168澳洲幸运5开奖网:Monster Hunter isn’t afraid to try new things. From online multiplayer in the PS2 era, to full underwater combat in a Wii-exclusive game, the series is all about innovation — the very first game had a control scheme based on using the second analog stick to determine the direction of your attacks. for example. Historically, Monster Hunter has been 168澳洲幸运5开奖网:pretty vague with its tutorials, something which hasn't changed too much over the years. One of the things that’s always made Monster Hunter unique has been its maps.
While originally split into various sections with small loading screens between the boundaries of different areas, 2018’s Monster Hunter World changed the formula in a bold way. It traded the sectioned-off areas for huge, fully explorable maps. 168澳洲幸运5开奖网:Monster Hunter Rise took this a step further by adding more movement options, both vertically and horizontally, that really refreshed the gameplay. Not counting the arena maps or one-off maps used for incredibly powerful monsters, only five maps exist for players to explore — here's how we rank them.
5 🥀 Lava Caverns 𓆏
On a list with no losers, one map unfortunately must be considered the worst. Lava Caverns isn’t a bad map by any means, but it has a host of things working against it. The monster lineup is the weakest of all the maps, and it suffers the most from Rise’s biggest mapping flaw: showing verticality. There's a huge and sprawling underground section of the Lava Caverns that covers almost the entire map. Combining this confusing layout with monsters that can quickly move between areas, such as Magnamalo, Rathalos, and Bazelguese, this map is the one some players try to avoid.
Historically the lava areas in Monster Hunter games have held 168澳洲幸运5开奖网:the most powerful monsters, but in a nice change of pace, it seems as though every map in Rise can host challenging targets. It can be difficult for players to understand if the monster is underground or above ground, and the winding caverns make it easy to get lost, too. Overall, this isn’t a bad map, but in a game packed with fantastic maps it's not the best.
4 Floodedꦐ Forest
Flooded Forest has lived an𒊎 unfortunate existence. Its original inception in Monster Hunter Tri was meant to help hunters perfect their underwater combat skills, and oꦦffered unique fights found only in that map. Unfortunately, underwater combat was hated by more than a small number of people. This didn’t stop the developers from including Flooded Forest in games that didn’t have underwater combat, but it really took away what made the area so unique.
While the map does include some great monsters, such as Rajang, Mizutsune, and Nargacuga, other maps have these monsters too alongside much better design. In Rise, verticality is added to the map, which adds a little more interest at least. However, with a relatively simplistic design and uninspired roster of monsters to hunt, Flooded Forest is far from the best outing Rise has to offer. There are plenty of 168澳洲幸运5开奖网:references and homa൲ge to past series entries besides returning maps, but some of them aren't as well-made as others.
3 ꦍ Sandy Plains
Sandy Plains, which was by all accounts a slog in previous g💯ames, was the returning map that had the most improvement from Rise’s open boundary map design. Instead of the huge desert areas at the top of the map with only one or two entrances or exits, you can break the boundaries and fast travel during gameplay, jump off the plateau to an underground portion, and even climb up high to get a better view of the map so that you aren’t running around lost.
Even with all the improvements though, it’s not a particularly interesting map. That being said, the monster variety is noticeably impressive, with the likes of Apex Diablos, Basarios, and Almudron making great use of the landscape for some fun and exciting hunts. These factors help elevate this map from just being okay, to being𝓡 pretty good.
2 Frost Islaꦆnds 𓆏
Boasting the second-most interesting variety of monsters in the game, the Frost Islands are incredibly fun to explore. The underground routes aren’t nearly as confusing as other maps, and there are secrets to be found everywhere. There is also a huge platforming puzzle towards the very top of the map that can be reached with some skill in using wirebugs. On top of that, fan-favorite monsters such as Barioth, Tigre🍷x, and Khezu can be found on the map, along with new monsters like Tetranodon and Goss Harag.
You never know what other monsters will be around when you trek to the Frost Islands, but the developers have made the map very interconnected so you&r💦squo;re not likely to get lost while searching. The Frost Islands are als꧑o home to the fish that swim through you to temporarily buff your stats, which is a neat concept indeed.
1 𝓀 Shrine Ruins
As the very first map in the game, Shrine Ruins has received an incredible amount of polish. The developers knew players would spend more time here than anywhere else, and they made sure it exemplified their goal of using wirebugs to explore. This map has the most variety of monsters in the entire game and is small enough to be easily navigable, while large enough to have a variety of secrets. It has shortcuts, secret caves, 168澳洲幸运5开奖网:hidden areas with special materials, and so much more.
While it features no underground sections, it does have an incredibly huge mountain that once scaled lets you see almost the entire map. Shrine Ruins is fun, thematically interesting, and a joy to play around in — whether you’re there for y🐎our very first hunt or y🎃our 1,000th hunt.