🗹Fatalities… what would Mortal Kombat be without them, right? Without those violent, exciting, and ridiculous set pieces that can take place after the fight is over — is it really over, though? However, you may find yourself wondering how to do all of them.

Related: 168澳洲幸运5🌄开奖网:Morta🐓l Kombat 1: Kameo System, Explained

As it has been the case in the previous entries, 168澳洲幸运5开奖网:Mortal Kombat 1 has the second Fatalities of all your characters hidden, making it pretty difficult to perform them without 💜knowing the correct input. Fortunately, you can unlock said input and see it inscribed in thไe Move List, making it always ready for you to hit pause and check what you need to do.

How To Unlock Every Second Fatality

Someone being dismembered by Ashrah's sword.

It’s important to understand that you can actually do every Fatality in the game without unlocking anything. The thing is, what you “unlock” is the input: the combination of directional inputs and the last button you ne🔯ed to press. The Fatality by itself is already unlocked in the game.

To make that input appear in the Move List in the Pause Menu, you need to reach Mastery Rank 14 with the character whose🌸 second Fatality you want.

You increase your Fighter Mastery Rank in a variety of ways. For a more comprehensive guide on this, 168澳洲幸运5开奖网:please visit this article.

Every Fatality In Mortal Kombat 1 And How To Do Them

Rain splitting someone's body in two parts with two pillars of water.

Getting to the aforementioned rank with every character can be quite grindy, so that’s why we have created a table with all the Fatalities you can perform in the game and their inputs. This way, ꦕyou will be able to do them right away.

Remember that to do a Fatality, first you need to win the fight, making your opponent’s HP reach zero in the quantity of rounds you are playing. A sign saying “Finish Him” or “Finish Her” will appear on screen, and here’s where you need to quickly press the commands before the time runs out.

Fatalities have different distances at which your character needs to be from your enemy: Close, Mid, and Far. You need to press the correct se꧟quen𓂃ce of directions and buttons at the correct distance for it to work.

If you need help figuring out the distance of a Fatality, you can go to the Learn section of the main menu and select the third option, related to Fatalities.

Fatalities are performed in the same way on every platform. The only thing that changes, logically, is 𓃲the last button. This list will use the PlayStation input first, then the Xbox command, and finally t𒀰he Switch one.

Character

Fatality

Distance

Input

Ashrah

Fatality 1

Mid

Down, Forward, Down, Triangle/Y/X

Fatality 2

Mid

Down, Down, Back, Circle/B/A

Baraka

Fatality 1

Close

Back, Forward, Down, Square/X/Y

Fatality 2

Close

Forward, Back, Down, Circle/B/A

General Shao

Fatality 1

Mid

Back, Forward, Down, Square/X/Y

Fatality 2

Mid

Down, Forward, Back, Square/X/Y

Geras

Fatality 1

Mid

Forward, Down, Down, Circle/B/A

Fatality 2

Close

Down, Forward, Back, Square/X/Y

Havik

Fatality 1

Close

Down, Forward, Down, Circle/B/A

Fatality 2

Close

Forward, Back, Down, Triangle/Y/X

Johnny Cage

Fatality 1

Close

Forward, Back, Down, Triangle/Y/X

Fatality 2

Between Mid and Far

Forward, Down, Back, Circle/B/A

Kenshi

Fatality 1

Close

Forward, Down, Down, Triangle/Y/X

Fatality 2

Mid

Back, Down, Back, Square/X/Y

Kitana

Fatality 1

Far

Down, Forward, Down, Circle/B/A

Fatality 2

Close

Down, Down, Back, Circle/B/A

Kung Lao

Fatality 1

Mid

Back, Forward, Back, Circle/B/A

Fatality 2

Close

Back, Down, Down, X/A/B

Li Mei

Fatality 1

Close

Forward, Back, Forward, X/A/B

Fatality 2

Close

Back, Forward, Down, Circle/B/A

Liu Kang

Fatality 1

Close

Down, Forward, Back, Circle/B/A

Fatality 2

Close

Back, Forward, Back, X/A/B

Mileena

Fatality 1

Close

Back, Forward, Back, Square/X/Y

Fatality 2

Close

Down, Forward, Back, X/A/B

Nitara

Fatality 1

Mid

Down, Down, Back, Square/X/Y

Fatality 2

Between Mid and Far

Back, Down, Back, Circle/B/A

Raiden

Fatality 1

Close

Back, Forward, Back, Triangle/Y/X

Fatality 2

Between Mid and Far

Down, Forward, Back, Square/X/Y

Rain

Fatality 1

Close

Down, Down, Back, Circle/B/A

Fatality 2

Mid

Down, Forward, Back, X/A/B

Reiko

Fatality 1

Mid

Down, Down, Back, Triangle/Y/X

Fatality 2

Close

Back, Down, Down, Circle/B/A

Reptile

Fatality 1

Mid

Forward, Back, Down, Circle/B/A

Fatality 2

Close

Forward, Down, Back, X/A/B

Scorpion

Fatality 1

Mid

Down, Forward, Back, Block button

Fatality 2

Mid

Back, Forward, Back, Triangle/Y/X

Shang Tsung

Fatality 1

Close

Back, Down, Down, Circle/B/A

Fatality 2

Mid

Forward, Down, Back, Triangle/Y/X

Sindel

Fatality 1

Mid

Down, Back, Down, Square/X/Y

Fatality 2

Mid

Back, Forward, Back, Triangle/Y/X

Smoke

Fatality 1

Anywhere

Back, Forward, Down, Square/X/Y

Fatality 2

Anywhere

Down, Forward, Back, Triangle/Y/X

Sub-Zero

Fatality 1

Anywhere

Forward, Down, Down, Triangle/Y/X

Fatality 2

Close

Forward, Back, Down, Circle/B/A

Tanya

Fatality 1

Close

Down, Back, Down, X/A/B

Fatality 2

Between Close and Mid

Back, Forward, Down, Triangle/Y/X

Every Kameo Fatality In Mortal Kombat 1

Sub-Zero grabbing Scorpions Spine while Reptiles is in beast mode observing.

Kameos can also perform Fatalities. The way you perform them is the same as with your Fighter: you press a combination of directional inputs and a b⛦utton.

The two key differences are that the button will always be the Kameo button and Kameos only have one Fatality.

Character

Distance

Input

Cyrax

Mid

Forward, Back, Forward, Kameo button

Darrius

Mid

Down, Back, Forward, K

Frost

Mid

Back, Down, Back, K

Goro

Close

Back, Forward, Down, K

Jax

Far

Down, Forward, Down, K

Kano

Mid

Back, Down, Forward, K

Kung Lao

Mid

Forward, Back, Forward, K

Motaro

Mid

Forward, Down, Down, K

Sareena

Mid

Back, Down, Back, K

Scorpion

Mid

Down, Forward, Down, K

Sektor

Mid

Back, Forward, Back, K

Shujinko

Mid

Down, Back, Down, K

Sonya

Mid

Back, Forward, Down, K

Stryker

Mid

Forward, Down, Forward, K

Sub-Zero

Mid

Forward, Down, Forward, K

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