a player approaches it. Alone it’s pretty harmless 🔜but can be deadly if placed correct꧑ly and combined with a trap. Unfortunately, it has a distinct glint that gives it away to observant players.
The best bet is to place it cleverly where a raider won’t focus on it for long. It ranks at the end as it does no damage, needs other tr⛄aps, and is fairly easy to spot. It could be a fun way to deceive players the first couple of times. Other than that it, needs strategic placement to work.