If you like destroying your enemy creatures, creating an army of wicked-looking creatures, and doing whatever is necessary to win a game, black is the color for you. Demons, Zombies, Vampires, and Horrors beyond comprehension await black plays in 168澳洲幸运5开奖网:Magic the Gathering. It's the color that has the best creature-killing cards and is very even in terms of its offensive and defensive capabilities.
Budget commanders are the ones you can grab for around six dollars or less. There will always be the expensive staple commanders for each color, but if you're not looking to spend a heap of money (which we all know is very easy to do in the commander format), here are some budget options to consider for mono-black.
Updated May 3, 2023, by Ryan Hay: Building a Commander deck on a budget doesn't have to be a pain, especially as Magic keeps designing unique and fun legendary creatures to lead your decks. Two powerful creatures join this list, the sacrifice-heavy Tergrid, God of Fright, and the legacy of the Phyrexians, K'rrik, Son Of Yawgmoth. Each of these commanders brings something new to mono-black decks, focusing on specific strategies to craft a unique deck. New cards are printed all year long, but these commanders will stand the test of time, as their abilities will only get stronger as more cards are printed to support them.
12 🔴 Endrek Sahr, Mas𓄧ter Breeder
Endrek Sahr, Master Breeder is the perfect commander if you're looking to build a deck around the tried and true black mechanic of sacrificing your creatures for greater power. Whenever you cast a creature spell, you put X black Thrull creatures onto the battlefield, where X is the converted mana cost of that creature. The downside to this card is that if you control seven or more Thrulls, you have to sacrifice Endrek.
To make sure this doesn't happen, you can include cards like Smothering Abomination and Ayara, First of Locthwain, which allows you to draw a card whenever you sacrifice a creature. Keep casting creatures to make Thrulls, then sacrifice them for beneficial effects.
11 ✱ Whisper, Blood Liturgist 🍸
Whisper, Blood Liturgist is another viable commander if you wa✃nt to go the sacrifice route. As opposed to Endrek Sahr, who creates creatures to sacrifice, Whisper helps you get creatures from your graveyard back onto the battlefield by sacrificing creatures you control. By tapping Whisper and sacrificing two creatures, you can return a target creature card from your graveyard to the battlefield.
This ability works well with so many things that black does. It can get powerful creature cards you discard onto the battlefield for no mana or can allow you to trigger powerful enter the battlefield effects like Ravenous Chupacabra's multiple times a game.
10 𒈔 Kagemaro🦂, First To Suffer
Kagemaro, First to Suffer has next to no decks built around it, but that's what budget deck building is all about; finding underused commander cards and making them work. Kagemaro is possibly one of the few black commanders that don't rely on a lot of creatures to make it work. Instead, it's all about getting lots of cards into your hand.
Kagemaro's power and toughness are equal to the number of cards in your hand, and if you pay one black mana and sacrifice it, all creatures get -X/-X until the end of the turn, where X is how many cards are in your hand. It's a powerful, recurring board wipe. Since you're sacrificing it, you can easily get Kagemaro back onto the battlefield from the graveyard because that's what black does best.
9 Shirei, Shizo's Caretaker
Shirei, Shizo's Caretaker won't blow opponents away with huge creatures, but it will overwhelm them with an army of small one-power creatures. Whenever a creature with one power of less is put into your graveyard, you can return it to the battlefield at the end of the next step as long as you control Shirei.
There are so many one-power creatures in black that have enter the battlefield abilities. Cards like Bone Shredder, which lets you destroy a non-artifact, non-black creature when it enters the battlefield. You can also incl꧃ude cards like Blood Artist and Zulaport Cutthroat that deal damage to your opponent whenever your creatures die, which will be happening a lot with this deck.
8 Geth, Lord Of The Vault 🃏
Nothing can annoy an opponent more than turning their cards against them. Geth, Lord of the Vault does just that. For one black and X mana, you can put a target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield tapped and under your control. Then that player puts the top X cards of their library into their graveyard.
Depending on what deck your opponents are running, this card can be a massive success or a total flop. But that's the fun part about Geth; every game is different, and you get to use a bunch of players' favorite creatures against them.
7 King Ma🌜car, The Gold-Cursed
King Macar is surprisingly underpriced for what he can do. First, he acts as a consistent form of removal by being able to exile a target creature whenever he becomes untapp𝐆ed. If you do exile a creature, you put a Gold artifact token onto the battlefield that, when sacrificed, allows you to add any one color of mana to your mana pool.
There are some other creature cards with the Inspired ability, which triggers when they are untapped, that you can use. But King Macar can also work well as a Voltron commander, especially since you'll want him to be powerful enough to attack, so he can be untapped.
6 🎐 Lim-Dul The Necromancer ๊
Lim Dul the Necromancer's abilities just scream mono-black. The one downside to using him as a commander is his high mana cost of seven. But if you can figure out ways to get some extra mana through cards like Dark Ritual or Culling the Weak, Lim Dul can get onto the battlefield early and be used to his full potential.
Whenever a creature an opponent controls is put into the graveyard from play, you can spend two mana. If you do, you return that creature to play under your control, and it becomes a Zombie. With all the creature removal cards in black, you'll be sure to turn your opponent's cards against them. As a secondary ability, Lim Dul can also regenerate Zombies, letting you keep all those creatures you're stealing.
5 𝓡 Bontu The Glorified
Bontu the Glorified is another sacrifice-based commander. It's a God card, so it has indestructible, which is a great start for a commander and only costs three mana to cast. By sacrificing a creature and paying two mana, you get to scry one, each opponent loses one life, and you gain one life.
This ability will slowly drive your opponents crazy as you chip away at their life total. There are creatures you'll want to sacrifice, like Death Cultist, that will deal extra damage when it dies. You'll want to include some recurring creatures like Reassembling Skeleton, or life drainers like Blood Artist to keep the pressure on your opponents.
4 K'rrik, Son Of Yawgmoth
A ridiculously powerful commander, K'rrik, Son Of Yawgmoth converts all your spells' black mana costs into phyrexian mana. With K'rrik, your life becomes a huge resource since you can now spend it like mana, so managing your life total is an important part of your game. K'rrik helps a little since he has lifeline and gets +1/+1 counters every time you cast a black spell.
Since you can spend your life as if it were mana, you can jam all sorts of huge and powerful black spells in your deck and reliably cast them several turns earlier than your opp😼onent﷽s would normally expect them. The Commander all-star Vilis, Broker of Blood can come down as early as turn five now, while the Necron powerhouse Shard of the Nightbringer can gain you more life than you lost casting it.
3 💦 Tergrid, God Of F𓆏right
Combining the two main black strategies of sacrifice and discard effects into one legendary creature gets you Tergrid, God of Fright, and its back side, Tergrid's Lantern. Tergrid's creature side rewards you for forcing your opponents to sacrifice permanents by stealing them and putting them into play under your control. This effect triggers on any permanent an opponent controls, so if they were to sacrifice a fetch land or an artifact that has some effect, you still gain those cards.
The flip side of Tergrid, her Lantern, is a legendary artifact that can whittle away your opponent's life or permanents just by tapping it. You can untap it by paying four mana to repeat this effect, and given the number of ways black commander decks can generate tons of mana, you can cause some serious damage.