The Metroid series is not afraid to be a little dark from time to time. Part and parcel of the experience is that Samus🐠 has to complete her adventures on her own, with no one else around to provide assistance if sh💧e lands in a deadly situation (of which there are many).

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As such, getting a game over in a Metroid game is designed to feel like a big deal, and as the series⛦ has evolved and become more graphically impressive, sꦍo too have the game-over screens, some of which can be surprisingly brutal to see in a Nintendo game.

9 Metroid 2: Return💮 Of Samus ๊

Metroid 2: Return Of Samus Title Screen

This is a relatively simple game-over screen which just shows Samus' sprite dissolving upon reaching zero health, but when you consider that Metroid 2 came out on the original Game Boy, it's understandably tame, and the lack of music does make it feel slightly eerie as well. Metroid: Samus Returns, the 3DS remake of Metroid 2, would eventually upgrade the game over screen to be more akin to those in the other 2D Metroid games, but for 1991, the effort can still be appreciated.

8 Metroid

Metroid 1 Artwork

Metroid's game-over screen isn't that devastating in terms of the animation (which is just Samus turning into a few exploding pixels); instead, it's more to do with the old-school game design.

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When Samus dies, she resets to the last place she saved with only 30 units of health, regardless of how many energy tanks the player has collected. As such, constantly having to restock health can really slow down the game's progression, not to mention the disadvantage of restarting with such little health in a late game area.

7 Super Metroid (And Subsequen𝔉t 2D Metroid Games)

Super Metroid Maridia

The introduction of the SNES allowed for more detailed graphics, which improved elements 168澳洲幸运5开奖网:such as bosses and environments whilst making death feel more severe. If Samus' health reaches zero, her power suit will shatter and she'll be left in her zero suit as the screen fades to black. This game over has appeared in all 2D Metroid games since Super, although the only notable alterations are the different zero suits and the time taken for the animation to happen (Zero Mission being the shortest and Fusion being the longest).

6 Metroid ꧃Prime: Federation Force/Metroid Prime Hunte🔯rs

Split image of Metroid Prime Hunters and Federation Force

Prime Hunters and Federation Force 168澳洲幸运5开奖网:have more of a multiplayer focus compared to the other games in the series, but the game overs were still kept fairly tame for the single player. In Hunters, a siren sounds whilst an alert message appears on screen and Samus lets out a scream before her visor deactivates. (If Samus is killed by another hunter, they will also steal the octoliths she's carrying.) For Federation Force, the soldier PC will either fall to the ground silently or their mech will be destroyed.

5 🐓 Metroid: Other M

Metroid Other M

Metroid: Other M may be the most controve🐓rsial title 🍃within the series, but it did manage to make death feel like a serious consequence thanks to a wide variety of game-over animations. For instance, if Samus falls to zero health in a standard fight, she will slump to the ground as her power suit deactivates and Adam tries to desperately contact her. However, there are other animations which occur depending on the situation, such as Samus falling into lava or being dissolved by the queen metroid's stomach acid.

4 Metroid Prime 🔥

metroid prime
via Retro/Nintendo

Metroid Prime was the series' first foray into first-person territory alongside 3D gameplay thanks to the Gamecube, and the Prime series is also where the game-over screens tend to be darker. In Prime 1, Samus will let out a pained scream as her visor deactivates. It then cuts to a shot of Samus' power suit with a large crack in the visor and her life support goes from "critical" to "offline", complete with her heartbeat flat lining and her head tilting to the side.

3 Metroid Prime 3: Corruption 𓄧

A character showing elements of regular and dark Samus emering from a portal between two different worlds.

Prime 3 has two game-over sequences, and both are quite grim. The standard one involves Samus' visor shutting off as usual, but this time the game cuts to a droplet of blood spreading across the screen.

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However, the "terminal corruption" game over is arguably scarier, and it can happen if Samus has a phazon overload whilst in Hypermode. If the phazon isn't discharged, it will encroach on Samus' field of vision and eventually it takes over her body entirely, transforming her into Dark Samus.

2 🦩 ♕ Metroid Dread

Samus aims at an EMMI in Metroid Dread

As well as the traditional game-over sequence from the 2D games, Metroid Dread has another one unique to the new EMMI enemies. If one of them manages to catch Samus, it will pin her down and stab her through the head, killing her instantly. It's quite a graphic death for a Nintendo game, and even though it's possible to escape the EMMIs just before they kill Samus, the window of opportunity is so small that it's better to just run away from them.

1 𝓡 Metroid Prime 2: Echoes ꦍ

Samus standing in front of her ship in Metroid Prime 2

Arguably the darkest game-over sequence in the whole series takes place in Echoes. When Samus reaches zero health, the screen will go black and a cutscene will play, which shows her heartbeat increasing rapidly (complete with an X-ray of Samus' heart) until it stops entirely and the sound is replaced with static. Also, if you've been going for 100% completion, then the real devastation occurs when you reload to your last save because you've likely got a large amount of material that needs to be rescanned.

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