Quick Links
Tridents are one of 168澳洲幸运5开奖网:Minecraft's rarest items; only a small percentage of Drowned spawn with them, and only a small percentage of those drop their Trident. Similarly, Nautilus Shells - vital for crafting powerful Conduits - show up on even fewer Drowned than Tridents. Considering Drowned can be few and far between, it can be seriously difficult to get your hands on these items.
Fortunately, there is an easier way. By taking advantage of some of the quirks in Minecraft's spawning mechanics, it's possible to build a Drowned farm, allowing you to kill the aquatic Zombies en masse and quickly gather all the loot you could want.
Getting Started
It's difficult to provide an accurate list of materials given the nature of Drowned farms, but there are a few key things you'll need a lot of:
- Building blocks - you'll need a lot of these. A good rule of thumb is one stack of blocks for every block of the perimeter of your farm.
- Fence gates - you'll need a lot of these too. They're going to fill an entire layer of the farm, so a chest's worth is probably a good starting point.
- Non-solid blocks - this is going to make up the entire floor area, so again, a chest's worth is a reasonable ballpark.
- Slabs - these will form the roof, so you'll need the same number of these as your non-solid blocks.
- Some hoppers and chests.
- Some trapdoors.
- Some Turtle eggs.
- A few stacks of scaffolding can be very useful for setting the build up.
Once you have everything you'll need, it's time to find a suitable location to build the farm. You'll need to locate a river biome; the reason we use rivers is due to how Drowned spawning works. Drowned can spawn in oceans and rivers, but since the latter has far less water for them to spawn in, they have a higher spawning rate to compensate, and ensure you still see some Drowned in natural rivers. What this means, though, is that if you put an ocean-level quantity of water in a river biome, you'll start to see a ton of Drowned. Once you've found a river in a location you like, it's time to get started.
Building the Perimeter of the Farm
This stage is by far the hardest part of the farm. It's slow, and will require some concentration. Using the F3 screen, find a block on the very edge of the river biome (ie. moving one block further puts you in a different biome, like plains or desert) - it might not be in water. Move to the next block - the first one outside the river - and use your scaffolding to build upwards.
Go as high as Y level 200, then place one of your building blocks. You can use the "targeted block" line on the F3 screen to check your building block is at the right height of Y 201, since it c♔an be a little confusing to work it out from you♛r coordinates alone. This will serve as your starting point for building the perimeter around the river.
Once you've placed the first block, you need to continue around the area of the river you've chosen. The goal is to place blocks on the first block outside the river biome, so that the entire area of the river is inside your perimeter, and no river is wasted by the perimeter itself. If you crouch and move right to the edge of a block, the biome line on F3 will actually show the biome of the block you're hanging over, so this is useful to check which direction you need to build in next.
Use this technique to map out the edges of the river, then build across to cut the perimeter off once you've reached a size you're happy with. 47 blocks, or a multiple thereof, might be a good size to aim for, due to reasons that will be explained shortly.
Building the Farm's Walls
That's the hard part out of the way. What remains is really just a lot of block-placing, and we'll start with the walls of the area that will contain the water. On top of your perimeter, build up to Y level 252 (you can use the "targeted block" line again to make sure your top block is at 252). Do this all the way around, and that's the walls done.
The reason the farm is built in the sky is to ensure the highest numbers of Drowned spawns. Minecraft has a mob cap, meaning there can only be a finite number of mobs in existence at any one time. Once the cap is reached, no more will spawn. Mobs can only spawn within a certain radius of the player, so when you're on the ground, valuable space in the mob cap is taken up by mobs in caves underground. Building the farm in the sky puts caves out of spawning radius, meaning the farm is more or less the only place mobs can spawn, so the mob cap is devoted entirely to givཧing you a steady stream of Drowned.
Building the Floor
Get your non-solid blocks, and, starting under the far side of the perimeter from where you want to do your killing (the back), build a floor extending out 8 blocks or so from the furthest point of the farm. Exactly how far forward it needs to extend is dependent on 🌼the shape of your river,▨ but 8 blocks is a fairly safe ballpark.
The floor needs to be non-solid blocks to prevent other mobs spawning, as this area will ultimately be darkened, so something like glass is ideal. We'll revisit this area later, but for now, we'll leave it as we've placed it in to make the next stage easier.
Adding the Fence Gates
In the bottom layer of the farm - your original perimeter - you'll need to fill the entire layer with opened fence gates. This can be a tedious process but it's vital to keep the water in the farm. It's crucial to make sure every fence gate is opened, too, as closed ones can cause awkward blockages.
A good technique is to go a row at a time, rapidly placing all the gates and then coming back down the row and opening them, before moving onto the next row. It's helpful to remember holding shift allows you to right-click on something like a fence gate to place a block on it, rather than open it.
Flooding the Farm
It's time to add the water, so go up to the top of your farm and, one block below the top block, place in a temporary layer of blocks - something like dirt that can be easily destroyed is ideal. These temporary blocks are key to filling the farm with water, as without them the water would just fall straight down and it'd be impossible to flood the middle areas.
On top of your temporary blocks, use water buckets to fill the entire topmost layer with water source blocks (non-flowing water). You won't need to bring many buckets up with you, as the water will quickly start creating more source blocks you can refill from. Doing one river edge and one end should fill a lot of the area, but this isn't an exact science. Just double-check for any areas you still see water flowing, and add more as needed.
Once all the water is in, break your temporary blocks to flood the farm. This will cause the water to flow down to the bottom, where it'll hit the fence gates and stop. With that, you have your water in place for the Drowned to spawn in.
Building the Drowned Collection Areas
This is where the Turtle eggs come in. A Turtle egg has a 47x47 block square around it in which Drowned can find it. Drowned within this area will move towards the egg and try to break it (a behavior shared by all undead mobs), so we can take advantage of this to get th▨e Drowned where we want them.
Place your Turtle egg such that all river area is within its detection radius (you can use multiple eggs along the river if necessary); this will mean that once Drowned fall through the fence gates, they'll see the Turtle egg and start moving towards it. You don't need to worry about the egg hatching and breaking your farm - Turtle eggs can only hatch if they're placed on sand.
Around the Turtle egg, create a 5x5 hole and fill every block of it with trapdoors, and then open the trapdoors to open up the hole once more. This will trick the Drowned into going where you want them, as Minecraft mob AI always thinks trapdoors are closed and safe to walk on, even if this isn't the case. The Drowned will try to walk on what they believe are closed trapdoors, and fall into your hole below.
Under the hole, use water streams to transport the Drowned to a single block. If you have multiple eggs, you can use more water streams to bring Drowned from the various points along the river to one killing station, as pict𒈔ured. Under where the water streams stop, place a hopper, which will serve as the basis for the killing area.
Building the Killing Area
Around the drop from the water streams, use blocks and slabs to create a small gap right above the hopper for you to hit the Drowned through, as pictured. Making it this small is important, as it prevents baby Drowned from escaping. Build an area you can stand in and connect the hopper to a chest and you're good to go - you can collect the loot from the Drowned here.
The best way to use the farm is with a sword enchanted with Sweeping Edge III, Smite V, and Looting III. The Sweeping Edge and Smite will allow yo▨u to deal the most damage to ꦕthe Drowned to dispatch them as quickly as possible, and the Looting gives you the best chances of Trident drops.
Building the Roof
On top of the farm, use slabs to build a roof that extends over the floor. This should have the exact same footprint as your floor, so it'll cover the perimeter, the water inside the farm, and where the floor extends out to the front of the farm.
This is crucial for two reasons - Drowned spawn more in dark water so it will get you more Drowned from the farm, and it'll keep the area in front dark to prevent the Drowned burning up as soon as they step out from directly under the farm. The reason slabs are used is that mobs cannot spawn on bottom-half slabs, so the top of the farm won't be spawnable and you won't have to worry about spawns up there eating into the mob cap.
With that, the farm is finished. You can stand at your killing platform and Drowned will spawn in the water, move towards the eggs, and be brought straight to you once they fall through the trapdoors. Once you have a good number over your hopper, kill them and repeat. You'll have Tridents and Nautilus Shells piling up before you know it.
Improvements and Extras
If you're looking to take your farm to the next level, there are a few improvements you can make. Depending on the terrain under your farm, and the height your killing platform is built at, there might be some land inside your spawning radius (128 blocks). Lighting up the ground below the farm will prevent spawns here and allow you to continue using the farm with maximum efficiency.
Building a better storage system is another good improvement - you can sort the Drowned's various drops and filter out the useless ones like rotten flesh, store copper sepa﷽rately, and have the valuables end up in a special chest of their owꦆn.