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🗹Fatalities… what would Mortal Kombat be without them, right? Without those violent, exciting, and ridiculous set pieces that can take place after the fight is over — is it really over, though? However, you may find yourself wondering how to do all of them.
As it has been the case in the previous entries, 168澳洲幸运5开奖网:Mortal Kombat 1 has the second Fatalities of all your characters hidden, making it pretty difficult to perform them without 💜knowing the correct input. Fortunately, you can unlock said input and see it inscribed in thไe Move List, making it always ready for you to hit pause and check what you need to do.
How To Unlock Every Second Fatality
It’s important to understand that you can actually do every Fatality in the game without unlocking anything. The thing is, what you “unlock” is the input: the combination of directional inputs and the last button you ne🔯ed to press. The Fatality by itself is already unlocked in the game.
To make that input appear in the Move List in the Pause Menu, you need to reach Mastery Rank 14 with the character whose🌸 second Fatality you want.
You increase your Fighter Mastery Rank in a variety of ways. For a more comprehensive guide on this, 168澳洲幸运5开奖网:please visit this article.
Every Fatality In Mortal Kombat 1 And How To Do Them
Getting to the aforementioned rank with every character can be quite grindy, so that’s why we have created a table with all the Fatalities you can perform in the game and their inputs. This way, ꦕyou will be able to do them right away.
Remember that to do a Fatality, first you need to win the fight, making your opponent’s HP reach zero in the quantity of rounds you are playing. A sign saying “Finish Him” or “Finish Her” will appear on screen, and here’s where you need to quickly press the commands before the time runs out.
Fatalities have different distances at which your character needs to be from your enemy: Close, Mid, and Far. You need to press the correct se꧟quen𓂃ce of directions and buttons at the correct distance for it to work.
If you need help figuring out the distance of a Fatality, you can go to the Learn section of the main menu and select the third option, related to Fatalities.
Fatalities are performed in the same way on every platform. The only thing that changes, logically, is 𓃲the last button. This list will use the PlayStation input first, then the Xbox command, and finally t𒀰he Switch one.
Character |
Fatality |
Distance |
Input |
Ashrah |
Fatality 1 |
Mid |
Down, Forward, Down, Triangle/Y/X |
Fatality 2 |
Mid |
Down, Down, Back, Circle/B/A |
|
Baraka |
Fatality 1 |
Close |
Back, Forward, Down, Square/X/Y |
Fatality 2 |
Close |
Forward, Back, Down, Circle/B/A |
|
General Shao |
Fatality 1 |
Mid |
Back, Forward, Down, Square/X/Y |
Fatality 2 |
Mid |
Down, Forward, Back, Square/X/Y |
|
Geras |
Fatality 1 |
Mid |
Forward, Down, Down, Circle/B/A |
Fatality 2 |
Close |
Down, Forward, Back, Square/X/Y |
|
Havik |
Fatality 1 |
Close |
Down, Forward, Down, Circle/B/A |
Fatality 2 |
Close |
Forward, Back, Down, Triangle/Y/X |
|
Johnny Cage |
Fatality 1 |
Close |
Forward, Back, Down, Triangle/Y/X |
Fatality 2 |
Between Mid and Far |
Forward, Down, Back, Circle/B/A |
|
Kenshi |
Fatality 1 |
Close |
Forward, Down, Down, Triangle/Y/X |
Fatality 2 |
Mid |
Back, Down, Back, Square/X/Y |
|
Kitana |
Fatality 1 |
Far |
Down, Forward, Down, Circle/B/A |
Fatality 2 |
Close |
Down, Down, Back, Circle/B/A |
|
Kung Lao |
Fatality 1 |
Mid |
Back, Forward, Back, Circle/B/A |
Fatality 2 |
Close |
Back, Down, Down, X/A/B |
|
Li Mei |
Fatality 1 |
Close |
Forward, Back, Forward, X/A/B |
Fatality 2 |
Close |
Back, Forward, Down, Circle/B/A |
|
Liu Kang |
Fatality 1 |
Close |
Down, Forward, Back, Circle/B/A |
Fatality 2 |
Close |
Back, Forward, Back, X/A/B |
|
Mileena |
Fatality 1 |
Close |
Back, Forward, Back, Square/X/Y |
Fatality 2 |
Close |
Down, Forward, Back, X/A/B |
|
Nitara |
Fatality 1 |
Mid |
Down, Down, Back, Square/X/Y |
Fatality 2 |
Between Mid and Far |
Back, Down, Back, Circle/B/A |
|
Raiden |
Fatality 1 |
Close |
Back, Forward, Back, Triangle/Y/X |
Fatality 2 |
Between Mid and Far |
Down, Forward, Back, Square/X/Y |
|
Rain |
Fatality 1 |
Close |
Down, Down, Back, Circle/B/A |
Fatality 2 |
Mid |
Down, Forward, Back, X/A/B |
|
Reiko |
Fatality 1 |
Mid |
Down, Down, Back, Triangle/Y/X |
Fatality 2 |
Close |
Back, Down, Down, Circle/B/A |
|
Reptile |
Fatality 1 |
Mid |
Forward, Back, Down, Circle/B/A |
Fatality 2 |
Close |
Forward, Down, Back, X/A/B |
|
Scorpion |
Fatality 1 |
Mid |
Down, Forward, Back, Block button |
Fatality 2 |
Mid |
Back, Forward, Back, Triangle/Y/X |
|
Shang Tsung |
Fatality 1 |
Close |
Back, Down, Down, Circle/B/A |
Fatality 2 |
Mid |
Forward, Down, Back, Triangle/Y/X |
|
Sindel |
Fatality 1 |
Mid |
Down, Back, Down, Square/X/Y |
Fatality 2 |
Mid |
Back, Forward, Back, Triangle/Y/X |
|
Smoke |
Fatality 1 |
Anywhere |
Back, Forward, Down, Square/X/Y |
Fatality 2 |
Anywhere |
Down, Forward, Back, Triangle/Y/X |
|
Sub-Zero |
Fatality 1 |
Anywhere |
Forward, Down, Down, Triangle/Y/X |
Fatality 2 |
Close |
Forward, Back, Down, Circle/B/A |
|
Tanya |
Fatality 1 |
Close |
Down, Back, Down, X/A/B |
Fatality 2 |
Between Close and Mid |
Back, Forward, Down, Triangle/Y/X |
Every Kameo Fatality In Mortal Kombat 1
Kameos can also perform Fatalities. The way you perform them is the same as with your Fighter: you press a combination of directional inputs and a b⛦utton.
The two key differences are that the button will always be the Kameo button and Kameos only have one Fatality.
Character |
Distance |
Input |
Cyrax |
Mid |
Forward, Back, Forward, Kameo button |
Darrius |
Mid |
Down, Back, Forward, K |
Frost |
Mid |
Back, Down, Back, K |
Goro |
Close |
Back, Forward, Down, K |
Jax |
Far |
Down, Forward, Down, K |
Kano |
Mid |
Back, Down, Forward, K |
Kung Lao |
Mid |
Forward, Back, Forward, K |
Motaro |
Mid |
Forward, Down, Down, K |
Sareena |
Mid |
Back, Down, Back, K |
Scorpion |
Mid |
Down, Forward, Down, K |
Sektor |
Mid |
Back, Forward, Back, K |
Shujinko |
Mid |
Down, Back, Down, K |
Sonya |
Mid |
Back, Forward, Down, K |
Stryker |
Mid |
Forward, Down, Forward, K |
Sub-Zero |
Mid |
Forward, Down, Forward, K |