168澳洲幸运5开奖网:Magic: The Gathering cards come in all shapes and sizes offering a wide range of effects and abilities. From aggressive creatures that can whittle down an opponent's life total to instants capable of countering spells, the types of cards a player chooses to include in their deck has a massive influence on their strategy and how they will try to win a game. By and large, one of the most consistently powerful types of spell in Magic's history are those that allow a player to168澳洲幸运5开奖网: take an extra turn.
By taking an extra turn, a player is able to progress their strategy and garner additional value while their opponents are left twiddling their thumbs. However, extra turn cards have a wide range of power levels, offering different additional benefits and a variety of mana costs. So today, we're going to examine the extra turn spells of Magic's History and see which are the strongest.
10 ꧋ 🍨 Temporal Mastery
For seven mana, Temporal Mastery is a sorcery that allows its controller to take an extra turn after this o♏ne. As this list will show, seven mana for an extra turn is far from a great rate.
However, Temporal Mastery featureꦕs a Miracle cost of a mere two mana. This means that if the first card a player draw of their turn is Temporal Mastery, it 🔯can allow them to take an extra turn for a negligible cost.
9 Time Warp And Temporal Mಞanipulation ཧ
Two cards that set the bar for what can be expected from an extra turn spell, Time Warp and Temporal Manipulation are nearly identical sorcery spells. Two 168澳洲幸运5开奖网:blue spells for five mana, they are each simple and to th✅e point, allowing their caster to take an 🥃extra turn after this one with no strings attached.
The only difference bet🐼ween these two spells is that while Temporal Manipulation simply states "take an extra turn after this one," Time Warp can hypothetically b♛e used to target another player.
8 ♚ Last Chance And Final Fortune
Like Time Warp and Temporal Manipulation, Last Chance and Final Fortune are two spells that are effectively identical. For the incredibly efficient cost of two red mana, these spells allow a player to take an extra turn after this one. However, there's a catch; at the end of that extra turn, its caster loses the game. This means that these spells can provide extra time for players who only need one more additional turn to win the game.
It's important to note that these spells are each unbelievably potent within an 168澳洲幸运5开奖网:Obeka, Brute Chronologist commander deck. As Obeka can be tapped to immediately end its controller's turn, exiling any spells and abilities from the stack by doing so, Obeka can be activated when this game-loss trigger is on the stack, negating it completely and allowing Last Chance and Final Fortune to function as two-mana extra turn spells with no drawbacks.
7 Time Sieve 🔯
Unlike the majority of the entries on this list, rather than being a so👍rcery, Time Sieve is a potent artifact that allows its controller to take extra turns. A Dimir artifact for the low cost of two mana, Time Sieve can be tapped to sacrifice five artifacts, allowing its cont♏roller to take an extra turn.
As long as its controller has access to a sizable nu⛎mber of artifacts or a means of generating artifact tokens such as treasures or c🍌lues, Time Sieve can hypothetically be used to repeatedly keep taking extra turns.
6 ღ Nexus of Fa🔯te
Though Nexus of Fate is a costly blue Sorcery for seven mana, it has an extra benefit that makes it quite powerful. Causing its controller to take an extra turn after this one, if this spell would ever be put in its controller's graveyard from anywhere (including from being cast), it is instead shuffled into its owner's library.
Th🐲is means that if a deck contains several copies of the card, with enough card draw, a player can easily use Nexus of Fate to chain several extra turns together in game-winning effect.
5 Time Stretch 🍌
While other spells on this list𒊎 are potent due to their efficiency, Time Stretch is a mana-intensive spell with an effect that is simple yet absurdly powerful. For the steep cost of ten mana, this blue sorcery allows its controller ꧋to take not just one, but two extra turns after this one.
More often than not, a player casting Time Stretch 𝓡can easily lead to that player winning the game du꧒e to the significant value this provides.
4 🐽 Expropܫriate
A notorious card within the Commander format, Expropriate is a card synonymous with winning the game. A blue sorcery for nine mana, each player votes for either "time" or "money." For each player who voted for time, Expropriate's controller takes an extra turn after this one, and for each player who voted money, its caster gains control of any permanent that player controls.
While it's advised that players vote for time as to prevent this spell's caster from taking a slew of consecutive extra turns, as Expropriate's caster is able to vote as well, they are guaranteed at least one extra turn. This means that at its worst this spell provides an extra turn and steals each other player's best permanent in play.
3 ও Emrakul, The Aeons Torn
For the massive cost of fifteen mana, Emrakul, the Aeons Torn is often referred to as the strongest Eldrazi to ever see print and is the only creature on this list. An uncounterable 15/15 with flying, protection from colored spells, and annihilator 6, upon entering the battlefield, Emrakul's controller takes an extra turn after this one.
This means that in addition to all the benefits that already come with an extra turn, within that extra turn, this spell's caster has access to a massive 15/15 with flying an annihilator 6. While it may have a sizable mana cost, through the likes of cards like Show and Tell and Sneak Attack, there are several ways to cheat this devastating Eldrazi into play.
2 🐎 Time Vault 💞
Banned in every format save for Vintage in which it's restricted, Time Vault is an artifact that with the correct support, allows its controller to chain an infinite number of turns together. Entering the battlefield tapped and not untapping during its controller's untap step, Time Vault can be tapped to take an extra turn after this one.
While a player may skip their turn in order to untap Time Vault, through the use of any repeatable untapping effect such as that of Kiora's Follower, Time Vault can be used to completely lock other players out of the game, preventing an opponent from ever taking another turn.
1 Time Walk
A member of the "Power Nine," the nine strongest cards in Magic's History, Time Walk is easily the most straightforward, efficient, and powerful card on this list. For the low cost of two mana, this blue sorcery allows its controller to take an extra turn after this one. That's it.
For less than half the cost of Time Warp and Temporal Manipulation, Time Walk offers an identical effect, making it easily one of the most impressive spells in the game's history. It should be no surprise that like Time Vault, Time Walk is banned in every format save for Vintage, in which it's restricted.