There are a lot of things that don't strictly make sense in the 168澳洲幸运5开奖网:Metal Gear Solid series. Nanomachines turn a senator into a superhuman killing machine, all recessive genes are bad, and Snake never gets with Meryl. There's a reason these games are critically acclaimed, though, and sometimes it's best to just sit back and enjoy the ride.
168澳洲幸运5开奖网:Metal Gear Solid 5 picks up right where its predecessors left off being equal parts gritty stealth shooter and supernatural action movie. And while it's easy to forgive the game for its sometimes out-there plot points simply because they're cool, there are some moments and mechanics that are difficult to get your mind around.
6 ⛦ The Model On A Box
Soldiers get lonely. We get it. But it's probably not a big enough deal that you'll throw all caution to the wind when you see a cardboard cut-out of a pin-up model in a bikini. Especially when, mere moments before, you saw the box shuffling through the sand toward you.
Except that's exactly what happens when the Diamond Dog's development team glues a poster of a model onto Snake's tactical cardboard box. It's difficult to buy that a trained soldier who can identify you as an enemy combatant from a hundred yards away doesn't question why there's a picture of a hot lady floating around in the middle of the desert.
5 Venom Snake's Shrapnel
Venom Snake's scars and shrapnel sticking out of his head serve to give him a certain devilish kind of look. It also follows his character development, from a helpless man in a coma to a demon of the battlefield in charge of an enormous private army. But it's also really impractical.
You're told at the beginning of the game that the doctor can't remove the metal because it's embedded in Snake's brain, but couldn't someone at least shave them down or something? If anything knocks into them and dislodges them, they're going to go straight into that genetically superior mind of his.
4 ꦆ😼 "Train With Me, Boss"
168澳洲幸运5开奖网:Regardless of how bad you are a𓃲t sneaking around or what ideology they subscribed to before you kidnapped them, your employees at the Diamond Dog's Motherbase love you. Their morale increases simply at the sight of you, and every one of them is willing to put their life on the line to further your goals. You're a living legend, too, so it makes sense that they would want you to show them some tips.
Weirdly though, when someone asks Venom Snake to train with them, the only real option you have is to grab them from behind, let them go, interrogate them, or choke them out. If you leave them conscious, they'll stumble around, grab their weapon, and thank you. There's no instruction, no dialogue. Just a boss sneaking up behind his often forcefully recruited employees and putting a knife to their throat. The only thing you're teaching them is how to surrender, and for some reason they love it.
3 🅷 Not Being Able To P💟lay As Ocelot In Single Player
Other than playing as Raiden in Metal Gear Solid 3 and Metal Gear: Revengence, Metal Gear Solid 5 is the first game in the series that allows you to branch out into characters not named snake. It's not exactly advertised, but if you put the work in you can play as one of many Motherbase soldiers, like the illustrious Raging Mastadon or Doom Worm.
Sadly, though, you can't play as the improbably southern-accented Russian, Ocelot, or any other story character. This is a shame, since players of the series are almost as familiar with him as they are with Snake. Sure, he needs to manage Motherbase, but why not let him out once in a while? Instead of sneaking into an enemy base, you could just walk up and challenge their commander to a duel at high noon.
2 This Flaming Whale ♍
Hideo Kojima packed Metal Gear Solid 5 with a ton of Moby Dick references to symbolize Venom Snake's gigantic undertaking. At the beginning of the game, he's called Ahab, the mysterious man who helps him out of the hospital is called Ishmael, and his helicopter pilot's name is Pequod, the name of Ahab's ship. It's a clever literary allusion that deepens Venom Snake's already robust character.
In the first episode, there's also a flaming whale that leaps out from nowhere and destroys a few helicopters. Without going into the physics of creating a detailed whale made out of flame, it also doesn't fit from a literary perspective. Moby Dick, the titular white whale, eventually wrecks Ahab, taking him down to the depths, while this one saves him. Is that supposed to mean something? Was Kojima trying to subvert Herman Melville's story to try and send a message to players? Or was it just a really cool way to take out two helicopters that was vaguely related to the rest of the scene? Come to think of it, probably that last one.
1 Quiet's Backstory
It's remarkable how far back some games will bend to justify putting a character in a sexy outfit, but Quiet absolutely takes the cake. The second time you see her, she's wearing only the smallest of bras and an almost see-through pair of leggings that have more holes in them than solid spaces.
It's not necessarily wrong to make an oversex🔜ualized character, but the game feels the need to justify this with an elaborate backstory that doesn't seem entirely sincere. The in-game explanation is that after Quiet's skin was burned off in a fight with Venom Snake and Ishmael, Skull Face implanted her with a parasite that healed her. It also made it so she could only drink and breathe through her skin, but it also means that whoops! No clothes! On the plus side, Quiet is a very interesting, well-rounded character, but you might not remember that considering the amount of time the camera spends buried in her cleavage.