168澳洲幸运5开奖网:The Last of Us is very prickly about 168澳洲幸运5开奖网:not being a zombie game (or now, a zombie television show), and while I think it takes the whole 'don't say zombie' thing a little too seriously, I can see where it's coming from. Sometimes, the clue is in the name. 168澳洲幸运5开奖网:The Walking Dead is about the zombies themselves - while it's still a character driven narrative, most actions are pushed forward by problems caused by the zombies, which remain a constant threat. The Last of Us though is about 'us'. It's about the people left behind, and the problems they create for themselves after the apocalypse. So why is 168澳洲幸运5开奖网:season two pro♏m💜ising to add more clickers?

In the game, we encounter clickers when making our way between objectives because it's a video game, and thus we need something to do. While its major selling point is the narrative, it's still a triple-A action-adventure, so it needs enemies for us to fight. These come in a mix of human and zombie (sorry guys, it's just easier), but with the humans, there is often motivation. They might be trying to steal a car, steal resources, or ☂in one parti💖cularly unpleasant exchange, steal Ellie. Most of🐲 these instances were kept in the show, because they were part of the overall storytelling. With the clickers, not so much.

Related: Why Is No One Talking About Storm R♕eid In The Last Of Us?

To a lot of people, clickers are a core part of the experience, because they remember shooting them and/or being killed by them. They're a core part of the overall mythology, so much so that it's crucial you don't call them zombies. But they're not that interesting, especially if you're just watching them get shot over and over again. You could make an action set-piece out of them, but it would only detract from the overall narrative - it would be filler, and 168澳洲幸运5开奖网:we know how much The Last of Us fans 𝄹hate fill♏er.

In season two, this would only be worse. The second game is big enough to span two seasons, and adding in extra clicker action for the sake of it only derails what is currently an🦄 impeccably paced tale of revenge and loss. Most of the enemies you fight in Part 2 are humans, because this is not a show about zombies. Two different factions fight each other with parallels drawn between Israel and Palestine, m🍸aking for some thin tightropes to navigate that tossing zombies into the mix would only destablablise.

Then there's Ellie, an outsider to this fight. She instead tries to infiltrate the compound, and in doing so must take out the guards. In the game, they would call out the names of their friends when shot, trying to underline the humanity involved. In truth, the waves of enemies and silliness of the act meant this didn't quite work, but in smaller doses, with more build up, and shot for television, it's exactly the sort of moment an adaptation can allow to blossom. But you know, it's not a zombie, so it's less... fun, I guess?

a clicker with fire behind it in the last of us
via HBO

I'm just not sure what the clickers bring. The Last of Us has always been a slow burn story of morally grey characters in dire situations, and makes them even more dire by letting nihilism and violence win out. I understand the appeal of its depth and its darkness, but I didn't think anyone played The Last of Us for the zombies. 168澳洲幸运5开奖网:Days Gone and 168澳洲幸运5开奖网:Dying Light both do zombies better, but almost universally we consider The Last of Us tꦯo be better because it brings far more to the table. Wer♛e you also upset by the lack of ladders and wooden planks in the first season?

Clickers are an important part of The Last of Us' world, but they're not a crucial part of the story, and the lighter touch approach is better. Showrunner Craig Mazin says he has heard fan requests, but I hope Neil Druckmann is able to remind him that the loudest TLOU fans aren't usually worth listening to.

Next: They Were Right, The Last Of Us Was The First Good Video Game 🌸Adaptation