1998's 168澳洲幸运5开奖网:Metal Gear Solid remains one of the most celebrated video games released for the original PlayStation, often put in the same league as Final Fantasy 7, Resident Evil, and Tony Hawk's Pro Skater 2.

Related: Every Boss Fight From Metal🌞 Gear Solid On The PS1🅠, Ranked From Easiest To Hardest

The stealth-action game not only 168澳洲幸运5开奖网:made series creator Hideo Kojima a househ♏old name, but it also expanded the boundaries of what most people thoug🦩ht was possible in video game design from both a gameplay and narrative perspective. However, such triumph does not come about easily or quickly. The ten facts below about Metal Gear Solid's development show just how much work and effort went into this timeless classic.

10 🍃 A Third Title Was Originally Planned For The 3DO

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Evཧen before official development on Metal Gear Solid 𝓀began, . It is extremely fortunate development never commenced for it.

The console was not nearly as technically capable as the PS1, and its extremely high price tag caused it to flop. Had a Metal Gear game come out for it instead of on Sony's console, the world might not have the Metal Gear franchise as it is known today.

9 𒁃 Development Began In 1995

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The actual development of Metal Gear Solid did not start until 1995. The game spent three years in prod🦩uction, which was quite long for the generation. Other notable games from the same generation like Resident Evil spent two years in development.

Even shorter, the first Tony Hawk's Pro Skater game was in development for just barely a year. Metal Gear Solid has more gameplay mechanics, extended cinematics, and spans two discs, so the longer development seems logical.

8 Hideo Kojima Used Legos To Design 📖Levels

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Hideo Kojima is known for some⭕ fairly original and unique approaches to game design. This goes ဣback to even the development of Metal Gear Solid. .

Related: 10 Hilarious Hideo Kojima Memes (Only Death Stranding And ꦑMetal Gear Fans Will Understand

It is easy to imagine the advantage of having something physical to use as a reference when actually🌱 crafting the levels. We wonder if the models are still together or🅠 if they were promptly destroyed after the game was completed.

7 Snake Is Modeled A𒐪fter Christopher Walken And Jean-Claude Van Damme

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Film has had a huge influence on the Metal Gear franchise. Even before the 1998 game, Metal Gear 2: Solid Snake used actors' likenesses for the radio calls.

When making Solid Snake for the new 3D game, . The former had an impact on Snake's physique, while the latter was used for the face. Snake's iconic bandana comes from Christopher Walken's character in The Deer Hunter.

6 Metal Gear Solid: Integral ꧂

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Like the two sequels, Metal Gear Solid received aꦓn updated re-release for the PlayStation called Metal Gear Solid: Integral. This version brought numerous updates, including a Very Easy difficulty setting, a first-perso🏅n mode, alternative enemy patrols, and 300 VR missions.

While this re-release neve🗹r made it to North America, the VR missions were released as a separate game. The VR mission game was not r🌊eviewed particularly well in its time, but it still offers a lot of content for fans.

5 🉐 There Was A Japan♛ese Radio Drama

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There have been numerous adaptations of Metal Gear Solid, including two novelizations and a graphic novel. Before all of these and just a year after the original game's release, there was a Japanese radio drama set after the events from the popular PS1 game.

It spans 12 episodes and uses the original Japanese cast for all the returning characters. It is most likely non-canon, 168澳洲幸运5开奖网:considering Metal Gear Solid 2's existence.

4 It Was Firstꦦ Revealed At Tokyo Game Show 1996

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After about a year of development, Metal Gear Solid was finally revealed ཧat Tokyo Game Show in 1996. H🤪owever, it barely resembles what people finally played in 1998. Another demo was shown off at E3 in 1997 which closer resembled the finished release.

Related: 10 Things That Make No Sense About Metal Gear Solid 2's Story

💫It was also this demo that really heightened anticipation for the release amo😼ng the press. A demo for the public to play in their homes was also extensively distributed, which no doubt helped in its success.

3 🌳 It Is Called "Solid" Because It Was The First 3D Entry

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There are several reasons why the third entry in the franchise was called Metal Gear Solid instead of Metal Gear 3 or something else entirely. Mainly, Hideo Kojima did not want to confuse or put off newcomers by advertising it as the third in a series, especially because the series was not well known in﷽ the west.

Additionally, the word "Solid" was used168🧜澳洲幸运5开奖网: because it was the first 3D entry in thꦛe series. It also refers to Solid Snake's codename.

2 Hideo Kojima's First Western-Released Metal Gear Game

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While 1987's Metal Gear came out in the west on the NES, this version differs greatly from the original MSX2 home computer release in Japan. The sequel, Metal Gear 2: Solid Snake, never saw any sort of release in the states until 2006's Metal Gear Solid 3: Subsistence.

Additionally, the non-canon sequel Snake's Revenge was made with absolutely no involvement from the series' creator. This makes Metal Gear Solid really the first entry in the series to release in the west with direct input from Hideo Kojima.

1 ✤The Psycho Mantis Boss Fig🌳ht Is Dramatically Different On PC

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Because the legendary Psycho Mantis boss fight takes advantage of several PS1 functions, such as a memory card and multiple control🃏ler ports, it had to be reworked for the 2000 PC port. The boss no longer reads your memory card, nor does he cause the controller to vibrate.

There is also no way to switch controller ports, so the fight is made more manageable from the start without having to do this. It is still a great fight, but it is these excluded features that made it one of gaming's most memorable moments.

Next: 168澳洲幸运5开奖网:10 Things You Never Knew🔯 About Solid Snake