168澳洲幸运5开奖网:Video games often have us so engrossed with their stories, worlds, and moment-to-moment gameplay that we quickly lose hours to them without even realizing it. But every now and then, w🗹e find that we have to pull ourselves away from their spell, put the controller down for a few seconds, and attend to something else in the real world - like that ♛pile of dishes in the sink.
Let's say you'd forgotten to hit the pause button. This is where idle animations come in, allowing your character to do something besides just standing there and waiting for your next input. Many games today employ this technique, but here are a few of the more creative ones we've seen over the years.
7 Sonic The Hedgehog 𓄧 𝔍
168澳洲幸运5开奖网:Sonic the Hedgehog has one of the most memorable idle animations from the 16-bit era. Th🍰e Sega ༒mascot is best known for his speed, which is why it is understandable that he would start to grow impatient if left stationary for too long.
What makes his animations so great though is how that impatience progresses over time. He starts by merely tapping his foot re💙peatedly while throwing the player inquisitive glances. This then progresses to him lying down propped up on one elbow with his legs crossed, staring at his watch while also burning holes into your soul with his glare as he continues to wait for your next command.
6 😼 Donkey Kong Country 🌌
When 168澳洲幸运5开奖网:Donkey Kong Country arrived on the SNES in 1994, it was renowned for its 168澳洲幸运5开奖网:hardware-pushing graphics which, for the time, looked next to photorealistic. This extended to its detailed 2D s♏prites, which were deriꦦved from pre-rendered 3D graphics.
And what really brought those sprites to life was how smoothly they were animated, even when the player was no longer actively moving them around. Donkey Kong would thump his chest and cry out like the hulking gorilla he was, while Diddy Kong would take off his hat and scratch his head in confu🐭sion. Both🐻 animations were subtle yet helped depict the distinct personalities of the individual characters.
5 ൲ Earthw💝orm Jim
Another game w🌄ith standout idle animations from the 16-bit era is Earthworm ꦺJim. And as the title suggests, you play as the titular earthworm who is given abilities through a robot suit, as he runs, guns, and platforms his way through several cartoon-inspired stages.
Once left to his own devices though, Jim can be seen engaging in a variety of activities. The꧙se include screwing around with his blaster, flexing his over-proportioned muscles, belting out some off-tune melodies, and even playing jump rope with his own body.
4 ✤ Rayman 2: The Great Escape
While we're still on the topic of platforming game characters with unusual bodies, things don't get any stranger than with Rayman. Not only does he lack limbs in the form of arms and legs, but he can also ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚextend his floa𝕴ting hands and feet in impossible ways.
His overall꧟ flexibility also includes the ability to move his head and torso independently from everything else. This is illustrated in one of his idle animations from Rayman 2: The Great Escape, in which he grabs his torso and begins to dribble it around like a basketball, even spinning it on one finger like💯 the pros do.
3 Crash Bandicജoo𝐆t
168澳洲幸运5开奖网:Crash Bandicoot was one of the earliest 3D platformers to grace consoles, or more specifically, the Sony PlayStation. And the way the developers at Naughty Dog had sought to make good use of that extra dimension was by allowing the mischievous marsupiaꦐl to move not just left and right across the screen, but toward and away from the camera as well.
In terms of the idle animations employed by the game, Crash would begin to look around in a jittery manner, as ♉though scanning for any nearby enemies, before eventually deciding to perform some tricks with a wumpa fruit, which of course ended with him getting the fruit splattered all over himself.
2 Half-Life
First-person shooters are all about immersion, creating the illusion that the player is peering directly through the eyes of the main protagonist. And one of the earliest 168澳洲幸运5开奖网:examples of a first-person shooter that had creative idle animations was the original 168澳洲幸运5开奖网:Half-Life.
Released in 1998, the game had a number of weapons that displayed these idle animations, the most memorable being the Snark, a biological weapon that could be thrown like a grenade. Standing around with one of these insect-like aliens in your hand caused Gordon to aggravate 🎉it by pointing a finger towards it, showing a playful side to the otherwise stoi💝c scientist.
1 🐠 The Legend Of Zelda: Breath Of The Wild
The 3D Zelda games have always had some of the coolest idle animations seen on Nintendo consoles. But none are as expressive as the ones featured in 168澳洲幸运5开奖网:The Legend of Zelda: Breath of th🐼e Wild. This is mainl♋y down🎶 to how context-sensitive they are.
For example, if you leave Link standing unprotected under the heat of the desert sun, he w🐻ill start to sweat and get lightheaded. Conversely, if you go high up in the mountains where it tends to snow without adequate clothing, you can catch him shivering from the🐟 cold. He can even be seen dozing off on his feet while standing around at nighttime, or flexing his muscles if made to go shirtless.