When you first think of 168澳洲幸运5开奖网:Mortal Kombat, you might think of iconic characters like Scorpion, Sub-Zero, or Sonya, but you'll also think of Fatalities. The first game in 1992 introduced the concept of a 168澳洲幸运5开奖网:finishing move to the fighting game🌜ౠ genre, and the developers didn't think anyone would find it.
People did find it, though, changing the genre for a decent while. Starting with the second game, more types of finish🙈ers got added, and this would continue for the rest of the series. Some finishers change completely in later entries and are very different from hꦡow they were originally used.
8 Hara-Kiri
How most finishing moves go is that after the fight is over, the winning o🔴pponent gets to do the finisher. The Hara-Kiri introduced in Mortal Kombat: Deception flips the script on that. During the ending sequence, the losing opponent can input a combination to finish themselves.
It's fun to pull off in versus play if your opponent's bad at performing Fatalities, and you can input a Hara-Kiri quicker. Many of them are brutal, but some, like Sindel's self-piledriver, are pretty funny. It's an interesting concept for a finisher, and it's odd it never appeared in another game.
7 Multality
One of the more well-remember Mortal Kombat spin-offs is Shaolin Monks for the PS2 and original Xbox. A 3D beat-'em-up playing as either Kung Lao or Liu Kang, you'll be fighting off against waves of enemies.
There are finishers here, and while it's nice to quickly kill one enemy, it would be great for a move that'll kill a whole group. That's where Multalities come into play. With this finisher, you can kill all the enemies around you, and it's immensely helpful. There are plenty of tough fights in Shaolin Monks, and this move can be a lifesaver.
6 Babality
Mortal Kombat 2 introduced two new types of finishers, and the mean one is the Babality. There's nothing more disrespectful than turning your opponent into a literal baby. Not only that, but you need to fulfill certain conditions first.
In MK2, you must use only high or low kicks during the final round, while in MK3 and MK9, you can't press block in the final round. In the latter games, that's a deadly one-two punch because not only are you getting disrespected by turning into a baby, but your opponent didn't even need to block.
5 Friendship ඣ
The first Mortal Kombat sparked a lot of controversy due to its graphic violence. Games like MK and Night Trap would end up creating the ESRB rating system, but in the second title, the developers added a really funny new finisher. Instead of ripping your opponent's spine or heart out, as seen on so many news media outlets, you'll give your opponent a lovely birthday cake or gift.
It's almost like the finisher a lot of people would have preferred, given the controversy. You should be loving your opponent, not violently killing them. It was an awesome addition, though it's understandable why it went largely unused after MK3 since the controversy died down. However, Friendships did make a welcome return in MK11, and those might be the best ones yet.
4 Brutality
Brutalities first appeared in the home ports of Ultimate Mortal Kombat 3 and were incredibly challenging to pull off. You had to perform a long string of buওtton combinations to do it, and the opponent simply blew up into bones like a lot of the Fatalities in the game anyway. In Mortal Kombat X and 11, however, Brutalities returned, and it was much better handled.
Instead of performing the move after the fight is over, you must meet certain conditions and then nail a specific attack when the opponent's almost dead. The Brutality will then immediately occur. It's surprising, and a lot of time happens unintended. Brutalities feel awesome, though, and they're a solid secondary finisher.
3 Animality
Animalities have to be one of the 168澳洲幸运5开奖网:best s🎉ecrets in the Mortal 𒁃Kombat franchise. Appearing in Mortal Kombat 3, you must do a little more work than normal for this finisher. When the opponent's defeated, you must perform a Mercy. This allows the opponent to get a small bit of health back, and this same mechanic reappears in MK11.
Unlike MK11, Mercy has a purpose in MK3, as defeating your opponent allows you to perform an Animality. While many of the Animalities are lame, the process of performing them is great. Even one tiny pixel of health is enough to make a comeback in fighting games. For you to be that confident to do a Mercy, win again, and perform an Animality is just sweet to rub in your opponent's face.
2 🧜 📖 Stage Fatality
Unlike many other finishers, Stage Fatalities are present in most Mortal Kombat games. They're not as big and bombastic as core Fatalities, but they're still welcome. After all, you can only perform them on their specific stage, giving you more incentive to dish it out above anything else.
Many of them are iconic, including the Pit Fatality, which has been in numerous games. Some can have cool quirks to them, like the Kombat Tomb. You uppercut your opponent into the ceiling spikes, but if both players hold down, they'll fall off them, leading to a painful grunt. That's a nice touch. There's 168澳洲幸运5开奖网:many great Stage 💙Fatalities throughout the series, and th🀅e finisher should remain in future insta🌟lments.
1 Fatality
The best finisher Mortal Kombat has is, of course, Fatalities. The mechanic impacted the industry to the point that many in the 90s wouldn't touch any fighting game that didn't feature finishing moves. If there weren't any Fatalities, they weren't playing it, plain and simple.
Even today, when a new Mortal Kombat game comes out, whether you're playing it or not, you want to see all the new Fatalities. MK Fatality compilations on YouTube have millions of views for a reason, as many are brutal, creative, and even funny. It's a core defining aspect of the franchise, which cannot be said about any other finisher.