Dragon Temple, which soon gives way to Drakongrace Shinjuku, combines to form by far the longest dungeon up until this point in . It's deceptively simple at first; ev🍨en the sprawling Labyrinthine Path is straightforward once you catch on to what's going on with it.

Metaphor: ReFa⭕ntazio - Northern Border Fort Walkthrough
Survive Metaphor: ReFantazio's harrowing first dungeon more o🐼r less unscathed with our guide to the Northern Border Fort.
But once Drakongrace Shinjuku begins, the several remaining floors are pretty easy to get turned-around in. Between the numerous inoperable lifts to fix, the eerie Homo Orelons to avoid, and an overarching sameness to your surroundings, we knew we'd need to make a guide to help folks navigate as smooth🤪ly as possible. Here's how to get through the Dragon Temple.
Temple Entrance And Corridor
Enemy |
Notes |
---|---|
Treebeast Alento |
Weak to Fire. Fairly low Defense. Enough Fire attacks will clear it in a single ro𝓡und. |
Gold Elmenta |
Weak to Wind. As with all Elmentas, it will flee when its turn comes up, but it's worth a lot of MAG. |
The first time you come here, you will be unable to progress into the temple. Once you've acquired the Potion of Blight, however, you can return to the Dragon Temple, commencing this massive dungeon in earnest.
For all the pomp and circumstance, the battle with a Treebeast Alento hardly quali🗹fies for a boss fight, or even a 🍸sub-boss. Check our analysis in the table above.
Given the sheer size of this dungeon - which won't be apparent for a while - we're going to focus on getting you all treasure chests within the Dragon Tem🧸ple, rather than ev🐷ery little blue orb item. These are always rudimentary - that is to say, far easier to acquire.
Enter the corridor, slashing down the veritable legion of weak enemies that won't require a squad battle. The bugs here are heinous; it's easy to get overwhelmed by them and take unnecessary overworld damage, so evade as needed.
Go north throug𒊎h the area after scouring both small "wings" f🎉or scattered items.
Labyrinthine Path
Enemy |
Notes |
---|---|
Treebeast Alento |
Weak to Fire. Fairly low Defense. Enough Fire attacks will clear it in a single round𒊎. |
Gold Elmenta |
Weak to Wind. As with all Elmentas, it will flee when its turn comes up, but it's worth a lot of MAG. |
At first glance, the Labyrinthine Path will appear overwhelming. It consists of a dimly-lit, gargantuan, room with a fiendish feature: step too far in the wrong direction, and fog will gather.
If too much fog gathers - that is to say, if you go the wrong direction for a while - you're sent back to the beginning of the room. We felt a little overwhelmed at first; it quickly be☂came apparent that this was actually quite easy.
Keep your camera pointed upward except when dodging overworld enemies. A glowing path on the ceiling will lead you in the proper direction virtually the entire way through the Labyrinthine Path, making precise instructions on our part counterintuitive. Just follow the path.
As for treasures, the Tranquil Trilby is in the bottom-left corner of the room. The top-right corner contains a Firebloom Signet. Both are easy to obtain.
The exception is the treasure near the entrance. Look for the stone slab that begins its message with "Mortals are all but lone shards of Mother Earth." This is north and slightly east of the treasure, and relatively easy to get to. Follow the east wall down and around for the Paladin's Mace.
The one time things will still get a little confusing is when the glowing path splits in two directions toward the end of the area. You can take either route and you'll get to the Canopy Chamber, however, which is where the story 🌠marker is locatꦫed.
Canopy Chamber
After the cutscene, save your game with Plateau. Eupha has "joined", albeit as a guest who won't appear in battle. Our goal is to proceed deeper into the temple.
Returning to the Labyrinthine Path once Eupha has been found in the central chamber will prompt her to explain the meanings behind the many slabs and murals you will have had the c✱hance to interact with൩ along the way.
From Plateau, head to the northeast exit, opening the door into another area filled with weak enemies to plow through. This entire section is a linear path that navigates further "inward", which includes a handful of brief cutscenes.
You'll need to go through a couple more doors befor🎃e ෴the Canopy Chamber is over, but it's arguably the most straightforward portion of the dungeon after the simple corridor at the start.
Drakongrace Shinjuku: A Bounty Of Relics
Enemy |
Notes |
---|---|
Homo Orelon |
The peculiar ear-shaped enemies. They hit hard and fast with multiple party-wide damage moves. They lack a specific weakness and should generally be avoided at all costs. It's not that they're hard so much as not worth getting into 🦂entanglements witꦐh. |
Gold Elmenta |
Weak to Wind. As with all Elmentas, it will flee when its turn comes up, but it's worth a lot of MAG. |
Consider everything up until this point a calm prelude, because Drakongrace Shinjuku: A Bounty of Relics is the start of the more complicated portion of the dungeon.
Begin by moving west along this passage, then south as the passage turns.
Open the door with the treasure chest marked inside it for the first of many Magla Flowers. It will spawn scores of weak overworld enemies. The chest contains Alabaster Mail, with 250 DEF and a purifiable designation. It's pretty good for right n🍃ow.
Further east from the Magla Flower room is a Magla Hollow to save in. Proceeding north from here will simply loop you back to the entrance, so instead, go south a little, toward the story marker, to trigger a cutscene.
Ignore the lifts for now. The southeast door (on the opposite wall from the lifts) is your introduction to the strange ear-shaped enemies, Homo Orelon. These creatures, as Eupha describes, only move when you move. However, they have pre-set paths.
We want to avoid battling things as much as possible, so study the monsters' pathing. The rewards are simply not remotely worth the effort of wasting resources on these. Their routes will grow more complex further in the dungeon, but for now, it's easy.
If you can view the above image, your map should look roughly similar to ours at this point.
In this room with the first Homo Orelon encounter, take the long east path toward the quest marker. Clear out the weak enemies in this new segment and go through either of the doors along the east wall to reach another room with lifts.
Once again, ignore the lifts for now; explore the passage along the eastern perimeter and take the north staircase down.
Drakongrace Shinjuku: The Steel Rendezvous
Enemy |
Notes |
---|---|
Homo Orelon |
The peculiar ear-shaped enemies. They hit hard and fast with multiple party-wide damage moves. They lack a specific weakness and should generally be avoided at all costs. It's not that they're hard so much as not worth getting int♐o entanglements with. |
Ostoflo |
Uses Cursed Fog to hit with party-wide Dark-elemental damage. Absorbs Dark. Weak to Fire and Light. |
Benepetia |
Uses Fire Fang for single-target physical Fire-elemental damage. |
Crag Manjula |
Uses War Cry for party-wide lowering of Attack and Defense. Weak to Strike. Uses Thunderstrike Thrust for physical Electric damage and Ice Stinger for physical Ice. Can steal the decent Rock Lion Cuirass. |
From hereon out, you'll encounter increasing instances of overworld enemies that run rapidly up and down corridors. The snake creatures (Benepetia) nearby are a sterling example. You can easily dispatch them so long as you chase them when they're rushing away from you.
Beware ambushing Ostoflos at the ends of corridors, often right near blue item treasures. They can spring up rapidl𝕴y, giving them the first turn in squad battl🤡es.
Left of the staircase you entered through is an exclamation mark on the map pertaining to a switch that opens a nearby door. Flip it. Once the door opens, go south and through the door.
Follow the passage to another Homo Orelon. You can always tell you're coming up on one because they'll be designated on the mini-map via a pink enemy icon that'll quite clearly move only when you move. If you time it right, you can flip this switch without combat.
There's a treasure chest with the Chef's Mitts weapon for Brawlers nearby, but once that's grabbed, your map will (hopefully) look similar to the pic above (which you can hopefully view). Cross the corridor leading west from the opened door, taking care to stun the Crag Manjula.
Again, follow the path, which should lead to a door with a switch nearby on its opposite side. After flipping this latest switch, go south, traveling along this corridor that spans west, then north, then east.
Be mindful of yet another Homo Orelon here once you begin moving east. Use the little alcove to the north at about midway through the passage to escape its track.
Open the door up ahead. Pass the path to the right and go up and to the left instead to reach a spot with two Homo Orelons. Carefully pass them by to reach a staircase at the top-left corner of The Steel Rendezvous' map. Descend!

♈ Metaphor: ReFantazio - Homo Fulquilo Boss Battle Guide
Here's how 𓃲to beat Homo Fulquilo in the N꧅ord Mines in Metaphor: ReFantazio.
Drakongrace Shinjuku: Ghost Town Of Dreams
Enemy |
Notes |
---|---|
Homo Orelon |
The peculiar ear-shaped enemies. They hit hard and fast with multiple party-wide damage moves. They lack a specific weakness and should generally be avoided at all costs. It's not that they're hard so much as not worth get♓ting into entanglements with. |
Homo Fizic |
Uses Hell Thrust for moderate single-target physical damage. Repels Light. Resists Slash. Weak to Strike. |
Homo Stormmu |
Uses Raging Pot to deal low single-target physical damage but also make the target weak to all elements. Will then target the affected party member with elemental spells. Resists Ice and Light. Weak to Slash. |
Psyocro |
Uses Soul Scream to gain four (!) turn icons, then Breath of Battle to raise its Attack and Defense by two stages. Hellbound is a single-target physical Strike attack, and Slam Thrust is party-wide Strike. Powerful Pulverizer is single-target Strike with what appears to be a high damage output. Weak to Wind. |
Move south, and you'll see some new enemies: Homo Fizic and Homo Stormmu. When the path soon forks east and south, go east first, passing the staircase which leads up. You will soon come face-to-face with yet another new enemy, the giant, Psyocro.
Further east is a pair of Magla Flowers to destroy: one near the top of the room and one near its bottom. Use caution, as the Psyocros can wander into the scene while you're handling the Magla Flowers.
Open the door along the wall to the east and note that you'll now start encountering tooth-type enemies that can ambush you about as easily as Ostoflo. They'll sprout up from the ground, espe🉐cially near blue item treasures.
Keep northeast until you reach the exclamation mark on the mini-map. Flip this switch to open two doors simultaneously; a Homo Orelon will appear nearby once you've done so.
Letting it pass you by (or fighting it, I guess) leads to the first of many greenish-yellow "???" items containing lore from the old world. After this, the rest are clearly designed for us to deᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚduce, at least to a point, whereas the party fails to do so. They'r🥀e worth checking out, one and all.
At this point, your map should look similar to the one below.
Head south to explore some more, going left rather than right in this next wider spot to grab a blue item, then going right instead, which leads to another two roaming Homo Orelons.
Follow the Homo Orelons' trajectory roughly midway between them to avoid being spotted as you snake around to the switch, flipping it to proceed further eastward.
Alternatively, allow yourself to get into combat with one, then flee, which, if successful, will remove it from the map for a while.
Two switches are ahead; one of which opens the next door further east while the other simply opens a lower door very closeby while closing the east door. This is as such because another Homo Orelon will emerge once the east door is opened. Kite it along or 🔯fight it.
Check back soon as we continue to update this guide through to the last sections of the Dragon Tꦗemple!

Met🎀aphor: ReFantazio - Fire Dragon Mauna Boss Battle Guide
Here's how to drive away the Fire Dragon Maun🌱a in the Nord Mines in Metaphor: ReFantazio.