White cards in 168澳洲幸运5开奖网:Magic: the Gathering’s Commander format do a lot of work making sure that you’re safe and secure before taking over the game. Your white ca⛦rds can do this through multiple waves of mass removal, tons of stax-like prison e🎃ffects, and destroying every single one of your opponent’s artifacts and enchantments.
These instant speed spells are the perfect thing to disrupt your opponents and keep yourself well-protecte𒆙d behind your cards. Not every deck is going to be able to utilize all these cards, but it’s a great place to start if you’re looking to flesh out your deck with some awesome cards to disrupt yoᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚur opponent’s plans.
10 Generous G꧙ift
Giving your opponent an entire 3/3 elepha𒅌nt is a generous gift indeed! A princely present! An elephantine endowment! Of course, you also get to destroy any permanent you want in return. With Generous Gift, you can blow up anything from an annoying land to an enemy’s oppressive enchantment. While it is only one permanent, a well-timed Generous Gift can be just the thing to keep you alive.
9 ꧋ Flawless Maneuver 💞
Free spel🅺ls are almost always too good to be true but surprising your opponent with a free Flawless Maneuver is pure gold. Flawless Maneuver grants all creatures you control indestructible until end of turn, and you ♌can cast it for free if you control your commander. You can use Flawless Maneuver offensively, to swing in against overwhelming odds and keep your army alive. Flawless Maneuver is great defensively too, protecting your creatures from even your own board wipes or other damage.
8 🔜 Unbreakable Formation
Unbreakable Formation provides you with a🎃 way to protect all your creature🦄s, while also potentially giving you an uninterrupted attack. For just three mana, Unbreakable Formation gives all your creatures indestructible until end of turn.
While there is nඣo free option like with Flawless Maneuver, if you cast Unbreakable Formation during your main phase, you get the added bonus of pumping your team and giving them vigilance.
7 𒀰 Return To Dust
Permanently 168澳洲幸运5开奖网:removing an artifact or enchantment at instant speed can seriously disrupt your opponent’s game plan. If you slow down a little and cast Return to Dust during one of your main phases, you can pick up to two target artifacts or enchantments. There are eno𓆏ugh powerful artifacts and enchantments in Commander th꧒at can absolutely ruin your game that Return to Dust is almost an auto-include in your deck.
6 Oblation
Sometimes the best way to remove something is by putting it back into your opponent’s deck. While exile effects are almost always better, there is a certain joy you get when you watch your opponent lose an important card to the randomness of their deck. Sure they get to draw two car🍒ds but it’s often a fair trade. In a pinch, Oblation can help you protect a card you don’𝄹t want to lose to some effect or help you draw two cards if you’re running low.
5 Enlightened Tutoꦏr 💜
A one-mana tutor for any enchantment or artifact in your deck is fantastic. Even though it doesn’t directly enter your hand, being able to cast it at the end of an opponent’s turn means you can draw it at the start of your next turn. With powerful 168澳洲幸运5开奖网:white enchantments like Smothe🗹ring T🧸ithe or artifacts like Sword of Feast and Fami💫ne, being able to find one at instant sᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚpeed is crucial.
4 Akroma's Will
Akroma's Will is a modular spell that allows you to pick both effects if you control your commander. The first mode turns your creatures into the ultimate attacking force, giving them flying, vigilance, and double strike. The second mode makes them indestructible and gives them lifelink and protection from everything.
You need to be careful with Akroma's Will, however, as the second mode grants your creatures protection from all colors, except this will remove any auras or colored equipment that may be attached to them
3 Swo🌼rds To Plowshares 𝐆
Swords to Plowshares is the premier 168澳洲幸运5开奖网:single target removal spell in Commander. For just one white mana, you get to permanently remove a creature fꦅrom the game. The downside to Swords to Plowshares is that your opponent gains life equal to the creature’s power, but a few points of life is nothing compared to removing a threat from the board. Even if it’s just used to remove an enemy Commander, setting your opponent back a few turns can be crucial🌠.
2 Se🅷ttle The Wreckage
One of the best spells to bait your opponent into attacking, Settle the Wreckage can flip your opponent's attack, exchanging their creatures for basic lands if they have any in their deck. While ramping your opponents up in lands isn’t always great, if they’re attacking with enough creatures to warrant a board wipe they’re likely already ahead in one way or another.
There’s a little bit of politicking available with Settle the Wreckage too. Since Settle the Wreckage only cares that creatures are attacking, not who they’re attacking, you can save another opponent fr𝄹om getting ꦓkicked out of the game in exchange for a favor later on.
1 ဣ Teferi’s Protection
The ultimate protection spell, Teferi’s Protection phases out everything you control and grants you protection from everything until your next turn. You are untouchable for at least a turn, likely for a few while your opponents figure out what to do next. Teferi’s Protection is a one-time use spell, it exiles itself on resolution, there is almost nothing your opponents can do to stop you once it ♑resolves.