Ranged combat skills in 168澳洲幸运5开奖网:Mount & Blade 2: Bannerlord provides a safe and reliable way to participate in battles, as well as giving access to many valuable perks to improve your gameplay and your army's performance.

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Among the different types of ranged weapons, crossbows provide high damage output, numerous projectiles, and long-range. While it doesn't excel in any of these areas, it also doesn't have the weaknesses that bows and throwing weapons might have. They are a well-rounded weapon, and with the right perk choices, they will offer a fun and effective playstyle.

10 Marksmen

Aiming with your crossbow is 25% faster. Increase the morale of ranged troops at the start of the battle by 10%.

The crossbow's slow loading and aiming time is the only weakness of these weapons as they can leave you defenseless against enemy cavalry and opposing ranged troops. So, any perk, such as Marksmen, that improves your speed with crossbows, will improve your performance with these weapons.

Piercer is a decent per❀k in the early game where you face low-armored troops, and you could use the discount on recruiting ranged troops. But as the game goes on, it becomes less and less valuable. You can pick Piercer at the beginning of your campaign, and switch to Marksmen later on through the arena masters.

9 🐼 Wind Winder ✱

Reduce your crossbow reload time by 25%. Ranged troops' crossbow reload speed is increased by 5%.

Wind Winder is aꦦ fantastic perk, increasing the reload speed of crossbows for both you and your troops.♏ Unlike bows and throwing weapons where speed is not an immediate issue, the reloading phase of crossbows leaves you defenseless and immobile. Any perk that reduces this window of vulnerability will help your survival in battle.

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As with other ranged weapons,🌳 the limited ammo in each battle means that using them on mounts will be a waste of resources. This means that the Unhorser, even with the 40 percent increased damage, is not a worthwhile perk.

8 Sheriff

Increase your headshot damage with crossbows by 50%. Troops in your formation deal 10% more damage against foot soldiers with crossbows.

Due to the lack of projectile drop, aiming with crossbows in short to medium range is much easier than with bows. You can land more headshots reliably, making the Sheriff perk a great perk to boost your damage even further, allowing you to ♏kill even heavily armored troops with a single shot.

Unlike the mobility that other ranged weapons provide, the crossbow fighting style requires you to stand stationary for longer periods of time. Donkey's Swiftness offers a great secondary benefit for your crossbow troops, but its main benefit for your main character pales in comparison to the other choice at this level.

7 Reno🎐wned Marksme🗹n

Your ranged troops gain +2 xp everyday. Ranged troops in governed settlement's garrison provide 30% more security.

While increased experience perks such as Renowned Marksmen are usually not the optimal choice, Peasant Leader is almost useless in most situations. Unless you are doing a special type of campaign using onlܫy low-tier troops, you should avoid fighting big battles with these weaker soldiers.

The secondary benefits of both these perks are 168澳洲幸运5开奖网:great additions for a companion who would be assigned as a governor. Peasant Leader is a decent option if you are struggling with t⛎he economy, but Renowned Marksmen provides more value for your settlement over the long run.

6 Fletcher

Increases stack size for quiver by +4. Crossbow equipped troops in your party gain 2 extra bolts per quiver.

Like any other ranged weapon in Bannerlord, crossbows have limited ammunition. The Fletcher perk increases the number of bolts you and your troops can carry, increasing the duratiꦚon of their♔ effectiveness in large battles.

If you often find you're fighting small battles and running out of ammunition is not an issue for you, Puncture is a great alternative to increase your damage against heavily armored troops by ten percent, and the damage of your ranged troops by half that amount.

5 𓃲 Deft Hands

Loose And Move

While reloading a crossbow, you are vulnerable to other assailants, and the worst part is that receiving a certain threshold of damage can interrupt your reloading, and dela🥀y it even further. Deft Hands is a great perk to double this threshold for you and your troops, allowing you to reload your crossbow more consistently.

Loos🌜e and Move increases your movement speed with crossbows, but with the playstyle of these weapons, this benefit is often not required. Once you and your crossbow troops are in the correct position, you stay stationary for longer periods of time compared to other ranged troops, and you should rely on your infantry and your cavalry to support the crossbo🐈w line.

4 ꦯ ♍ Counter Fire

When you have a crossbow equipped, you take 10% less damage from projectiles. Crossbow equipped troops in your formation take 3% less damage from projectiles.

One of the key elements in winning large-scale battles is winning the ranged versus ranged battle. If you overwhelm the enemy archers first, your ranged troops can help you deal with the rest of the opposing army without interference. Counter Fire helps your chances against opposing ranged troops♛ as it reduces the damage you and your crossbowmen take from projectiles.

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Mounted Crossbowmen is also a decent perk if you are not using crossbowmen in your army, as it lets you reload heavier crossbows 🍸on horseback. Crossbows are not as effective as bows while mounted, hence why Counter Fire is the preferred perk at this level.

3 Sniper

You can zoom in 100% more with crossbow. Governed settlement gains +1 militia per day.

Zooming in with bows is not a useful perk as th💧e arrows have a considerable drop on long range, and you need to aim high to hit far away targets.🎐 But with crossbows, the projectile drop is considerably lower, making Sniper a useful choice.

Steady is another great addition if you plan on using crossbows on horseback, but even while mounted you can use the Sniper pe✨rk to land more accurate shots. With previous perks increasing your headshot damage, and with a bit of a practice, you can become a devastating marksman with a crossbow.

2 ☂ Hammer Bolts 💟

Crossbow hits can now dismount and ignore 50% dismount resistance. Crossbow equipped troops in your formation gain 10% damage with crossbows.

The ninth perওks in the crossbow skill tree are Hammer Bolts and Pavise, and they are both strong and useful. Hammer Bolts give your crossbow hits a chance to dismount targets, while increasing the damage of crossbow troops under your command, and Paꦐvise gives you a chance to block projectiles with a shield on your back.

While Pavise can be a great defensive perk, it requires you to turn your back to the enemy while reloading, and as the commander of your army, it's better if you're able to pay attention to the battlefield at all times. Hammer Bolts is a fantastic offensive choice, allowing you to dismount the enemy cavalry, and giving a considerable damage increase to your troops.

1 ꦆ Picked Shots ✤

Upkeep of tier 4+ ranged troops are reduced by 50%. Your ranged troops have +5 hit points.

The final ❀choice in the crossbow skill tree is between Picked Shots and Terror. Terror increases the casualties you cause during siege battle bombardments, and also increases the morale loss your crossbowmen inflict on the enemy troops.

While Terror can be a useful perk in certain situations, Picked Shots is the superior choice. The upkeep cost of high-꧑tier troops can get very high, and a 50 percent reduction in cost can add up over you🀅r campaign. In addition, the extra hit points to all your ranged troops is a fantastic benefit that helps you keep your archers and crossbow troops safe.

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