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A stellar and successful sequel to the original cult-classic Metro game. 168澳洲幸运5开奖网:Last Light took the grim frozen future of Russians trapped within a twisted and terrifying underground railway network and took it into unique, interesting, and at times pretty surreal directions as we slipped back into the shoes of everyone's favorite subterranean survivalist, Artyom.
Similar to the first game, the ending to this strange story culminates in a finale that changes depending on your actions throughout the game and if you're not aware of this it can be quite easy to hit a finale that you might not have wanted. Triggering a particular end is also fairly obtuse and you never really know which ending you'll get until you reach the last level. But whether you're a first-timer checking out the sequel or a returning veteran of the Russian tunnels looking to unlock an alternate ending, here's a helpful guide on how to get all the endings in Metro: Last Light.
How Many Endings Are There?
In total there are two endings in Metro: Last Light. First off there is the good ending, which is called "Redemption" and is considered the canon finale in both the game series and the follow-up Metro: 2035 book. The other ending is the bad ending, is called "C'est La Vie", is non-canon, and like the rest of the game is suitably grim and a little depressing.
Like the previous Metro game, the ending you unlock is based on a hidden moral point system that builds up in the background as you go through the story. Rewarding you with either positive or negative points that are linked to choices made throughout the game.
It's not too difficult to focus on collecting one set of points over the other once you figure out what actions reward which set of points. Though you won't really know if you were successful until that final cutscene kicks in.
How To Unlock The Endings
Unlike other games where you usually have things like saving a certain character, going to a specific place in the world, or a simple Deus Ex Machina button choice, to unlock the endings you’ll need to hit one of two points targets by the end of the game through the Moral Point system.
For example, if you have just a few, zero or negative Moral Points, the Bad Ending will unlock, whereas if you have a large collection of positive Moral Points, the Good Ending will trigger.
Moral Points
To help you build up your good or bad karma, here’s a brief overview of how the Moral Point system works and some tips on what to do or avoid as you’re running around in those dilapidated tunnels.
For starters, positive Moral Points are tied to positive actions performed in the game, such as being stealthy, taking non-lethal options when disposing of guards, exploring the levels to find extra items on dead bodies tucked away in secret spots, and generally being a nice and moral person in the subways.
Whether that’s giving bullets to beggars, talking to NPCs, or being in the right spot at the right time when a special story beat is happening. When you earn a positive point the screen will flash and you’ll hear the sound of whispers, it’s very noticeable so you’ll know when itಞ happens.
However, if you’re looking to get rid of your moral points then you basically have to be the most horrible person the Metro system has ever seen.
For example, taking lethal options when dealing with soldiers or NPCs, killing guards that are surrendering, excessively murdering certain mutants, stealing from people, witnessing something truly awful, and generally being an absolutely awful human being.
Though it’s a bit of an obtuse system to have, it does serve a purpose. It’s implied throughout the game that the Baby Dark One is watching Artyom and judging his actions.
This is then supposedly used to judge whether the Spartans and other humans of the Metro are worth saving. It’s an interesting way to do it, but it can be frustrating as it’s often obtuse as to where the positive Moral Points can be collected.
There is a surplus of positive Moral Points throughout the game to the point there’s more than you actually need to earn the ‘Good Ending’.
Warning:💎 Spoilers For The Endings Of Metro La꧙st Light
The Endings
If you're having a hard time figuring out the Moral Point system or hit the wrong ending by accident then wo🗹rry not.
If you don't care about spoilers, here's a brief rundown of what happens in each ending after you get on the train from Polis back to D6.
Good Ending
In both endings, the Red Army attacks D6 and overruns their position. It's a brutal fight that dumps a ton of pick-ups and ammunition on you as it starts since the last level of the game is basically a horde mode that you can't ever win.
In the Redemption Ending, Artyom is laying on the ground and Miller is injured and both are about to be killed by Korbut. But before that happens Miller orders Artyom to activate the self-destruct mode of the D6 base to prevent it from falling into the hands of the Red Army. Artyom crawls towards it and is about to set off the explosives wired around the base, but before he can he's stopped by the Baby Dark One.
Suddenly time seems to freeze for a moment as the camera shows numerous Red Army soldiers about to kill Rangers, Miller, and all of Artyoms other friends on the frontlines. Suddenly a host of Dark Ones appear, each one extending its arms at a Red Army Soldier. Then time goes back to normal as the game shows numerous scenes from around the Metro as Artyom narrates the ending.
It turns out the Dark Ones hypnotized the Red Army soldiers at the last moment, making them turn on each other as the Soviet remnants gun one another down. It's revealed most of the Spartans and Uhlman died in the battle, but there were survivors. For example, Miller is still alive and in charge of Polis, but is now in a wheelchair after losing his feet in the fight at D6.
Khan disappeared into the Metro, and Artyom met with the Dark Ones that were stored below D6 but were awakened by the Baby Dark One as the scene shows a field on the surface briefly. Here the young Dark One tells Artyom that he and his kin are leaving as it would be better for everyone, but that they will return one day in the future to help humanity and co-existꦕ peacefully alongside them.
Whilst Artyom remarks that despite all of humanity and the Metro Tunnel survivor's flaws, they maybe did earn forgiveness and redemption after all since the Dark Ones chose to save those in D6.
Bad Ending
The Bad Ending or "C'est La Vie" as it's called is the most common finale to unlock if you were playing the game without adhering to the Moral Point system, or just didn't know about it. Again, this is also considered by the timeline of the Metro series to be non-canon.
In this ending Artyom detonates the explosives in D6, closing his eyes solemnly as the entire place starts to detonate. Artyom's life flashes before his eyes as he hears the voice of his dead mother telling him there's nothing to be afraid of now.
The Red Army breaks ranks and tries to flee, but the explosions overwhelm them and the entire D6 base is destroyed with the Dark Ones stored underneath supposedly escaping on their own whilst leaving those in D6 to their fate.
Years later Anna is shown telling her and Artyom's son about the bravery of his father and the ominous return of the Dark Ones in the future. Implyi�🦂�ng it might not be a particularly friendly encounter.
There is a small hint right at the end of the game onboard the train to D6 as to what ending you’ve earned. It’s linked to the statements made by the baby Dark One. If he says he will ask the other Dark Ones to help the Rangers you’ve unlocked the Good Ending. If he talks about only saving his family, you’re getting the Bad Ending.