Charm is one of the most important skills in 168澳洲幸运5开奖网:Mount & Blade 2: Bannerlord if you w🦋ant to rule a kingdom. As expected, this skill can help you increase your relationship🔯 with other lords and ladies, and increase the amount of renown and influence that you can passively gain.

Mount & Blade 2: Bannerlord: 14 Best Policies To Choose For Yoꦏur Kingdom
Being a good♋ lo♕rd in Mount & Blade 2: Bannerlord requires you to make difficult decisions. Thankfully, all of these policies will help your kingdom.
A high charm skill won't have a direct effect on your combat performance, but with the right perk choices, it will have a crucial effect on 168澳洲幸运5开奖网:kingdom management and expansion. High influence means you'll pass more favorable votes and high relationships will lead to more clans joining your kingdom.
9 Self Pro✱moter
Self Promoter |
+3 renown when a tournament is won +1 morale🔯 while defending in a 🍸besieged settlement |
Virile |
+30% more likely to have children +10% chance to get +1 re﷽lation with a random notable in the governed settlement while a conꦗtinuous project is active |
Before patch 1.2, Self Promoter was one of the b✅est perks in the game. While it was nerfed in the most recent patch and tournaments have become much harder to win with the improvements to AI combat, it is still a great perk in the early game, so you can reach higher clan tiers quicker.
Once you reach the ꦏmiddle stages of the campaign, it might be a good idea to change your first charm perk to Virile, especially if yoജu plan on playing a long campaign that can span over multiple generations.
8 Warlord
Oratory |
+1🃏 renown and influence for each issue resolved +1 relationship with a random notable of your kingdom when an enemy lord is defeated |
Warlord |
+30%💖 influence gain from battle +1 relationship with random lords of your kingd❀om when an enemy lord is defeated |
If you're not going to invest in the charm skill completely, a couple of focus points to get to level 50 and picking either Warlord or Oratory perks is an efficient and effective investment. Oratory is a fantastic perk in the early game where you spend most of your time doing quests in various settlements, but it drops in value as your clan grows.
You should swap to the Warlord perk in the late game if you are not already using it. This perk significantly increases both the renown and influence you gain from battlꦜes, as well as giving you a boost in your relation💫ship with lords in your kingdom.
High relationships with notables are valuable in the early game as it leads to more available♋ troops in settlements, but by the late game, your goal should be to increase your relatꦍionship with lords and ladies.
7 🔜 Forgivab🦂le Grievances
Forgivable Grievances |
+20% chance of avoiding critical failure on persuasion +5% dail꧂y chance to increase relations with a random lord or notable with negative relations with you when you are in a settlement |
Meaningful Favors |
+꧋10% chance for double persuasion success +5% daily chance to increase relations with powerful notables ♓in the governed settlement |
The level 75 perk choice between Forgivable Grievances and Meaningful Favors is both very situational and niche. Meaningful Favors is most useful when you don't mind save-scumming and trying important dialogue checks multiple times until you get the double success, specifically for convincing other clans to join your kingdom.

Mount & Blade 2: Bannerlord - 13 Essential Player Chaꦍrac💫ter Skills To Prioritize
To make 🌠the most out of Mount & Blade 2: Bannerlord, these are the skills you should be putting at the top of your list♑.
Forgivable Grievances is more generally useful throughout all stages of the game. Critical failures in dialogues are very punishing and end the dialogue check, ꦚso the perk can be extremely useful in Iron Man runs, but the secondary effect is also a great bonus that will help you recover negative relations over time.
6 🤡 Young and Respectful
In Bloom |
+20% relationship gain with🌱 the opposite gender +2%ܫ daily chance to increase relations with a random notable of the opposite sex in the governed settlement. |
Young and Respectful |
+20% relationship gain with the same gender +2% daily chance to increase relation🔜s with a random notableܫ of the same sex in the governed settlement. |
The choice between perks at this level ultimately comes down to your character's gender and your preference. In Bloom increases your relationship gain with the opposite gender, and Young and Respectful does the same for the same gender.
If you want to min-max every per🅘k choice, you can choose the option that increases your relations🌃hip with male characters, as most of the clan leaders and powerful notables are male. This can change after a couple of decades as older characters pass away, so take a look at your encyclopedia if you achieve this perk in the late game.
In Bannerlord, when you increase your relationship with one NPC, you also incr🔥ease your relationship๊ with their clan. You can reliably get the effect of both these perks working if you choose the right clan member to interact with.
5 Firebrand
Firebrand |
-25% influ⛄ence cost to initiate king💦dom decisions +1 recruitment slot from rural notables. |
Flexible Ethics |
-30% influence cost when voting for kingdom proposals ma𝕴de by others +1🅰 recruitment slot from urban notables |
The level 125 perks in the charm skill tree are two of the best perks that can justify a heavier investment in leveling up the skill. Both Fireb🥃rand and Flexible Ethics help the influence cost of managing a kingdom, and they also increase the recruit🌠ment you can get from cities and villages.

13 Best👍 Units In Mount & Blade 2: Bannerlord
There are tons of units you can choose fromꦉ in Mount & Blade 2, but these are the absolute best in the game.
While Flexible Ethics is a great perk for voting against proposals that you don't agree with, initiating a vote costs much more influence, making Firebrand a better choice in the long run. In addition, extra recruitment slots are much more valuable in villages, since you can't recruit noble soldiers from cities.
4 Effort For The Pe💛ople 💎
Effort for the People |
+3 relation with the nearest settl🍸ement owner clan when you clear a hideout. +1 town loyalty if it is your clan -25% barter penalty with lords ofꦕ the same culture |
Slick Negotiator |
-20% hiring costs꧙ of me🔯rcenary troops -10% barter penalty with lords of other cultures |
Any perk that can help you raise the loyalty of your towns is a great perk. Effort for the People offers an easy way to do that by defeating bandit hideouts, giving youꦿ a small boost either to your relationship with the owner of🌌 nearby settlements, or loyalty if you are the owner.
This perk also reduces barter penalties for clans in your culture, making kingdom expansion slightly cheaper in the long run. Both these effects are more valuable than Slick Negotiator perk, which only comes in hand♔y if you exclusively use mer♔cenary troops in your party.
3 ๊ Good Natured
Good Natured |
+1༒00%𓆉 influence return when a supported proposal fails to pass +1 extra relationship when you increase relationship with merciful lords |
Tribute |
+20% relationship bonus when you pay more than minimum am✤ount in barters +1 extra🌺 relationship when you increase relationship with cruel lords |
Good ♔Natured is the ultimate perk for preserving your influence. This perk🥂 completely refunds your influence if your vote fails, making kingdom management in the late game much easier whether you are the ruler or a vassal.
Tribute is a decent perk if you rely on barters to increase relations and recruit clans into your kingdom. But once you are past the early stages of your kingdom's expansion, its effectiveness will fall off. Both secondary effects are similar and not impactful enough to be a deciding factor.
One of the easiest ways to quickly max out relationships with other lords is to combine the Tribute perk with 168澳洲幸运5开奖网:high smithing skill. Crafted weapons can be ridiculously expensive, and giving them away to other NPCs will give👍 a huge boost to your relationship with them.
2 ✱ Natural Leader 𒆙
Moral Leader |
-1 persuation success required against characters of your own culture +1 re🎶lation with settlement notables wh🧔en a project is completed in the governed settlement |
Natural Leader |
-1 persuation success required against characters of differꩵent cultures +20% experience gai🐷n for companions. |
While the first bonus of Moral Leader is great to have if you create your own kingdom and need to recruit other clans to it, Natural Leader comes out on top in the later stages of kingdom expansion, especially with its seco෴ndary effect.
If your ultimate goal is world conquest, Natural Leader makes it easier to 🌺recruit clans of other c﷽ultures into your kingdom. In addition, the bonus experience for companions is extremely valuable as leveling up your hired companions is much slower than leveling up your own character.
1 Parade
Parade |
+5 loyalty bonus to s🌠ettlement while waiting in the settlement +5% daily chance gain +1 relationship with a random lord in the same army.to |
Public Speaker |
+30% renown gain from battles +10% effect from forums, marketplaces🀅, and festivals. |
Lastly, Parade is hands down the best perk for increasing loyalty in the game. Low loyalty makes managing and upgrading recently conquered settlements extremely slow, but if you have this perk, jus🅷t by waiting in the settlement for a few days, you will stabilize its loyalty and can begi🅷n making necessary upgrades.
Public Speaker is a decent perk if you manage to level up your charm skill extremely quickly, but usually, by the time you reach level 275, your clan tier is high enough to make the bonus renown gain p🦩ointless.

Mount & Blade 2: Bannerlord - 12 ౠBest ♉Nobles To Marry
Romantic interest aside, the right spoജuse 🌺can make a world of difference for your clan.