168澳洲幸运5开奖网:Independent games, games made without the financial or technical s🦹upport of a large game publisher, have been getting a lot of love from fans who can see the passion of the creators shining through, creators that they feel they caﷺn support more directly. Especially since a lot of these games are incredibly ambitious in their scope, striving for the same quality as AAA games without the same budget or resources.

168澳洲幸运5开奖网: ✃ Some Of The Best Indie Games Of Alꦦl Time
What are some of the best ind𒁃ie games of all time?
If you've ever thought about creating your own indie game, maybe these games will give you the inspiration you need to put in the impressive amount of work these creator𒁏s have. If you're strictly a player of games, take a minute to appreciate just how much p𝕴assion and dedication it takes to embrace development goals that can look almost impossible on paper.
9 No Man's Sky
- Released
- 🐭 August 9, 201ꩵ6
- ESRB
- T for Teen: Fantasy Violence, Animated Blood ൩
- Developer(s)
- 168澳洲幸运5开奖网:Hello Games
- Publisher(s)
- 168澳洲幸运5开奖网:Hello Games
- Multiplayer
- Online Multiplayer, Online ♑Co-Op
- Platform(s)
- 168澳洲幸运5开奖网:PlayStation 5, 168澳洲幸运5开奖网:PlayStation 4, 168澳洲幸运5开奖网:Xbox Series X, 168澳洲幸运5开奖网:Xbox Series S, Xbox One, 168澳洲幸运5开奖网:Nintendo Switch, PC, 168澳洲幸运5开奖网:Nintendo Switch 2
- Platforms That Support Crossplay
- PC, PS4, PS5, Xbox One & Xbox Series X|🤪S
- How Long To Beat (Completionist Runs)
- 150 hours
Though the gameplay upon release fell short of the game's ambitions, it certainly had a lot of big ideas for being created by a team of only 15. They wanted to make an infinite game. They wanted players to be able to forever explore a space filled with 168澳洲幸运5开奖网:procedurally generated worlds and never reach the end of it.
Despite that disappointing relea🏅se, however, the team behind the game, Hello Games, has worked tirelessly to bring the game up to the standards that players expectꩲed and has since gained a lot of ground. At the end of the day, it houses an astonishing amount of dedication to a very big idea.
8 Minecraft
Minecraft
- Released
- ⛎ November 18, 2011 ཧ
- ESRB
- E10+ For Everyone 10+ Due To Fantasy Violencꦑe
- Developer(s)
- Mojang
- Publisher(s)
- Mojang
- Multiplayer
- Online Co-Op, Online Multiplayer🙈
- Franchise
- 168澳洲幸运5开奖网:Minecraft
Though it was acquired by Microsoft in 2014, the undeniably and wildly popular game Minecraft began as an indie project, designed to be an infinitely 🍃playable sandbox game. The creator, Markus "Notch" Persson, designed the initial game, the "Java Version," very quickly, but from there he would update it himself for the next 🤡three years until it reached a version we're more familiar with.
The more money these versions of the game made, the more money he put back into the updates, eventually quitting his day job and setting up Mojang to iꦚmprove the game even further. Notably, the role of lead designer was passed on to Jens "Jeb" Bergensten, who continued to independently expand the scope of the💟 game until acquisition.
7 Undertale
If you haven't heard of Undertale by now, do yourself a favor and enjoy the wonderful experience of playing it blind. For everyone else, you've more than likely at least heard of this indie darling, which revolutionized the💫 way the medium handles meta-storytelling and challenged how violence is used as a tool in gaming.

13 Games You Didn't Know Were Made By One Person
There are some seri💞ously impressive indie games on the market, and 🌠it only becomes more impressive when they're made by one person.
What makes this game's success so impressive is that the creator, Toby Fox, had very little game design experience before committing to such an ambitious project. Crowdfunded via Kickstarter, Fox enlisted the help of freelancers when sourcing artwork, animation, and sprites. Otherwise, he worked for almost three ye🥀ars on the project (writing, composing, programming) by himself.
6 ജ Vampire Survivors
By all accounts, creator Luca Galante should have given up on this game. He was unemployed, spending his own money to fund the early access version, and had experience as a programmer for the gambling industry, not as a video game designer. His early access version was released on 💮itch.io, to little fanfare (and he caught COVID), but, luckily, he persevered.
The game's high-energy "bullet hell" style has since spawned several clones, but this is the game that started the wave. Impressive work for one man. Now, making better money off the game, he's able to bring in more people to ma♚ke the game an even more polished, evolving experience.
5 Hades
- Released
- 🌳 December 6, 2018
- ESRB
- m
- Developer(s)
- 168澳洲幸运5开奖网:Supergiant Games
- Publisher(s)
- 168澳洲幸运5开奖网:Supergiant Games
- Franchise
- Hades
- Platform(s)
- 168澳洲幸运5开奖网:PlayStation 4, Microsoft Windows, 168澳洲幸运5开奖网:PlayStation 5, macOS, 168澳洲幸运5开奖网:Nintendo Switch
Supergiant Games, at the time a team of 20, wanted to create a game based on extensive user feedback that could be played in short bursts but still had an interesting story that drove player engagement. What they settled on became 168澳洲幸运5开奖网:the highly acclaimed roguelike Hades.
What makes this game so ambitious is that the advancement of a story through multiple play-throughs meant planning out and writing hours worth of branching dialogue for the NPCS. And, in the course of making this game, the team even decided to completely rewrite the custom game engine they had used for previous titles to give it the🌊 technical capacity to achieve their vision.
4 ♑ Disco Elysium
- Released
- 🦹 October 15, 2019 💯
- ESRB
- M For Matu♔re 17+ due to Blood, Sexual Themes, Strong Language, Use of Drugs, Violenceܫ
- Developer(s)
- ZA/UM
- Publisher(s)
- ZA/UM
- Platform(s)
- PC, PS5, PS4, Xbox One, 168澳洲幸运5开奖网:Xbox Series X, 168澳洲幸运5开奖网:Xbox Series S, Stadia
It took a lot of work for Disco Elysium to become the game the creators envisioned. The founder of ZA/UM, who develop🔯ed the game, was a novelist𒆙 who had no experience in video game creation before this game. He envisioned an in-depth, isometric CRP game that pulled from D&D, 70s cop shows, and steampunk settings, among other elements.
When work started on this 🐭game, the local team involved was literally living in a squat, searching for new artists to contribute all the time. Eventually, the team gained more funding and eventually reached over a hundred contributors, leading to the imp🐼ressive game you can now play.
3 Hollow Knighꦦt ﷺ
Hollow Knight (Dupe)
- Released
- 𓆉 💝 February 24, 2017
- ESRB
- e
- Developer(s)
- Team C♏herry
- Publisher(s)
- 𒉰 Team Cherry 𝄹
- Franchise
- 168澳洲幸运5开奖网:Hollow Knight
- Platform(s)
- 168澳洲幸运5开奖网:Nintendo Switch, 168澳洲幸运5开奖网:PlayStation 4, macOS, Xbox
Two of the game developers for Team Cherry, Ari Gibson, and William Pellen, began this game with two failed games before they🌞 hit on this winning idea. They wanted to create a game inspire൩d by the mechanics of Mega Man X, and with a large, explorable world that promised a sense of wonder and discovery.

168澳洲幸运5开奖网: 18 Best Indie Open-World Games
Small indie studios can still൩ match the size and creativity of t🌠riple-A titles with ingenious open-world games.
Impressively, G🐟ibson hand-drew a lot of the art seen in the game, which was then scanned directly into the game's engine. It was funded by a Kickstarter, and there is a sequel in the works.
2 ♎ Star🐲dew Valley
- Released
- February 26, 2016 🔜
- ESRB
- E for Everyone (Fantasy Violence꧋, Mild Blood, Mild Language, Simulated Gambling, Use of Al𝓀cohol and Tobacco)
- Developer(s)
- 🍰 ConceꦓrnedApe
- Publisher(s)
- ConcernedAp♏e
- Multiplayer
- Local Mul🐼tiplayer, Online Multiplayer
One of the most 168澳洲幸运5开♉奖网:popular cozy farm simulation games ever made, Stardew Valley is well-known for elegantly balancing farming, adventure, and NPC interactions. Between the smoothness of the art style and gameplay, the updates, and the length the game takes to full beat, you'd be forgiven for thinking the𓆉re was a massive team behind it.
In reality, there's only one person behind Stardew Valley: Eric "ConcernedApe" Barone. As a programmer, with a degree in 🎃computer science, Barone initially started the game as a project to add to his resume, but after four and half years of work, it became much more than that. For a while there, he worked on the game for ten hours a day, every day, and that effort showed.
1 Cuphead
A challenging platformer, Cuphead took its aesthetic inspiration very seriously, and that meant that the creators were putting in more work than making boss fights difficult. The brothers Moldenhauer first attempted to make this game in 2000,ꦗ but couldn't quite achieve what they wanted, trying again in 2010 and working four years on development.
Part of what makes this game so incredibly impressive is that all in-game assets were created us🃏ing hand-drawn animation, in order to authentically capture that old-timey cartoon feeling. This attention to detail extends to every part of the game, with even the soundtrack written for and recorded using a f🅺ull jazz ensemble.

168澳洲幸运5开奖网: The 20 Most Graphically De🐬manding PC Games
They're gorgeous, but these games have some high-spec GPU requirements. These ar🦩e the most graphically demanding PC games to date.