There are many non-combat skills in 168澳洲幸运5开奖网:Mount & Blade 2: Bannerlord that helps your character in various aspect of the game. Diplomacy, managing your army and settlements, and traversing the world as efficiently as possible a🧔re done through these skills.

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Scouting is a valuable skill to train for your character, and even better to relegate to a companion as you can appoint them as the scout of your💃 party. With a high level in this skill and the best perks in t🌳he skill tree, you can run from 🍎unfavorable encounters and choose your battles when and where they best suit you.

10 Day⛄ Traveler

Mount & Blade 2: Bannerlord Day Traveler Perk: +2% travel speed during daytime. +10% sight range during daytime in campaign map.

The first perk choices in the scouting tree both offer a valuable movem𓄧ent speed to your party. While Night Runner offers more speed and sight range during the nighttime, days are much longer in the game's world.

Day Traveler offers slightly less speed and sight range bonus, but the longer duration of daytime, and the ease of combat in daylight boꦐth make this perk the better choice in most situations. Nigh Runner will help you catch up to fleeing armies faster during the night, but fighting in the dark might not be the ideal situation.

9 Pathfinder ✅ 🌠

Mount & Blade 2: Bannerlord Pathfinder Perk: +2% travel speed on steppes and plains. +50% daily chance to increase relation with a notable by 1 when you enter a town.

The choice between Pathfinder and Wate✅r Diviner is a hard one. The secondary benefit of Water Diviner is extremely valuable as it unlocks more recruitment slots from villages over time as you increas✤e your relationship with them.

But Pathfinder is the better option for a companion appointed as your scout, or even if you pre🃏fer the speed bonus as these small bonuses can add up over time to give you a considerable advantage in the late ♒game.

8 Fo🐈rest Kin 𒅌

Mount & Blade 2: Bannerlord Forest Kin Perk: -50% travel speed penalty from forests if your party is composed of 75% or more infantry units. +10% tax income from villages bound to the governed settlement.

The choice between the third perks of the scouting tree relies on your culture and where you spend most of your playthrough. Desert Born is the 168澳💫洲幸运5开奖网:better option if you are Aserai of Khuzaitജ, or your kingdom is mostly at war with them as the perk increases your movement speed in deserts and dunes.

But otherwise, Forest Kin is the better option as it halves the speed penalty of moving through forests. It's a great perk that even stacks with the Battanian culture bonus, and except for the southe🦋rn and eastern parts of the map, you will come upon many forests in your travels.

7 ﷺ Forced March 𒊎

Mount & Blade 2: Bannerlord Forced March Perk: +2.5% travel speed when the party morale is higher than 75. +2 experience per day to all troops while traveling with party morale higher than 75.

In the early stages of the game where your party is small, Unburdened can be a great perk to help you when you're car🧜rying lots of goods as it increases your speed and gives passive experience to your troops.

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But🤡 once you reach the later stages of the game and can keep the morale of your party above 75 more consistently, Forced March becomes the superior option. You don't want to have the overburdened penalty unless you don't have any other options, so Unburdened loses its value over time.

6 Tracker

Mount & Blade 2: Bannerlord Tracker Perk: +20% track visibility duration. +2% travel speed while following a hostile party.

Once you reach a high enough level in scouting, you will start to see tracks of other armies while traveling through the world map. Detecting and followin♎g these tracks gives your party's scout experience over time, and can occasionally lead you to enemy armies before they reach their destination.

Ranger and Tracker are the only perks that🏅 affect these tracks. Ranger is a great option for discovering more tracks and leveling up the skill faster, but Tracker's secondary ability is a crucial benefit for closing the distance between your party and fleeing enemies.

5 💃 Mounted Scouts ไ

Mount & Blade 2: Bannerlord Mounted Scouts Perk: +10% sight range when your party is composed of more than 50% cavalry troops. +5 party size limit.

Patrols is a decent perk in the early game as it gives you advantages against bandit parties. It helps youꦬ send out your troops to auto-resolve fights with bandit parties with fewer casualties, but as you approach the late game you are less like📖ly to bother fighting with bandits.

Mounted Scouts is a great perk even if you get it early in the game, solely because of its secondary effect as it in🀅creases your party size limit. If you are playing a cavalry-heavy style then the primary benefit of the perk will als🔯o become a great addition, but It's s𓂃till worth it if you don't get the sight range bonus.

4 Beast Whisperer ꧙ 𒁃

Mount & Blade 2: Bannerlord Beast Whisperer Perk: +5% chance to find a mount when traveling through steppes and plains. +10% carry capacity from pack animals.

Beast Whisperer and Foragers each offer important benefits. Beast Whisperer gives you a small chance of finding mounts while traveling through steppes and plains, ✱and Foragers reduces the disorganized state after the battle and let you get back to normal speed sooner.

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The ideal scenario is to train a companion as a scout, so they can choose the Beast Whisperer perk, and you as the party leader train the skill and choose the Foragers perk to gain both benefits. But if you can't spare the companion or the time to train the skil🌳𝓀l on two characters, extra mounts from the Beast Whisperer is the more valuable option.

3 Rumour Network 𒀰 ꦗ

Mount & Blade 2: Bannerlord Rumour Network Perk: -5% trade penalty within cities of your own kingdom. +30% hideout detection range.

Rumour Network and Village Network are both perks that affect your trade profits and don't offer mඣuch else if you are not focusing on trading for your income. Rumour Network reduces trade penalties within cities of your kingdom, and♎ Village Network does the same for villages.

The secondary benefit of Rumour Network is more useful as it helps you find bandit hideouts from further away, and if you do want to partake in tradin🥀g, cities offer more goods and profits, making the perk better than it🐼s cou🐼nterpart in every aspect.

2 🥂 Vantage Point ꧙

Mount & Blade 2: Bannerlord Vantage Point Perk: +25 sight range when stationary for at least an hour. +10 prisoner limit.

Keen sight is a great perk for keeping lords as prisoners for longer periods of time, and it also helps y൲our party's sight range while traveling in forests. But the Vantage Point perk offers great benefits, especially for the late game.

In addition to increasing your prisoner limit by 10, the perk increases your sight range by 50 percent if you are stationary f♏or more than an hour. This is particularly useful while you are sieging an enemy settlement, and you can see defꦆending armies approaching from much further away, and you can act before it's too late.

1 Vanguard

Mount & Blade 2: Bannerlord Vanguard Perk: +5% damage by your troops when they are sent as attackers. +10% damage by your troops when they are sent to sally out.

The final perks of the scouting tre⛎e offer benefits for auto-resolving battles. Reargu🌼ard increases your troops' damage when they are sent to defend your siege camps, as well as increasing the recovery rate of your wounded troops.

Vanguard increases your troops' damage when they are sent to attack or sally out, making it a better option in most situations as when you are attacking you usually have the numbers on your side and can m💙🌊ore safely auto-resolve your battles.

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