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It’s the absolute final day of 168澳洲幸运5开奖网:Magic The Gathering's Streets of New Capenna’s preview season, and we’re looking at the final three 168澳洲幸运5开奖网:Commander decks to be revealed: Obscura Operations, Cabaretti Cacophony, and Riveteers Rampage. In all three decks are are some incredibly spicy cards, includiꩲng a voting-matters Sphinx commander, some new wh൲ite creature reanimation with a twist, and a spell that goads certain creatures for the rest of the game. Here is every new card revealed on day two of the Commander 2022 preview season.
Obscura Operation
The Obscura are the spies and sleu𝔍ths of New Capenna. Sneaky and sly, they’re a cabal of psychics and mages who use their abilities to predict the perfect crimes and blackmail their enemies for actions they haven’t even committed yet.
The Obscura Operations deck is headed up by its face commander 168澳洲幸运5开奖网:Kamiz, Obscura Oculus. Playing a lot with the Obscura’s 168澳洲幸运5开奖网:connive mechanic, she ♉love🔯s to make other creatures attack while she sits out of action safe and sound. The deck follows a similar theme, with lots of ways to connive and slip through combat unharmed.
Aven Extortionist
Three🍎 generic, two white Creature – Bird Soldier:
Flying. Whenever Aerial Extortionist enters the battlefield or deals൲ combat damage to a player, exile up to one target nonland permanent. For as lo♔ng as that card remains exiled, its owner may cast it.
Whenಌever an💮other player casts a spell from anywhere other than their hand, draw a card.
What’s this? White card draw not limited to once per turn? At the very least you’ll be drawing off opponents playing their commanders, but this also works for mechanics like flashback and foretell 🍃to make it even better. This is the exact sort of thin♚g white should have more of.
Jailbreak
One generic, one white Sorcery:
Return target permanent card in an opponent’s graveyard to the battlefield under their control. When that pe༺rmanent enters the battlefield, return up to one target permanent card with equal or lesser mana value from your gr𝐆aveyard to the battlefield.
White is getting a lot of “you and another player both do something together” effects, such as last year’s Secret Rendezvous. Now we’ve got a creature reanimation version, and, while it’s meant to be a political piece to get another player on-side, the✤ big question is “how quickly is someone going to use this to force a Phage the Untouchable onto the battlefield and take an opponent out”.
Smuggler’s Share
Two generic, one white Enchantment:
At the beginnin🔯g of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
This isn’t quite as interesting as Aven Extortionist, but with certain decks it could potentially give you up to 12 cards each turn. In most cases, though, you may only be getting one or two off it, and maybe a ꦛtreasure token or two as well.
Skyway Robber
Three generi🦩c, one blue Crea🍌ture – Bird Rogue:
Escape🍎: three generic, one blue, exile five other cards from your graveyard.
Skyway Robber escapes with “Whenever Skyway Robber deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exi🐷led with Skyway Robber without paying its mana cost.”
168澳洲幸运5开奖网:Escape is back from Ther✱os: Beyond Death, and Skyway Robber uses it in an interesting new way. The cards you exile𝄹 to play it out of your graveyard then serve as its stash for its combat damage ability – trigger it five times before it dies, and you’ve got those spells back in your graveyard ready to escape again.
Cephalid Facetaker
T💧wo generic, one blue Creature –𝓡 Cephalid Rogue:
Cephalid Facetaker can’t be blocked.
At the beginning of comba🍸t on your turn, you may have Cephalid Facetaker become ✨a copy of another target creature until end of turn, except it's a 1/1 and has “This creature can’t be blocked.”
The Obscura Operation deck has a few combat damage trigger﷽s, making Cephalid Facet๊aker a powerful tool. It can pick up everything from infect to boast and is unblockable to boot. There could be some frightful ways to use this.
Change of Plans
X generic, one generic, one blue Instant:
Each of X target creatures you c𒐪ontrol conni📖ve. You may have any number of them phase out.
An expensive spell to protect from a 168澳洲幸运5开奖网:board wipe, but i♉f you need to draw a lot of cards quickly this is a great choice. This is going to be particularly good with Hinata from Kamigawa: Neon Dynasty, who effectively negates the X-cost and lets you do it to all your creature❀s for just two mana.
In Too Deep
Two blue Enchantment – Aura:
Split-second.
Enchant creature, Planeswalker, or Clue.
Enchanted permanent is a colorless Clue artifact with “{2}, Sacrifice this artifact: Draw a𒐪 card” and loses all other abilitie🍷s.
If you wondered “why would anyone enchant a clue with this”, the a♏nswer is ‘you wouldn’t’. In Too Deep can enc🍬hant Clues to ensure it doesn’t fall off its original target as soon as it’s turned into a Clue. It having split-second (nothing else can be put on the stack while it’s resolving) can make this a surprisingly good way of dealing with scary combo pieces as they’re popping off as well.
Mask of the Schemer
Two generic, one blue Artifact – Equipment:
Whenever equipped creature deals combat🅺 damage to a player, it connives X, where X is the amount of damage it dealt to that player.
Mask of the Schemer can make your attacker bigger and gi🍌ve you plenty of card draw. Even if put onto a 1/1 creature t𓃲his can snowball into something fierce in just a few turns.
Misfortune Teller
Three gen♔eric, one blac𝄹k Creature – Human Warlock:
Deathtouch.
Whenever Misfortune Teller enters the battlefi♏eld or deals combat damage to a player, exile target card from a graveyard. If it was a creature card,♐ create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.
Though Misfortune Teller does depend on the cards in your opponents’ graveyards, there is a wide range of choice for what she does, and none of them are particularly better ꦕthan the others. It&rsq🐲uo;s also a competent piece of graveyard hate and works well alongside mill to ensure you’ve always got the pick of what you need.
Lethal Scheme
Two generic, two black Instant:
Cꦡonvoke. Destroy target creature o🃏r Planeswalker. Each creature that convoked Lethal Scheme connives.
Unfortunately, you can’t convoke more creatures than the generic mana cost, which means you’ll be limited to conniving with only two creatures. Regardless, two black man and a few tapped creatures to destroy something, d𓃲raw a card, fill your graveyard, and put +1/+1 counters on two creatures is fantastic.
Writ of Return
Three generic, two black Sorcery:
Retur🔯n target creature card from your graveyard to the battlefield tapped. Cipher.
Cipher allows you to ‘encode’ the spell onto a creature you control, and then cast a copy of it whenever it deals combat damage. Putting this on som🅺ething unblockable like Cephalid Facetaker could make this a powerful creature recursion♊ tool you can use each turn.
Currency Converter
One generic Artifact:
Whenever you discard a card, you may exile that card🍬 from your graveyard.
Pay two generic, tap Currency Converter:ꦅ Draw a card, then discard a card.
Tap Currency Converter: Put a card exiled with Currency Converter into your graveyard. If it’s a land card, create a Treasure token. If it’s a nonland card, create a 2/2 black Rogue 𓂃creaꦉture token.
Currency Converter has a similar effect to Misfortune Teller, except it uses your own cards to fuel the token production. It’s also a lot easier to produce creature tokens, as it just has to be a nonland card instead of specificallꦚy a creature. Exiling a lot with its activated ability and conniving could keep you printing out tokဣens for a long time, but you do run the risk of permanently losing access to everything if Currency Converter gets removed from the battlefield.
Oskar, Rubbish Reclaimer
Three generic, one blue, ๊one black Legendary Creature – Human Wiz🐻ard:
This spell costs one generic🐬 less to cast for each different mana value among cards in your graveyard.
Whenever you discard a nonland card you may cast it from your𒁏 graveyard.
A simple, yet powerful card that plays heavily into New Capenna’s blue/black archetype of m𒆙ana values in graveyards. Oskar doesn’t have a discard outlet of his own, and so you’ll need a bit more setup to make him good, but there are a lot of graveyard decks out there that could benefit from this.
Life Insurance
Three generic, one white, one black Enchantment:
Extort.
Whenever a nontoken creature dies, you lose 1 life and cr🅘eate a Treasure token.
There have been a few risky cards in New Capenna, but Life Insurance seems almost guaranteed to go wrong and knock you out of the game. Just one board wipe, or any 168澳洲幸运5开奖网:Aristocrats player, would be enough to put you at a serious disadvantage. The Extort helps to ℱmitigate it somewhat, and it’ll pull you ahead of the game in small bursts, but you may want to hold on to a few instant-speed removal spells to get rid of it when it starts going haywire.
Tivit, Seller of Secrets
Three generic, one white, one blue, one black Legendary Creature – Sphi🌺nx Rogue:
Flying, Ward: three generic.
Council’s Dilemma: Whenever Tivit entersꦫ the battlefield or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time.
The alternative commander for this deck is Tivit, Seller of Secrets. We’ve never had a ‘voting matters’ Commander before, and building a deck around him focused on making your opponents vote as much as possible could be a lot of fun. On 🌺the other hand, he’s a bit limited i🎐n the Obscura Operation deck as there aren’t many other voting-centric cards that synergise with him.
Obscura Confluence
One generic, one white, one blue, one blaওck Instant𒉰:
Choose three. You may choose the sam🥀e mode more than once.
• Until end of turn, target creature loses all abilit﷽ies and has base power and tough🃏ness 1/1.
• Target creature connives.
• Target player returns a creature card from their graveyard to their handღ.
Individually, these effects don’t seem all that good. But picking three of them, or the same one multiple times, does make this work well. Shutting down three creatures is enough to derail a cౠombo, pulling stuff out of graveyard is always great, and conniving three times could help 🦋you find the answers you need. This is one of the more flexible and good all-round Confluence cards given to the five New Capenna families.
Cabaretti Cacophony
Lead by the demon cat Jetmir, the Cabaretti host the biggest parties in New Capenna. Food, drink, and the magical drug Halo flow freely at their events, and they’ve earned the adoration of many of the plane’s citizens. The catch, of cou♉rse, is that the parties are a great way for Jetmir to bend the ear of the city’s most powerful celebrities and politicians. With a horde of revelers on their side, nobody leaves a Cabaretti party before Jetmir wants you to.
We met the Cabaretti Cacophony face commander, 168澳洲幸运5开奖网:Kitt Kanto, Mayhem Diva, on day one of the previews, and her ability to 168澳洲幸运5开奖网:goad creatures was an interesting look at goad’s future as a “Commander Evergreen” keyword. We’ve also seen the secondary commander for the deck, the Parleying 168澳洲幸运5开奖网:Phabine, Boss’s Confidant. The rest of the deck uses the 💟Cabaretti’s alliance mechanic and aim🐟s to trigger lots of enter-the-battlefield effects under a sea of creature tokens.
Master of Ceremonies
Three generic, one white Creature – Rhino Druid꧃:
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a🥀 Treas🐎ure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
Forcing your opponents to decide which advantage they give you is an interesting design. Do they giv🎀e you treasure to help you ramp ahead, or make a creature that could set off all your alliance triggers? There isn’t any ‘safe’ answer with this.
Boss’s Chauffeur
Four gener🐎ic, one white Creatওure – Elf Citizen:
Boss’s Chauffeur enters the battlefield with a number of +1/+1 counters on it equal to one plus the number ꦍof other creatures you control.
🌼Alliance: Whenever another creature enters the battlefield under your control, put a +1♔/+1 counter on Boss’s Chauffeur.
When Boss’s Chauffeur dies, create 🦩a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
Boss’s Chauffeur is good because it can work at any point in the game.💮 You can play it earlier on and have it grow over time, or throw it out in the later stages and have it enter as a massive creature. Players will also be wary of killing it, as they could then have an even bigger problem of a wall of 2/2 C☂itizens to contend with.
Grand Crescendo
X generic, two white Instant:
Create X 1/1 green and white Citizen 🐎creature tokens. Creatures you control gain indestructible until end of turn.
A helpful mana sink that could be used to make a board-overwhelming amount💙 of creature tokens that’s backed up by keeping them indestructible until the end of the turn is very nice. You could just pay zero on the X cost and protect the creatures you already have for two mana as well.
Life Of The Party
Three generic,💧 one red Creature – Elemental:
First strike, trample, haste. Whenever Life of the Party attacks,๊ it ge💦ts +X/+0 until end of turn, where X is the number of creatures you control.
When Life of the Party enters the battlefield, if it’s not a token, each opponent creates a token that’s a copy of it. The tokens are goade൲d for the rest of the game.
This is the first card to ever permanently goad a creature. It isn’t amazing, though, as nothing is stopp✤ing your opponents from just blocking with the token and killing it before they’re forced to attack with it.
Rose Room Treasurer
Three generic, one red C♑reature – Ogre Warrior:
Alliance: Whenever another𝓀 creature enters the battlefield under your control, create a Treasure token if this is the first or second time this abilit🎐y has resolved this turn. Otherwise, you may pay X generic mana. When you do, Rose Room Treasurer deals X damage to any target.
Alliance is shaping up to be a solid, po๊werful mechanic. Rose Room Treasurer can give you two Treasure tokens each turn, before turning into a mana sink for potentially catastrophic damage to any target you choose.
Seize The Spotlight
Two generic, one red Sorcery:
Each opponent choses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of tꩵurn. For each player chose fortune, you draw a card and create a Treasure token.
It’s weird that the vote-matters Commander is in the Obscura Operation deck, when Cabaretti Cacophony has more voting cards in colours that aren’t compatible with Tivit. Regardless, this card points a gun at the𝓰 whole table and tells them to either give you a creature or a card and a Treasure token. It’s a big effect, and there’s no ‘wrong’ way for a table to vote that lessens its impact for you.
Indulge//Excess
Indulge – two generic, one red Sorcery:
Whenever a creature you control attacks, this turn, create a 1/1 green and white Ci🔜tizen creature token that’s tapped and attacking.
Excess – one generic, one red Sorcery:
Aft🍒ermath. Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.
Nobody was expecting split cards to make a comeback, and yet here we are with only the second one ever printed since their first debut in the Amonkhet block. The idea is that you cast the normal, vertical card (Indulge) from your hand, and then cast the other half (Excess) from your graveyard with the aftermath mechanic. Neither effects are overly spicy – make a few creatures, then make at most three treasure tokens, but it’s nice to see this kind of card f♎rame make a comeback.
As a fun aside, every split card in this style can be read with &ldquꦦo;to” between both spells’ names: Leave to Chance, Spring to Mind, Road to Ruin, Cut to Ribbons, Struggle to Survive, and, now, Indulge to Exces♌s all follow the naming pattern.
Crash the Party
Five generic, one green Instant:
Create a tap𝔍ped 4🅰/4 green Rhino Warrior creature token for each tapped creature you control.
The Cabaretti deck has plenty of ways to tap your creatures without going to combat, so Crash the Party could be a big hit for it. A few tapped 1/1 citizens for a stampede of 4/4 Rhi♋nos are well worth it.
Vivien’s Stampede
Four generic, two green Sorcery:
Each creature you control gai꧂ns vigilance, trample, and melee until end of turn. At the beginning of the next main phase this turn, draw a card😼 for each player who was dealt combat damage this turn.
This doesn’t quite hit the top-tier of 168澳洲幸运5开奖网:game-finishing green spells. The boost they get from melee is minimal, and you’re only🍌 drawing three cards at most. Being able to swing out and keep everything untapped thanks to the added vigilance is nice, but this isn’t the next Craterhoof Behemoth or Finale of Devastation.
Killer Service
Two generic, one green Enchantment:
When Killer 🦩Service enters the battlefield, create a number of Food tokens equal to the number of opponents you have.
At the beginning of y♌our end step, you may pay two generic and sacrifice a token. If you do, create a 4/♚4 green Rhino Warrior creature token.
Food was conspicuously absent from Streets of New Capenna, which is surprising considering all those glamorous parties that need catering. We finally have some here with Killer Service, and it can be used to help make yet more 4/4 Rhinos. Notably, you can sacrifi🀅ce any token, which speeds up that citizen-to-rhino warrior pipeline set up 💦by cards like Crash the Party in a big way.
Scepter of Celebration
Two generic, one🐈 green Artifact – Equipment:
Equipped creature gets +2/+0 and has trample.
Whe🐻neveไr equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens.
Equip: three generic.
This is one hell of an equipment. Put it on a big creature like Boss’s Chauffeur and you’ll be making an 🎉obscene number of tokens. It works even better in multiplayer formats like Commander, as you could deal lethal damage to one player and make enough tokens to take out the other two on the next turn. This could be absolute gas in a Cabaretti deck full of alliance triggers.
False Floor
Four generic Artifact:
False Floor enters the battlefield tapped.
Creatures enter the battlefield tapped.
Pay two generic, tap False Floor, and exile False Floor: Exile al⛄l untapped creatures. Exile only as a sorcery.
Forcing all creatures to enter the battlefield tapped is something we’ve seen in cards like Bli𝓰nd Obedience before but putting i✅t on a colourless artifact will make it playable in virtually every deck. At the very least, Archelos, Lagoon Mystic has a fun new toy to play with.
Bess, Soul Nourisher
One generic, one green, one white Legendary Creature &nd♛ash; Human Citizen:
Whenever one or♉ more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher.
Whenever Bess attacks, each other creature yꦺou control withღ power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
Citize💖ns have been a big part of the Cabaretti strategy, but Bess is one of the best uses for them we’ve seen so far. Because Citizens are almost always 1/1 creatures, you’ll be making Bess bigger and bigger whenever you make them. Then, when she attacks, your amassed horde of citizens (and any other miscellaneous 1/1s you’ve collected) will suddenly get very big for a potential win condition.
Prosperous Partnership
One generic, one red, one white Enchantment:
When Prosperous 🐓Partn꧂ership enters the battlefield, create two 1/1 green and white Citizen creature tokens.
☂Tap three unta♓pped creatures you control: Create a Treasure token.
With how many disposable citizens you ma♕ke in this deck, tapping a few to make a Treasure token feels like a good way to use them. This isn’t the biggest Treasure maker in New Capenna, but it does the job.
Cabaretti Confluence
Three💜 generic, one red, one green, one white Sorcery:
Choosꦦe three. You ma🎀y choose the same mode more than once.
•💖 Create a token that’s a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.
• Exile target artifact or enchantment.
• Creatures target player controls gets +1/+1 and gain first strik🅰e ꦚuntil end of turn.
It’s so funny that the last mode of this can target another player’s creatures, not just your own, considering the amount of goad Kitt Kanto can do. If you want an opponent to do the dirty work for you, why not give them +3/+3 and first strike until the end of the turn? This is also a great answer to 168澳洲幸运5开奖网:pillowfort decks, as with just one spell you could be knocking out a Ghostly Prison, Norn’s Annex, and Propaganda all atℱ once.
Riveteers Rampage
The final deck of Commander 2022 is based on the construction workers of New Capenna, the Riveteers. This blue/red/green family may have built the city, but they’re just as happy to tear a building down if it causes a bit of chaos. Its face Commander is 168澳洲幸运5开奖网:Henzie “Toolbox” Torre, who builds on the Riveteers’ blitz mechanic by making blitz cheaper the more you play your commander a🥃nd giving it to every mana value four or greater creature you cast.
To fit with the blitz theme, the Riveteers Rampage deck takes a “live fast, die young” approach, full of expensive creatures to blitz out, and enough attack and death triggers to make them sacrifice themselves at the end of thꦆe turn worthwhile.
Bellowing Mauler
Four generic, one black Creature 🧸– Oജgre Warrior:
At th🐼e beginni♕ng of your end step, each player loses 4 life unless they sacrifice a nontoken creature.
At f꧃irst glance, this doesn’t seem very worthwhile. Four life isn’t a big ask in Commander, and you also must sacrifice something. However, its mana value is high enough to blitz it out with Henzie, and you can sacrifice Bellowing Mauler to its own trigger before it would die to blitz anyway.
Wave of Rats
Three generic, one black Creature – Rat:
Trample.
Wh❀en Wave ౠof Rats dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner’s control.
Blitz: four generic, one black.
Rats decks are salivating at Wave of Rats, which can circumvent the blitz sacrifice if it managed to get a hit thr🤪ough in the turn it was out. Interestingly, Henzie reduces the blitz cost of Wave of Rats by one generic mana.
Protection Racket
Two generic, one black Enchantment:
At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal toℱ that card’s mana value. If they do, exile that card. Otherwise, put it into your hand.
Paying life just isn’t a big deal in Commander, and players will happily drop 12 life to get rid of a Blightsteel Colossus. It doesn’t even protect your lands, meaning opponents can exile them for free as they have no mana value. Protection Racke🐟t is a false promise that lures you with card advantage but puts your best cards at risk.
Mezzio Mugger
Four generic, one red💝 Creature – Viashino Rogue:
Whenever M🍌ezzio Mugger attacks, exile the top card🐟 of each player’s library. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
Blitz: two generic, one red.
We’ve already seen from Etali, Primal Storm that exiling and casting spells off the top of your opponents’ libraries is a powerful ability. Even though Mezzio Mugger still makes you pay for the mana cost (unlike Etali), you&rsqu🐎o;re taking cards away from your opponents and it can be blitzed for half the mana cost. This great card complements Etali, but it doesn’t repಌlace it.
Industrial Advancement
Three generic, one red Enchantment:
At the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, when X is that creature’s mana🦋 value. You may put a creature card from among them onto the battl𓆏efield. Put the rest on the bottom of your library in a random order.
If anyone can explain what is going on in this art, that would b🦹e fantastic. The effect is a powerful way🅺 to cheat mana cost for big creatures, especially in red/green/black colours where there are enough ways to set your deck up to put the exact creature you want on top ready to go.
Rain Of Riches
Three generic, two red Enchantment:
When Rain of Riches🐈 enters the battlefield, create two Treasure tokens.
The fir🍸st spell you cast each turn tha🐲t mana from a Treasure was spent to cast has cascade.
Cascade is a fun mechanic that has you exile cards from the top of your library until you hit a spell that costs less than the first spell you played, and then cast it without paying its mana cost. But it does feel like this💝 is adding even more value to Treasures that it really didn’t need.
Turf War
Four generic, one red Enchantment:
When Turf War enters the battlefield, for each player, put a contested counter on target land that player🥀 controls.
Whenever a creature deals combat damage to a plꩲayer, if that𓆉 player controls one or more lands with contested counters on them, that creature’s controller gains control of one of those lands of their choice and untaps it.
Out of every card in any of the preconstructed decks, this one is the most creative and intere📖sting. It effectively introduces a second Monarch to the game, where players figh♍t over land instead of an extra card draw. It keeps the whole table swinging at each other player instead of focusing on one person too, which is a nice way to promote healthy player behaviour. This card is awesome.
Caldaia Guardian
Three generic, one black Creature 🔯– Hum𝔉an Soldier:
Whenever Caldaia Guardian or another creature you control with mana value 4 or greater d🌊ies, create two 1/1 g🐓reen and white Citizen creature tokens.
Blitz: two generic, one green.
Using Henzie🐷 to blitz your big creatures allows Caldaia Guardian to produce smaller Citizen tokens when they sacrifice themselves at the end of the turn. There aren’t a lot of ways to use Citizens🍬 in this deck other than swinging or sacrificing, but as it’s mono-green this could fit nicely into the Cabaretti Cacophony deck as an upgrade.
First Responder
Three generic, one green Cr🐈eature – Og𒅌re Citizen:
Vigilancꦍe. At the beginning of your end step, you may return another creature you control to its owner’s hand, then put a number of +1/+1 counters equal to that creature’s power on First Responder.
The whole point of this card﷽ is to rescue the c🐟reatures you blitz before they die. As Henzie prompts you to blitz those big, splashy creatures, First Responder is going to get incredibly big in just a few turns.
Dodgy Jalopy
Two generic, one green Artifact – Vehicle:
Trample. Dodgy Jalopy’s power is equa🥂l to the highest mana value among creatures you control.
Crew 3.
Scavenge: two generic, one green.
Setting po🗹wer to the mana value of a creature is interesting, but in practice it means you’ll make be lucky to get a vehicle with six power that needs three to crew. It doesn’t feel particularly worth it.
Next of Kin
Two generic, one green Enchantment – Aura:
Enchant creature.
When enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command♛ zone onto the battlefield. If you do, return Next of Kin to the battlefield attached to that creature at the beꦛginning of the next end step.
Next of Kin allows you to bypass Commander tax, something Commander players are always looking for new ways to do. One thing to remember is that Henzie only reduces the cost of blitz for each time he’s cast from the Command zone, meaning you&🌳rsquo;ll want to not go too hard on Next of Kin to keep the value flowing.
Weathered Sentinels
Three generic Artifact Creature – Wall:
Defender, vigilance, reach, trample.
Weathe🎃red Sentinels can attack players who attacked you during their last turn as though it didn’t have defender.
Whenever Weathered Sentinels attacks, it gets +3/+3 and gain🐷s indestructible until end of turn.
A scary-looking wall that punishes your opponents for attacking you is some hilarious design. With it being colourless and having defender, vigilance, reach, and traꦺmple, it’s also ex🔥cellent for keyword soup decks.
Jolene, the Plunder Queen
Two generic, one red, one♎ green Legendary Creature – Hu꧙man Warrior:
Whenever a player attacks one or more of your o♑pponents, that attacking player creates a Treasure token.
If you would creat♏e one or more Treasure tokens, instead cre🐼ate those tokens plus an additional Treasure token.
Sacrific☂e five Treasures: Put five +1/+1 count🍌ers on Jolene.
Finally, she’s here, her🐼e comes… Jolene. This Vi-looking legendary isn’t a valid commander for the Riveteers Rampage deck, but on her own is a 🌄great way to spur the table into attacking anyone but you. You don’t even need to goad them if you’re dangling the promise of a Treasure token in their face.
Grime Gorger
Two generic, one black🐈, one green Creature 🍬– Horror:
Menace. Whenever Grime Gorger attacks, exile up to one card of each card type😼 from defending player’s graveyard. Put a ꦚ+1/+1 on Grime Gorger for each card exiled this way.
It’s got graveyard hate and can grow bigger, bu👍t it’s limited by how many types of cards are in your opponent’s graveyards. Unless you’re also working on milling the𒉰m out, you won’t be hitting the maximum potential of Grime Gorger every turn.
The Beamtown Bullies
One generic, one blacꦇk, one red, one green Legendary Creature – Ogre Warrior:
Vigilance, haste.
Tap The Beamtown Bullies: Target opponent who🧜se turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it.
As the alternative commander for the deck, this group of bullies your opponents into taking your creatures and using them to attack the rest of the table. The downside is that the creature is exiled at the end of the turn, meaning you’ll need to consistently put creatures into your graveyard through self-mill, sacrifice, or discard. There are some great creatures you could force onto opponents though, like♑ Yukora, the Prisoner or Goblin Firebug.
Riveteers Confluence
Two generic, one blac✤k, one red, one green Sorcery:
Choose three. You ﷽may choose the same mode more than once.
• You draw a card and you lose 1 life.
• Riveteers Confluence deals 1 damage to e🎃ach creature and Planeswalker you don’t control.
• You may put a land card from your hand or gr♈aveyard onto the battlefield tapped.
Riveteers Confluence is one of the weaker of the Confluence cards introduced in Commander 2022. Reanimating🌜 three creatures is probably the best use, as the other two aren’t all that effective, especially for five mana.