If you die in Multiversus, you die in real life. No, wait, that’s a line from my favorite video game horror movie, Stay Live. Oh, here it is: if you die in Multiversus you have to pay $10 to get more lives. The relaunch of Warner Bros. free-to-play Smash-like came with a slew of eyebrow-raising new microtransactions, including the option to buy extra lives in the new single-player game mode called Rifts. Maybe Player First Games thought arcade-ifying Rifts with an ‘Insert Coin to Continue’ featur🔯e would be cute, but it’s gone over with players .
Hint: very bad.
But rejoice! The option to buy lives will soon go away. Player First Games must have seen the backlash and recognize♒d it’d waded too far into the deep end of mobile game economics, and dialed things back. At least that’s what I assumed had happened until I read , which claims “the option to purchase extra lives is a bug that has been addressed and is not an intended feature in the game.” If you believe that, I have a bridge in Metropolis to sell you.
I want to be as charitable as possible to Player First Games here because there’s been a lot of misinformation out there about this situation. It’s clear that there is a bug re🥃lated to the option to buy lives, and PFG has already taken steps to address it. In Multiversus, each Rift has a selection of difficulty settings you can unlock as you earn (or buy) gem levels. The current highest difficulty is Insanity, while an even harder difficulty, Looney, unlocks July 10th.

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Only the Looney difficulty requires you to buy more lives (or wait until the daily reset) when you run out, b☂ut due to a bug, Insanity was offering players the options to buy lives, too. Insanity has been made unavailable now, seemingly as PFG works to remove the option. What remains to be seen is whether or not Looney Difficulty will reintroduce the microtrans✱action, as was clearly intended, when it launches July 10.
So when PFG says the option to buy extra lives is a bug and not an intended feature, it seems to be referring to the option to buy lives on Insanity difficulty specifically. It’s trying to be coy about its intentions and use a real bug to disguise an unpopular feature, and unfortunately for them, absolutely no one is taking the bait. This is a fully implemented feature with written descriptions that appear in multiple menus. The game didn’t just “bug out” and invent a microtransaction - PFG designed and implemented this into the game. Maybe the way it was implemented was a ‘bug’, but calling the option itself 🍨aꦫ bug is making the studio look like a liar.
This poor communication is bizarre because this all could have worked out in PFG’s favor if it had had more tact. While addressing the Insanity bug, the studio could have announced that it was also taking player feedback into consideration and had decided not to implement the option to buy lives in the upcoming Looney mode either. I can only assume it didn’t do that because you will be able toꦬ buy lives again starting July 10th, which is going to start a whole new round of headlines and controversy.
I sincerely hope there will be better, clearer communication from PF♔G between now and then, because as it stands it has put itself in the worst position possible right now. You can be greedy, you can be a liar, but you really, really don’ওt want to be seen as a greedy liar.

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