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168澳洲幸运5开奖网:Monster Sanctuary is a lot of things. It's a turn-based RPG, it's a monster-catching game, and it's also a Metroidvania. This means that getting to some areas of the game will require you to unlock and acquire certain abilities, and these are attached to monsters.
As you progress through the game, you'll hatch new monsters and gain their abilities, the majority of which are used to reach new areas and unlock previously-locked paths. Heading back to old areas once you've obtained a handful of new traversal abilities is a surefire way to get new pieces of equipment and rare items.
Updated April 28, 2023: With another free update on the way, we're pre-emptively updating this guide to make sure it's readable and clear - as movement abilities are very important in Monster Sanctuary, we want to make sure you're prepared for the new challenges that await you in the update.
Explore Abilities Explained
Every monster in the game has an ability that it can use to interact with the environment, whether that be lighting up dark areas, letting you 🍬swim against tough currents, or break🅺ing down walls.
If you want to explore every area of the game and acquire every item, you will need to acquire at least one monster for every ability type. Some monsters have abilities that can be used to bypass more than one obstacle, such as the Spec♎tral Wolf, whose Claws ability lets it break through walls and cut through vines.
The sections below each have lists of abilities of the abilities used to solve the environmental puzzles thrown at you, along w꧂ith what monsters have thosꦏe abilities.
Mounts
Some monsters in the game let you ride them, and this can be used to so💫lve puzzles. Depending on the monster, they may have additional effects that are required to bypass certain obstacles.
Monster |
Ability |
Effect |
Aurumtail |
Mount |
Your movement speed increases, which lets you run over very l♛on✱g, fragile bridges without falling to your doom. |
Dodo |
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Moccus |
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Qilin |
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Rampede |
Charging Mount |
Running while mounte🍒d on these monsters will💃 let you drive right through breakable walls and diamond blocks. |
Rathops |
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Akhlut |
Sonar Mount |
Riding this monster lets you see in dark rooms. |
Tar Blob |
Tar Mount |
You do not get slowed do💞wn in tar 🍰riding this monster. |
Gryphonix |
Lofty Mount |
This mo𓂃unt has a f༒ar higher jump height than usual. |
Flight
Using these monsters will let you reach previously unattainable ledges. Learning how to combine the double jump with⭕ good timing on a Flying monster is key to getting some of the best treasures in the game.
Monster |
Ability |
Description |
Draconov |
Flying |
Lift you up a little. |
Frosty |
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Mad Eye |
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Raduga |
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Spectral Eagle |
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Vaero |
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Dragogran |
Improved Flying |
Lifts you up further than Flying. |
Draconoir |
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Dracozul |
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Kongomato |
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Ornithopter |
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Silvaero |
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Krakaturtle |
Dual Mobility |
Lifts you up further than Flying, and also lets you swim💖 against currents and throughไ tar. |
Swimming
Without a monster that lets you swim, you'll simply sink to the bottom of any body of water in the game. Some areas of the game will require an upgraded form of swimming that lets you move against currents. Poor Koi.
Monster |
Ability |
Description |
Koi |
Swimming |
Lets you swim freely in water. |
Dracomer |
Improved Swimming |
Lets you swim freely iꦬn water, even against rough currents. |
Elderjel |
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Nautilid |
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Thornish |
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Krakaturtle |
Dual Mobility |
Lets you swim fre🦋ely in water, even against rough currents. Also lets you move through tar and when used in the air, boosts you upw😼ards. |
Destructive Attacks
There are three types of obstacle in the game that must be destroyed to bypass. There are breakable walls, which may or may not be𒐪 obviously telegraphed in the environment, there are vines that can be cut, and diamond blocks which must be smashed.
Many of ꧙these abilities have additional uses, making these monsters more helpf𝓡ul overall.
Monster |
Ability |
Description |
Molebear |
Claws |
Destroys breakable walls and vines. |
Spectral Lion |
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Spectral Wolf |
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Troll |
Corrosive Jabs |
Destroys breakable walls and activates watไer orbs. |
Asura |
Crush |
Destroys breakable walls and diamond blocks. |
Darnation |
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Goblin Miner |
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Goblin Pilot |
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Salahammer |
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Goblin Hood |
Fiery Shots |
Destroys vines and activates fire orbs. |
Mimic |
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Polterofen |
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Monk |
Heavy Punch |
Destroys breakable walls. |
Imori |
Ignite |
Destroys vines and activates fire orbs. |
Lava Blob |
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Magmamoth |
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Magmapillar |
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Plague Egg |
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Skorch |
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Specter |
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Tengu |
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Blade Widow |
Slash |
Destroys breakable walls and vines. |
Catzerker |
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Minitaur |
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Ucan |
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Brawlish |
Tackle |
Destroys breakable walls and sღhoves heavy blocks alon💞g. |
Spectral Toad |
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Steam Golem |
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Targoat |
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Vasuki |
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Yowie |
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Goblin Brute |
Toxic Slam |
Destroys breakable walls. |
Rampede |
Charging Mount |
When ridden, can drive right through brꦍeakable walls and diamond blocks. |
Rathops |
Elemental Attacks
There are five types of orbs in the game and you'll encounter them all over the map. You'll need to activate them with elemental attacks to solve puzzles.
Monster |
Ability |
Description |
Fire Orbs |
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Imori |
Ignite |
Activates fire orbs and destroys vines. |
Lava Blob |
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Magmamoth |
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Magmapillar |
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Plague Egg |
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Skorch |
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Specter |
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Tengu |
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Goblin Hood |
Fiery Shots |
Activates fꦰire orbs and destroys vines from a longꦫer distance. |
Mimic |
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Polterofen |
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Ice Orbs |
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Ice Blob |
Freeze |
Activates ice orbs. |
Megataur |
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Mogwai |
Snowball Toss |
Activates ice orbs from a distance. |
Shockhopper |
Shock Freeze |
Activates ice orbs♛ and lightning orbs from a distance. |
Spinner |
Toxic Freeze |
Activates ice orbs and earth orbs ꦜfrom a distance. |
Earth Orbs |
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Goblin Brute |
Toxic Slam |
Activates earth orbs. |
Crystal Snail |
Jewel Blast |
Activates earth orbs from a distance. |
Goblin King |
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Ninki |
Slime Shot |
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Ninki Nanka |
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Toxiquus |
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Spinner |
Toxic Freeze |
Activates earth orbs and ice orbs from a dista𒈔nce. |
Lightning Orbs |
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Beetleoid |
Lightning Bolt |
Activates lightning orbs. |
Crackle Knight |
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Goblin Warlock |
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Sizzle Knight |
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Shockhopper |
Shock Freeze |
Activates ligh𒆙ꦍtning orbs and ice orbs from a distance. |
Water Orbs |
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Blob |
Bubble Burst |
Activates water orbs. |
Grummy |
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G'rulu |
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Corrosive Jabs |
Corrosive Jabs |
A༒ctivates water orbs from a distance and also destroys breakable walls. |
Environmental Interactions
These explore abilities allow monsters to interact with different objects in their environments, wh💙ether they be switches that let you open up new passages or torches that simply light 🤪up the room.
Not listed in the table below are monsters with the Tackle ability - this is for easier readability. Tackle allows monsters to push large blo♛cks around and the monsters with this ability are listed above, i🥀n the Destructive Attacks section.
In addition, any monsters from the Elemental Attacks section with the Ignite, Fiery S♛hots, or Lightning Bolt abilities can also use them to ignite torches.
Monster |
Ability |
Description |
Druid Oak |
Summon Rock |
Summons an objectꦜ that can activate buttons on the ground. |
Kame |
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Rocky |
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Fungi |
Summon Mushroom |
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Tanuki |
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Brutus |
Summon Big Rock |
Summons an objecﷺt that can activate buttons on the ground - works on the larger buttons that require heavier objects. |
Mega Rock |
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Promethean |
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Arachlich |
Grapple |
Allowsꦓ you to use a grappling hook, which lets you act🐲ivate switches or pull yourself towards new areas. |
Argiope |
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Oculus |
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Worm |
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Diavola |
Levitate |
Allo🌸ws yo𒁏u to raise up the very large blocks that cannot be moved with Tackle. |
Terradrile |
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Vertraag |
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Vodinoy |
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Amberlgna |
Spore Shroud |
Repels purple vines in the Forgotten World. |
Fumagus |
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Bard |
Minnesang |
Allows you to remove musical barriers. |
Transformation
These abilities will change the keeper's form temporarily, letting them do things they normally wouldn't be able to.
Monster |
Ability |
Description |
King Blob |
Blob Form |
Lets the keeper tra𒈔nsform into a Blob, letting them traverse through very narrow gaps. |
Rainbow Blob |
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Changeling |
Morph Ball |
Lets the keepe☂r transform into an o𝔉rb, letting them traverse through very narrow gaps. |
Kanko |
Ghost Form |
Lets the keeper turn incorporeal, letting them avoid detection from🎶 wild monsters. |
Stolby |
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Sycophantom |
Passive Abilities
These monsters have abilities that are always active when they are used as a partner monster.
Monster |
Ability |
Description |
Caraglow |
Light |
Brightens up dark rooms. |
Glowdra |
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Glowfly |
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Manticorb |
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Nightwing |
Sonar |
Allows you to see things in dark rooms. |
Akhlut |
Sonar Mount |
Allows you to see thin൲gs in dark rooms and is also a moun🌠t with high speed. |
Aazerach |
Secret Vision |
Reveals and lets you stand on platforms that usually only have a faint outli🔯ne. |
Ascendant |
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Mad Lord |
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Sutsune |
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Thanatos |