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Here we are, at the end of 168澳洲幸运5开奖网:Magic the Gathering's Innistrad: Midnight Hunt. By the time next week's deck brew rolls around, all of 168澳洲幸运5开奖网:Crimson Vow will have been revealed, and we'll have a whole host of new, vampiric Commanders to play with.
Before then, though, we'll have one last look at Midnight Hunt. Deep in the swamps of Morkrut, a monster is terrorising all those who dare sail across it. Smashing ships and feasting on the survivors with its "endless maws", Slogurk can spread itself throughout the entire swamp, becoming almost impossible to spot before it's about to strike.
This week, we're sacrificing and re-playing lands to build the legendary ooze .
Slogurk is a 3/3 Ooze with trample that costs one generic, one green, and one blue. It loves it when you put lands in your graveyard from anywhere, getting a +1/+1 counter whenever you do so. It's also a slippery opponent and can shed three of its counters to return to your hand. When it leaves the battlefield, you return three lands from your graveyard to your hand.
The plan is fairly straightforward: put lands in the gra🧸veya𝓀rd, make Slogurk big, use Slogurk to replay lands and get a lot of landfall triggers.
Ramp
Usually, the ramp section of these guides is just setting the foundations for doing other things. With Slogurk, though, it's a major part of the strategy.
First, the basics. Cultivate, Kodama's Reach, Nature's Lore, Three Visits, Summer Bloom, and Beanstalk Giant's Fertile Footsteps all allow you to search your deck for lands and put them straight out onto the battlefield. The holy grail of these will be Reshape the Earth, whicꦯh can put up to ten lands on the battlefield all at once. The more lands we have, the more we can sacrifice later on.
Having ways to play extra lands is also useful, as it means extra landfall triggers each turn. Azusa Lost but Seeking, Dryad of the Ilysian Grove, Aesi Tyrant of Gyre Straight, Wayward Swordtooth, Zimone Quandrix Prodigy, Oracle of Mul Daya, Burgeoning, Druid Class, Exploration, and Journey to the Oracle all find ways to put more than one land down.
Though not 'ramp' exactly, Augur of Autumn is also a handy piece to have. 🌞It allows you to look at the top card of your library and play lands from it. It helps smooth out a ✱potential mana flooding or can secure a land drop that turn if your hand is lacking.
A big player in this will be 168澳洲幸运5开奖网:Kodama of the East Tree. Whenever a permanent enters the battlefield under your control via something other than Kodama, you can put anot🌃her permanent with the same mana value down. Lands have a mana value of zero, meaning you can play one, or even just make a creature token, and put a land into play from your hand.
Draw
This d💛eck is very much a case of setting up an engine and letting it purr, but before that, we need to actually draw into allꦇ the pieces.
By far the best thing for this is Aesi, Tyrant of Gyre Strait. It lets you play an additional land each turn for ramp, and lets you draw a card whenever you do. With the plan being to play, ideally, five or six lands each turn, that could go silly very fast. Tatyova, Benthic Druid might not allow you to play any additional land like Aesi, but she is cheaper and lets you dr⭕aw a card and gain life whenever you play a land, making her another key part.
Zimone, Quandrix Prodigy𒐪 is also useful. Four mana to draw one card is a bit severe, but drawing two when you control eiဣght or more lands is much more palatable.
For later in the game, don't sleep on Zendikar Resurgent. A mana doubler that rewards you with card draw💎 whenever you cast a creature is no🌱thing to sniff at, especially as this deck does go a bit heavy on the creatures.
Lastly, Return of the Wildspeaker is going to be incredible. With a Slogurk that gets bigger and bigger, plus creatures like Beanstalk Giant that get bigger with each land you control, having something that draws cards equal to a creature's toughness is a big win.
Sacrifice Your Lands, Then Bring Them Back
To get Slog🌳urk n🅺ice and big, we need ways to dump our lands into the graveyard.
It's a meme card that's often considered one of the worst ever printed, but Wood Elemental actually has some use here. Being able to sacrifice a bunch of forests to make it nice and big alongside Slogurk is very nice, and with the number of ways we can get lands back from the graveyard it isn't even that big of a problem.
If you'd rather not try and justify to the table why you're playing a Wood Elemental, there are, of course, other ways to sacrifice lands. Ramp spells like Scapeshift and Springbloom Druid require you to sacrifice lands, and something like Overlaid Terrain can sacrifice all your lands at the same time. We couldn't not include the Crimson Vow card we revealed, either, with Biolume Serpent sacrificing islands to become unblockable. Critically, that's a repeatable effect: you can't make Biolume Serpent super-extra unblockable, but there's nothing stopping you from sacrificing more islands trying to do so.
One of the best tools for this will be Zuran Orb, which can sacrifice a land to give you tow life. Filling the board with lands, sacrificing them al𝓰l for lifegain, and then replaying them and doing it all again could easily let you run way out ahead of most other players.
Don't forget there are a huge number of lands that can sacrifice themselves. 168澳洲幸运5开奖网:Fetch lands like Evolving Wilds, Fabled Passage, Misty Rainforest, and Terramorphic Expanse are the obvious ones, but also things like Lotus Field, Lotus Vale, City of Traitors, Buried Ruin, Ghost Quarter and Havenwood Battleground can all be sacrificed to buff up Slogurk.
Now we have a load of lands in the graveyard, it's time to bring them back. One-off effects like Splendid Reclamation, World Shaper, Creeping Renaissance and the Mending of Dominaria can all be potential game-winners, provided you've loaded up the board with enough landfall effects to benefit from the massive crash of lands entering the battlefield.
Alternatively, there are lots of ways to play lands out of the graveyard directly. Ancient Greenwarden, Ramunap Excavator, and Crucible of Worlds alloไw you to play from the graveyard, which pairs n🦄icely with fetch lands to help you ramp even quicker.
Let the Landfall
Though one reason for playing and sacrificing lands is to make Slogurk big enough to knock out a player in one hit, another reason is to abuse a wide range of 168澳洲幸运5开奖网:landfall effects that t𓆉rigger whenever a land enters the battlefield.
The main one we're using is the ever-popular Scute Swarm, which makes copies of itself and results in an unmanageable horde of bugs. We're also using Avenger of Zendikar to make lots of plants and grow them up big and strong, and Roil Elemental to steal everybody else's creatures. With a few of the loops we've got set up, it's possible you could steal every creature on the board with Roil Elemental in a single turn.
Rampaging Baloths and Zendikar's Roil are similar in that they both make creature tokens when lands enter: Rampaging Baloths makes 4/4 beasts, while Zendikar's Roil makes 2/2 green Elementals. They're not quite a Scute Swarm, but, again, can be broken wide open in this deck to nab the win.
The other absolute star card for landfall is Retreat to Kazandu. Whenever a land enters, you can either gain two life or put a +1/+1 counter on a creature – loop the lands as we're planning to, and you could easily get your entire table infinitely big.
Time to Win
The wholesome way to win with this deck is simply to sacrifice lands to make Slogurk big and beefy. Equip it with a Lightning Greaves or a Swiftfoot Boots, and make liberally use of The Ozolith to retain some of Slogurk's counters when it gets bounced to your hand, and it can get large enough to wipe out the table with Commander damage.
If you want to win in a spicier way, though, there are a few infinite combo loops hidden in the deck. To get infinite landfall triggers and 168澳洲幸运5开奖网:infinite creature tokens, you can combine Scute Swarm, Kodama of the East Tree and Simic Growth Chamber: have Kodama and Scute Swarm out, play Simic Growth Chamber, and then immediately bounce it back to your hand. Ignore all other triggers from Kodama until the last Scute Swarm copy has come in, and then use Kodama's trigger from that token to put Simic Growth Chamber back onto the battlefield and immediately bounce it again, repeating the process.
If infinite creatures and the potential of infinite life and infinite +1/+1 counters isn't enough for you, why not 168澳洲幸运5开奖网:infinite turns? Though it was put in the deck as a land sacrifice outlet, Walk the Aeons pairs with Azusa, Lost But Seeking and either Ramunap Excavator, Ancient Greenwarden or Crucible of Worlds, and three islands to give you an infinite number of turns. With Azusa out, play Walk the Aeons and sacrifice theꦇ three islands needed to buy it back to your hand. On your next, extra turn, play the three islands with Azusa from the graveyard, then re-cast Walk the Aeons and do it all again.
Not only is this infinite turns, but it's also an infinitely big Slogurk and infinite landfall triggers, as you have all the turns you need to play and replay lands to build up your board. It's absolutely brutal and a guaranteed game-winner, but it's also something you'll want to warn your playgroup of beforehand.
Powering the Deck Down
By far the best way to power this deck down is to remove the two infinites to slow things down. Taking out Simic Growth Chamber and Walk the Aeons w♏ill turn the combos off without putting you at too much of a disadvantage.
The Ozolith might also be another worthwhile cut, as Slogurk's bounce ability already makes it difficult to deal with. Taking out The Ozolith would force you to start building it back up from zero each time, rather than inheriting the +1/+1 counters from The Ozolith.
Ghost Quarter should probably be pulled, too. Being able to play it from your graveyard allows you to effectively nuke other people's lands as many times as you want, and could be super oppressive if played without warning.
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For the full build of this guide, check out the .