While fans of the series are undoubtedly excited for the launch of  in August, third party creators should be just as eager following the of the🤡 Marketplace Partner Program. Players will be able to purchase content made by third party creators throu🎶gh an in-game marketplace.

The move comes after years of hard wor🍷k by the community that is being acknowledged by Microsoft. “We recognize that creations by 3rd parties are a vital ingredient to broaden and deepen the Flight Simulation experience so we are excited to announce our Marketplace Partner Pr🦩ogram which enables approved partners to sell content within our built-in Marketplace," the announcement reads.

Via: flightsimulator.com

The goal of the program is to give creators a streamlined method of taking their work and making it available directly to consumers. It is free to join the program, but creato♛rs will firs have to apply and be approved. Once approved, creators will have access to tools that show how their content is performing, how much revenue they have earned, and more.

For those who are interested, . Don't worry if space runs out at first, as Microsoft states that spots will be limited initially but will 🌃gradually expand to allow more creators into the program.

Via: flightsimulator.com

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This sounds like a great step towards helping creators make some revenue from their hard work, but the real que🤪stion now is how the revenue split will operate between creators and Microsoft. Unfortunately, the statement released has no details about this figure. Befor❀e anyone gets too excited, it would be great if Microsoft released this specific detail.

On the one hand, the spli▨t might be perfectly reasonable or even generous towards creators. After all, they have poured their hearts into a franchise for years and want to see the community thrive. On the other hand, we have seen how some organizations can turn something wholesome and posit🌺ive into a total disaster.

Bethesda’s Creation Club comes to mind in its earliest iteration, which looked l🧸ike an awful cash grab to profit off the hard work of its community of passionate gamers. In that case, we quickly saw how a poorly implemented program lacking quality controls resulted in stolen or poorly made mods in a rush to cash in. There is clearly a right way to share revenue with content creators, and hopefully Microsoft is considering some lessons learned from the Bethesda catastrophe.

For now, we are still e🐟xcited to see all so🧸rts of creations made by the community of passionate flight simmers!

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