The Nintendo Switch is an amazing place to experience some of the greatest games from the past. From 168澳洲幸运5开奖网:Nintendo Switch Online's library of retro titles to the litany of ports and remasters available, the portable console is perfect for revisiting some of your old favorites, and few games showcase this fact more than 168澳洲幸运5开奖网:Metroid Prime Remastered.

RELATED: 168澳洲幸运5开奖网:Metroid Prime: All Regions, Ranked

Originally released on the Gamecube and later ported to the Wii, Metroid Prime is just as fantastic on the Switch as it was on those consoles. The 𝓰remaster of the game is fairly faithful to its prior iteration🗹s, but familiar fans may have noticed a few changes made to this version.

10 The Controls Are Much♈ Better

Metroid Prime Remastered screenshot of Samus Aran in the Varia Suit standing in front of a set of computer monitors

One of the first aspects of Metroid Prime Remastered that longtime fans are sure to notice is the revamped control system. The original Metroid Prime saw players moving with the analog stick, but if you wanted to look around and aim your Arm Cannon independently, you were required to hold down the R trigger on the back of the con🐷troller.

The Switch's remastered version brings the game's control scheme into the modern age, with the right stick used to aim and move the camera. There is also the option to use the 168澳洲幸运5开奖网:motion controls of the Switch's joycons, allowing you to play the game with a control scheme similar to the version that was released on the Wii, and you can even change the controls to align more with the Gamecube release if you prefer the original control scheme.

9 The Enviroဣnments Have Been Completely Updated ꦫ

Metroid Prime Remastered screenshot showing Tallon Overworld's environment from behind a small plant, with the camera overlooking a body of water

Of course, the most obvious change to the game is in its visual fidelity. One look at the remastered version's graphics, when compared to the original, will make it abundantly clear how much more detailed it is, down to the most subtle background elements.

This update goes beyond just adding a fresh coat of paint onto the Gamecube masterpiece, though. The environments in the game have been given more texture and volume, with everything from trees to mountainsides looking more intricately designed than ever before. Platforms and land masses have also been altered, diversifying the game's terrain. That, and the massive improvements to the lighting, make it feel like a whole new experience.

8 Blastcap Mushrooms Don't Leave A Poison Cloud

Metroid Prime Remastered screenshot of Samus aiming at Blastcaps that have grown onto a small platform in Chozo Ruins

One of the game's earliest environmental hazards, the Blastcaps are poisonous mushrooms that grow on various surfaces. You'll need to shoot them before interacting with them to make them explode, preventing them from inflicting poisonous damage to Samus.

RELATED: Games To Play If You Like𒁃 Metroid Prime Remastered

In the game's previous versions, these Blast Caps would emit a lingering, poisonous cloud when destroyed, much like the Puffer enemies you'll run into later in the game. While the Puffer still releases this gas cloud, the Blastcap simply explodes when destroyed, making them much less of a headache to deal with.

7 Surfaces In Chozo Ruins No Longer Show Samus' Reflection

Metroid Prime Remastered screenshots of Samus aiming at one of the round background elements present in Chozo Ruins

Not every element of the game is an outright improvement. A few small details have been changed or outright removed from this iteration of Metroid Prime. One of the first small elements that many fans noticed is that Samus' reflection is no longer visible in the so-called 'mirrors' in the Chozo Ruins area.

A small detail that many fans loved about the original game, the rounded background element of the ruins used to show a slightly pixelated version of Samus' reflection. While it's not a deal breaker by any means, it's a bit unfortunate to see this small touch removed. Thankfully, the feature of Samus' face reflecting on 168澳洲幸运5开奖网:the inside of her visor after a part🌠icularly bright flash still remains in the game.

6 They've Removed Some Atmospheric Effects And Added Others Back

Metroid Prime Remastered screenshot of Samus aiming into the water as it ripples

The reflective 'mirrors' aren't the only subtle element removed from Metroid Prime Remastered. In earlier versions of the game, when firing into a dark corridor or room, the glow from your shots would briefly light up those areas, adding a nice atmospheric element to your weapon. This doesn't seem to happen in the remaster, removing another small element many may not have even noticed.

All isn't lost, however, as some background elements taken out of the game's Wii port have been reinserted into this Switch version. In the original Gamecube game, firing into the water would cause a ripple effect to occur from the spot of your blast, but the Wii was missing this particular sensation. Metroid Prime Remastered adds the ripples to the game once again, giving your shots a small sense of realism when they affect watery areas.

5 The Doors Are Different 🍌

Metroid Prime Remastered screenshot of Samus aiming toward a closed blue door

One aspect of the Switch version of the game that's different was actually pointed out by one of the original Metroid Prime's developers. Zoid Kirsch that the game had used the incorrect code when rendering its doors, and keen-eyed fans of the original game may have taken note of this as well.

While this is another minor difference that won't significantly affect anyone's enjoyment of the game, it is noticeable, considering the large number of similar doorways present in the title. Thankfully, the rest of the remaster is beautiful enough to make up for it.

4 Narration Has Been Addedꦅ To The North American Version

Metroid Prime Remastered screenshot of the Sound settings menu, highlighting the option to toggle "Narration" on or off. The text reads "Disables the narration that was added for the original European and Japanese versions of Metroid Prime."

When Metroid Prime was initially released, it came to North America first in November 2002, with the game releasing the following year in Japan and Europe. One element missing from the initial North American release was your suit's brief narration, with short voice lines indicating the arrival of new information or changes to the map added to later versions of the game.

RELATED: Few Games Understand T𒁏he Valu🐷e Of Silence Quite Like Metroid Prime

This omission has been altered with the release of Metroid Prime Remastered, with the North American version featuring the same short narration from Samus' equipment present in the game's Japanese and European counterparts. There is also an option to turn this narration off, should you prefer to play the game without it.

3 Your Beams Fire M♎ore Shots Befo💦re Charging

Metroid Prime Remastered screenshot of Samus charging the Wave Beam

Using your primary weapon fire to charge a more powerful blast of energy is a key element of Metroid Prime. The remaster of the game alters the experience slightly from both the original Gamecube version and its Wii iteration. When holding the fire button to initiate your Power Beam's charge, you'll now fire three shots off before the charge begins, unlike the Gamecube and Wii versions which let you begin your charge after firing one shot.

Similarly, your Wave Beam and Plasma Beams will fire two shots before they begin to charge, while the Ice Beam sticks to tradition and fires off just one shot first. Since these weapons don't consume usable ammo like missiles do, the change doesn't have a major effect on gameplay, though it does slow down the process of charging shots to some degree.

2 Charge Beam Animations Have Returned 🦂

Metroid Prime Remastered screenshot of Samus' Arm Cannon freezing as she charges the Ice Beam and aims it at an enemy

One of the most glaring omissions from the Wii version of Metroid Prime is the removal of the original game's charge beam animations. Initially, each one of your beam weapons would include a different animation while charging a shot, but the Wii version inexplicably removed the aesthetic feature.

Thankfully, Metroid Prime Remastered has included charge beam animations onౠce again, with each oꦜf your beams showcasing the accumulation of energy in your Arm Cannon as you charge them. The Ice Beam in particular is notable for completely freezing your weapon as you charge it, adding a bit of visual flair to your charged shot.

1 Samus Has A New ♊Face 𓃲

Metroid Prime Remastered screenshot of Samus firing a Missile at an underwater enemy, with her reflection displayed on her visor

While you'll spend most of the game staring from behind Samus' 168澳洲幸运5开奖网:iconic suit visor, the end of your journey does feature the reveal of the bounty hunter's face, as is tradition. Players who are familiar with the series will no doubt notice that Samus looks a bit different this time around.

Samus' face has been altered in this remaster, and while she's still recognizable as the Samus Aran that players know and love, the changes are a bit more evident as more and more games have featured the character's face, such as the Super Smash Bros series. We'll have to wait and see if this becomes Samus' default look throughout the rest of the series.

NEXT: 168澳洲幸运5开奖网:Best Boss Fights In FPS Games