is no stranger to optional dungeons consisting of multi-story towers. The Tower of Insolence is its third, after all. Your climb toward the Ziocropos boss fight to fulf𝓡ill the conditions of the "Proof of Power" side quest wil🦹l be filled with challenging foes - and tantalizing treasures.

Metaphor: ReFantazio𒅌 - Nord Mines W♓alkthrough
Prepare for a challenging hike through Nord Mine in Metaphor: ReFa🌟ntazio.
While the Tower of Insolence is hard tꦺo get lost in,🦩 our guide will touch bases with every powerful enemy, every reward, and our strategy against the cunning one-eyed creature who awaits you at the highest floor. Earn the Bramblethorn Baton to prove your valor and make another believer out of that soldier.
Quest Prep
To start "Proof of Power", find the soldier with a quest marker in the Opera House section of Altabury Heights. His marker should appear any time after the climactic events of the opera house, including the clash with Louis.
The guard needs, well, proof of your power; during the conversation, the Tower of Insolence dungeon will be added to your map. Get there at your leisure.
Our team consisted of the protagonist as a Soul Hacker, Hulkenberg as a Paladin, Eupha as a Summoner, and Basilio as a Berserker. Feel free to mix-and-match as you please, but as you'll see once we discuss the boss, this should work nicely.
If you have the Giant Slayer sword for the Warrior Archetype, Strohl (or ano🍷ther Warrior main, if you've made one) w𓆉orks nicely here.
Floors One Through Four
As has clearly become customary with this reused dungeon layout, the first floor is a quick climb to the second. Here on the second floor, you'll get your first💫 taste of the🦩 beasties roaming the Tower of Insolence.
You should have no great trouble slaying the Spekkio-type enemies floating around on this floor, but they're as potentially irritating as ever, as they will teleport away if you're not fast enough before reappearing right beside you with their attack.
Mow them down with a quick lunge before they can, or, barring that, leap wayward of the counterattack and then come back around for the killing blow.
Don't miss the Gold Beetle on the second floor.
The third floor features the inward spiral layout for this tower. You ought to be able to cut down the giants alongside the Spekkios, but beware the giants' wide swings of their bone clubs. If you're 🎉not powerful enough, this may prompt a squad batt෴le with disadvantage.
The treasure here is the Staff of Creation, a Mage Archetype weapon with 340 ATK, 96 HIT, and the rad bonus of powering up all forms of magic. Don't miss the White Judgment Mask blue item on your way up the stairs, too.
The first of two rooms with numerous marching giants, the fourth floor has them moving roughly in unison from one side to the other. The smart play here is to wait for them all to just turn their backs on you, then slice from left to right or right to left rapidly.
If you do get in a fight, it'll often be against one of the giants as well as two of the Spekkio enemies. The darker-tinted giants are Psyocros; the light-green ones are stronger Psyocropos.
The Spekkios are weak to fire, so something like Infernal Vortex will do the trick. The giants are weak to Wind. Refrain from Electric attacks, as the Psyocropos absorb it.
Frankly, it's best to just dispatch these outside squad battles, but if your level's around 50 or so and you want to see comically high damage, use Wind Blade with Strohl for 3,000+ damage.
Floors Five Through Seven
On the fifth floor, evade the Guptauron's heavy cleaves, coming up behind them to take them down in the overworld. If you're not quite powerful enough to do that, raise your party's Defense stat if they'♔re at risk of attacking (and certainly if you're ambushed), as they pack a wall𓂃op.
The Guptaurons use Breath of Battle to raise their Attack and Defense stats to their full three-stage maximum. They're weak to Strike, so powerful Strike-based synthesis attacks will🐓 put themꦰ down in due course.
The chest on the fifth floor has the Valkyrie's Gauntlets, which offer 99 DEF while raising both Strength and Endurance by five.
The sixth floor is a twist on the fourth. This time, Psyocropos line one side of an assembly, and Guptaurons line the other. (A lone Guptauron stands like some sort of commander at the🌼 back end.)
It'll be harder to avoid squad battles here; get them to chase you toward the door to take them down one by one.
Battling one of these enemies has a tendency to send a second wave of them at you once the first wave is defeated, since there are so ma🔯ny monsters in such c🅘lose proximity.
The final floor before the boss, the seventh floor, has a scattered helping of enemies in a not-at-all threatening layout. The only downside? There's no treasure. Move on to the eighth for the boss.
Ziocropos
Ziocropos is weak to Wind. As such, moves like the Summoner's Summon Eagle King and its more powerful synthesis variant Summon Eagle Lion King will tear through it.
These have the added, and much beloved, effect of lowering Ziocropos' Attack, making ꦦdefensive measures less necessary against a boss who can deal considerable physical damage when it isn't debuffed.
Use the Berserker's Wild Bore as a follow-up. This synthesis skill substantially reduces the enemy's Attack - all the better - while dealing extreme Pierce damage; as it happens, Ziocropos is also weak to Pierce.
At roughly half health, Ziocropos summons a second Ziocropos. This is only particularly dangerous if you leave one of them alive on its own for too long, at which point it will power up and gain more turn icons.
If you have it, Seeker's Gale should supplement the aforementioned attacks. With this rotation, as well as healing when necessary, you should expect to eliminate both Ziocropos in four to five rounds.
If you do end up with a furious lone survivor, you'll need to heal t🍌hat much more, but the same tactics wi🌃ll apply in the prolonged version of the battle.

꧒ Metaphor: ReFantazio - Homo Fulquilo Bo💯ss Battle Guide
Here's how to beat Homo Fulqu🌳ilo in the Nord Mines in Metaphor: R🥃eFantazio.