When I first saw MindsEye at developer Build a Rocket Boy’s Edinburgh studio a couple of years ago, it was sold to me as an experience in 168澳洲幸运5开奖网:Everywhere, a content creation platform in a similar vein to Roblox or Fortnite where players could conjure up everything from obstacle courses to compreꦦhensive narrative adventures to rival triple-A blockbuster productions.
I wasn’t sold on its ambition, nor on the developer having the resources needed to scale it up enough to rival the industry titans it so confidently compared itself to. Fast-forward a couple of years, and Everywhere is nowhere to be seen, while MindsEye has🍃 been reworked into a premium title set to arrive in a matter of days. But aside from a recent gameplay overview and a smidge of ‘leaked footage’ in recent weeks, we know next to nothing about it.
MindsEye Doesn’t Feel Like A Real Video Game
According to Build A Rocket Boy, , acting as a premium product housed within a fre🐟e-to-play platform that players could pay to gain access to. Instead of taking p🥂lace in a fully-fledged open world, it will instead offer up episodic segments of gameplay for us to experience that will help progress the narrative while doling out new mechanics. This remains the same in the release set to come next month, with open environments and specific missions being accessible through both the menu and portals in a hub area of sorts. It’s all very weirdly explained...
There is a line in the overview trailer that describes MindsEye as “the home of infinite entertainment”, which is both a lofty claim and frames it as mor💛e of a platform than a singular game.
As for MindsEye itself, the story puts you in the shoes of Jacob Diaz, a soldie𝄹r who is outfitted with the titular cyb♏ernetic implant that grants him incredible power, but also gives him memory loss, flashbacks, and corporate enemies he’d rather be without. To discover the truth behind his situation, he sets off to the desert metropolis of Redrock, where the game will take place.
You are seen fiꦰghting non-descript soldiers, running away from evil robots, and trying to decipher a lot of generic sci-fi jargon that fails to establish any real identity of its own. I won’t deny that it looks graphically impressive, with some stunning environments and characters, butℱ none of these fixes gunplay that looks laughably stilted, a threadbare narrative, and an overall vibe that makes it feel like Third-Person Shooter: The Game.
When I first saw it revealed, I was floored by the underlying technology, but also could not in a million years convince myself that this was a real video game. It feels like something you’d watch being played in the background of an HBO show by a random character’s kid because they’d need to be doing something. It doesn’t feel real, like that in Breaking Bad that one time. MindsEye meets that same definition, and I think it might be because, right now at least, it’s hardly a real g💎ame at all.
Continuing the narrative through episodic releases is a compelling premise, but with MindsEye 𓆉also charging $60, it’s🍨 unclear exactly what you get for that money right now.
The content creation tools once being helmed by Everywhere are now being incorporated into MindsEye, with the latter half of the gameplay overview telling us that it aims to provide normal people with magical tools of game development that require little more t🃏han ambition and imagination to bring incredible things to life. But whether this will extend beyond random gunfights remains to be seen, since you can only do so much with limited assets.
But Will It Have A Chance To Prove Naysayers Wrong?
MindsEye is directed by Leslie Benzies, former president of Rockstar North and producer of countless classics ranging from Manhunt t🔜o Red Dead Redemption and Grand Theft Auto 5. It is clear he’s a supremely talented developer and wants to carry on that lineage here, but you can’t help feeling he’s bitten off more than he can chew.
On its own, without also handing out comprehensive creation tools, it could have been an enthralling albeit predictableꦐ sci-fi epic in a similar vein to Watch Dogs, but instead it’s trying to be a million things at once and fails to appear competent at any of them. This week has seen the first real spell of marketing for the game, and it’s out on♏ June 10, which is hardly reassuring.
We have no idea what MindsEye is about, while Build A Rocket Boy seemingly has no idea what it wants it to be. Until one of those problems is so🦹lved, I'm not sure what to think of it all.







168澳洲幸运5开奖网: MindsEye
- Released
- June 10, 2025
- ESRB
- Rating Pending
- Developer(s)
- 💦 🧸 Build A Rocket Boy
- Publisher(s)
- IO Interactive Partners 🎃A/S
- Engine
- Unreal Engine 5