It’s fairly common to see games like offer a skill tree of some kind, and Sandrock’s skill tree is not only varied but wide on every branch. With four individual categories to build up as you play – combat, gathering, socializi𒐪ng, and working at your shop – your builder will be the best-rounded in no time.

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Perks for upgrading your skill tree in Sandrock range from bonus experience to more money, all the way to mastery of your four ski༺lls. Here, we’re breaking down all the Knowledge Points in My Time at Sandrock to help you plan ahead.
What Are Knowledge Points?
Beginning when your builder reaches Level Five in their experience, you'll unlock a new tab in your pause menu - the Knowledge Points tab. The icon for it looks like an illuminated lightbulb on your menu.
In My Time at Sandrock, Knowledge Points are tangible ways to note that your builder is learning new skills. You earn points for gaining experience in each of the four categories, and each category has it🌠s own, separate well of points.
You'll use Knowledge Points to unlock new perks in that category that make your builder's life just a bit easier. These four categories are:
- Gathering has to do with your resource-gathering and how you interact with the world around you. The symbols for it are green.
- Workshop, which progresses the more you build at your workshop. It's coded in blue.
- Combat levels up the stronger your builder becomes, either by fighting enemies or sparring with your neighbors. These perks are the ones with yellow symbols.
- Social takes your interactions - platonic and romantic - with the citizens of Sandrock into account. These are labeled in pink.
When you're doing various activities around Sandrock, pay attention to the list of rewards for each activity in the bottom-left corner of your screen. You'll often see Knowledge Points crop up here as you complete other milestones.
To the right of your quick bar, when you see a lightbulb, it means you've got unspent Knowledge Points!
Putting Points Into An Upgrade May Unlock More Upgrades
Each of the Knowledge Point upgrades you can get in My Time at Sandrock will have between one and three tiers before it's fully unlocked. You get a new perk for each knowledge point, with the best one coming with the last Point you spend.
You don't have to spend all your Knowledge Points on one perk at a time - you can diversify your skills as you see fit. You can always max out a perk later if there's something else you'd really like instead!
And as you spend your Points, if there's a line connecting that perk to another perk that's grayed out and marked with a "?" instead of an image, then another tier of perks unlocks in a similar vein to what you've just finished.
You can then spend points on the new tier as you wish, but keep in mind that some of these rewards will also unlock another subsequent tier 𒉰once you invest in them, too.

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Here are some hand✃y tips to෴ help you get started in My Time at Sandrock.
All Knowledge Point Perks
To help you plan out how you'll spend your knowledge points, we've kept track of each upgrade, each level, and which subsequent upgrade it unlocks for each of the four different Knowledge Point bra🐻nches in My Time a🎃t Sandrock.
Any Knowledge Point perk that's locked behind you unlocking at least one tier of the perk before it will have the necessary perk listed in the "Prerequisite Knowledge" column in the tables below.
If that column reads "N/A," then you can unlock it immediately without✤ unlocking anything 🥀else before it.
All Gathering Knowledge Point Perks
Perk Name |
Level |
Reward |
Prerequisite Knowledge |
---|---|---|---|
Stamina Knowledge |
1 |
+5% Max Stamina |
N/A |
2 |
Another +5% Max Stamina |
||
3 |
Sleeping before 3 ꦚPM will give the effect of slꦡeeping well |
||
Stamina Recovery Knowledge |
1 |
Stamina𝄹 restored by ordering food increases by 10% |
Stamina Knowledge |
2 |
All food recovers 10% more Stamina |
||
Sandfishing Knowledge |
1 |
Sand Trap Stamina consumption reduced by 1 |
|
2 |
Regain 2 Staminaꦇ when pulling back an empty sandꦚtrap |
||
3 |
Probability꧙ of all fish (including King fish) being attracted to bait increases by 20% |
||
Basic Gathering Knowledge |
1 |
Gain 💧an additional 20% 🅘experience when salvaging or gathering |
N/A |
2 |
Chance toꦍ gain double Gathering Knowledge EXP 🌠from scavenging increases by 10% |
||
Herbal Knowledge |
1 |
Collect twice as much dew from collecting herbs |
Basic Gathering Knowledge |
2 |
Gain a 10% chance of gathering a second her🍸b each time you gather one |
||
Picker-Upper Knowledge |
1 |
Get 🍸twice as many 🌺Dregs when going through junk piles |
|
2 |
Automatically catch Scorpions and Shiny Scorpions |
||
3 |
Small chance to find gold or diamonds in j💖unk pil♚es |
||
Treasure Knowledge |
1 |
Treasure chests show up on your map |
|
2 |
10% chan𒉰ce to receive a large number of𒁏 Gols when opening a chest |
||
Recycling Knowledge |
1 |
10% chance to gain 2 Stamina back when salvaging |
|
2 |
20% chance to coꦜllect an extra item when salvaging |
||
Basic Wood Knowledge |
1 |
EXP from kicking trees or logging increase𒁏d by 10% |
N/A |
2 |
Chance to gain double Gathering Knowledge E🌳XP increased by 10% |
||
Advanced Wood Knowledge |
1 |
10% chance to have 2 Stamin꧒a returned w🦄hen logging or kicking trees |
Basic Wood Knowledge |
2 |
10% chance to gain extra materials when logging |
||
3 |
Small chance ♋to knock everything out in one kick when kicking trees |
||
Basic Stone Knowledge |
1 |
EXP from mining increased by 10% |
N/A |
2 |
Chance to gain double Gathering Knowledge EXP when mining increa🅷sed by 10% |
||
Advanced Stone Knowledge |
1 |
10% c✨hance to have 2 Stamina returned whe🦋n mining with a Pickhammer |
Basic Stone Knowledge |
2 |
10% chance to gather extra material when mining |
||
Relic and Tech Knowledge |
1 |
10% chance to get an add༒itionaꩵl Power Stone when you find the first |
|
2 |
10% chance to gain an ꦺadditional Data Disc when you find the first |
||
Advanced Detection Knowledge |
1 |
10% chance to get an additional resource from Niter, Graphite, or Sul🐷fur |
|
2 |
10% chance to get an additional Gem when you f♔ind the fiꩵrst |
All Workshop Knowledge Point Perks
Perk Name |
Level |
Reward |
Prerequisite Knowledge |
---|---|---|---|
Mass Production Knowledge |
1 |
Gain 10% more EXP 💙when making items on the Worktable |
N/A |
2 |
Chance to gain double Workshop Knowledge EXP when making items on the Workꦐtable increase♓d by 10% |
||
Time Management Knowledge |
1 |
Efficiency when using the Feather Dust🎶er inꦐcreased by 50% |
Mass Production Knowledge |
2 |
Boost machine production speed by 10% |
||
3 |
Boost machine production speed by an ad🧸ditional 10% |
||
Water Conservation Knowledge |
1 |
Water use in machines slowed by 10% |
|
2 |
Dew Collector efficiency increased by 50% |
||
3 |
Amount of Dew needed to craft water 🥀decreased by 2 |
||
Fuel Saving Knowledge |
1 |
Fuel usage in machines slowed by 10% |
|
2 |
Fuel consumpಞtion in the Fire Powered Generator d𝓡ecreased by 10% |
||
Learner Knowledge |
1 |
Gain 10% more EXP when making items on the Assembly Statiℱon |
N/A |
2 |
Chance to gain double Workshop Knowledge EXP when m💖aking items on the Assembly Station increased by 10% |
||
3 |
💫Inspection time extended by 20 seconds with one more attempt |
||
High-Quality Assembly Knowledge |
1 |
Better chance to🥀 get high-𒆙quality items from the Assembly Station |
Learner Knowledge |
2 |
Higher chaꦑnce to get high-quality items ꩵfrom the Assembly Station |
||
High-Quality Worktable Knowledge |
1 |
Better chꦦance to get high-quality items from the𝄹 Worktable |
|
2 |
Higher chance to get high-quality items from the W🐷orktable |
||
Efficient Filtration Knowledge |
1 |
Mineral Filtrator resources are decreased by one |
|
2 |
3% chance for the Ore Refinery and the Recycler to proviꦗde an additional ꧒item on output |
||
Advanced Refinery Knowledge |
1 |
5% chance that the Refiner does🌸 not consume fuel resources |
|
2 |
5% chance to refine an item twice in one pass |
||
Advanced Building Knowledge |
1 |
Increased probability of all machines producꦬing high-quality products |
High-Quality Assembly Knowledge and High-Quality Worktable Knowledge |
Yard Knowledge |
1 |
Stat💮 increases gained from furniture decorations increased by 10% |
N/A |
Barnyard Knowledge |
1 |
Sale price of livestock increased by 20% |
Yard Knowledge |
Planting Knowledge (1) * |
1 |
Fertilizer impact increased by 10% |
|
2 |
Water efficiency increased by 10% |
||
3 |
10% higher crop yield from each harvest |
||
Planting Knowledge (2) * |
1 |
Grow time for crops sped up by 10% |
Planting Knowledge (1) |
2 |
Grow time for crops sped up by an additional 10% |
||
3 |
10% chance to gain addi𝔉tional seeds when harvesting fully-grown crops |
||
Bag Knowledge |
1 |
Max bag limit increased by 20 |
Yard Knowledge |
2 |
Max bag limit increased by an additional 20 |
||
3 |
Price to unlock new༒ inventory slots decreased by 10% |
||
Expansion Knowledge |
1 |
Number of floors a💦vailable in yourܫ home increased by one |
Bag Knowledge |
2 |
Nuꦡmber of floors 💛available in your home increased by another one |
||
3 |
Number of floors available in your home incr🔥♚eased by yet another one |
* Planting knowledge conti🃏nues into a second tier of the Planting Knowledge skill, but the first one must be u🉐nlocked before the second one.
All Combat Knowledge Point Perks
Perk Name |
Level |
Reward |
Prerequisite |
---|---|---|---|
Survival Knowledge |
1 |
Max HP increased by 10% |
N/A |
2 |
10% more HP gained when using items |
||
Endurance Knowledge |
1 |
Rolling uses 5 less endurance |
Survival Knowledge |
2 |
Each attack you land has a 50% chanc🅘e to regain 5 endurance |
||
3 |
Increases your endurance recovery speed by 50% |
||
Toughness Knowledge |
1 |
Toughness recovers slightly faster |
|
2 |
When your health falls bel💦ow 30%, your toughness increases by 5 |
||
Strong Attack Knowledge |
1 |
Critical hit chance increases by 5% |
|
2 |
Break +1 |
||
3 |
Chance to re꧟cei𝓰ve a special effect when refining a weapon |
||
Basic Melee Knowledge |
1 |
Damage done with melee weapons increased by 5% |
N/A |
2 |
Criti𒆙cal Damage increased when fighting with melee weapons |
||
Dagger Novice |
1 |
Learn a 4-hit combo with the Daggers |
Basic Melee Knowledge |
2 |
Critical hits from🦄 Daggers cause extra T🤡oughness damage |
||
3 |
5% chance to gain an extra Criti🧔cal Chance when using 🏅Daggers |
||
Spear Novice |
1 |
Learn a 5-hit combo with the Spear |
|
2 |
Critical hits from Spears cause exꦺtra Toughness damage |
||
3 |
5% chanc🌸e to gain ex𝕴tra Attack Damage when using Spears |
||
Sword and Shield Novice |
1 |
Learn a 5-hit combo with the Sword and Shield |
|
2 |
Critical hits from Sword♚ and Shields ♑cause extra Toughness damage |
||
3 |
5% ෴chance to gain extra Defense when using the Sword and S🥃hield |
||
Heavy Sword Novice |
1 |
Learn a 5-hit combo with the Heavy Sword |
|
2 |
Cr🌺iti♉cal hits from Heavy Swords cause extra Toughness damage |
||
3 |
5% chance to gain an 🅘extra Crꦿitical Damage when using Heavy Swords |
||
Long Range Knowledge |
1 |
Damage dealt by long-ranged weapons increase♏d by 5% |
N/A |
2 |
C🃏ritical damage when using long-ranged weapons♛ increased by 10% |
||
Firearm Proficiency |
1 |
20% chan🍌ce to regain some bullets when defeating ༺an enemy with a firearm |
Long Range Knowledge |
2 |
Increases magazine size on all firearms |
||
Throwing Proficiency |
1 |
30% chance to not consume a weapon when it's been thrown |
|
2 |
Increases the range of thrown weapons |
All Social Knowledge Point Perks
Perk Name |
Level |
Reward |
Prerequisite |
---|---|---|---|
Social Butterfly Knowledge |
1 |
Chance to gain twice the Social Knowledge EXP gained from🅰 daily conversations with townsfo🤡lk increased by 10% |
N/A |
2 |
Every week, you can fulfill one more wish |
||
3 |
When fulfilling a wish, gain one additꦗional favor from the person, their friends, and their family |
||
Townsfolk Knowledge |
1 |
10% chance to get 2 extra favor when taking the first group photo of theᩚᩚᩚᩚᩚᩚᩚᩚ꧒ᩚ𒀱ᩚᩚᩚ day |
Social Butterfly Knowledge |
2 |
Winning at Critters gives an additional favor |
||
3 |
Increase favor from winning competitions by 1 |
||
Chat and Gift Knowledge |
1 |
25% chance to gain one additional favor whenꦫ talking to an NPC for t𓆏he first time each day |
|
2 |
1 extra favor for giving a liked gift |
||
Networking Knowledge |
1 |
Relationship points ga🐻ined with friends of your friends i♌ncreased by 20% |
|
Reputation Knowledge |
1 |
Chance to gaiꦜn d🎃ouble Social Knowledge EXP when completing commissions increased by 10% |
N/A |
Chart-Topper Knowledge |
1 |
Gain 5% extra Workshop Reputation if 🐼you place in the top th🌞ree in the Workshop Rankings |
Reputation Knowledge |
2 |
Gain 10% extra experience if 🌃you place in the top three in the Workshop Rankings |
||
Advertising Knowledge |
1 |
The "More💫 Rep"♉; ad provides 10% extra Reputation |
|
2 |
The "More EXP&quo༒t; ad provides 10% extra EXP |
||
3 |
The "More Gols" ad p🎃rovides 10% more Gols |
||
Commissions and Contracting Knowledge |
1 |
Commissions you can accept at the same tܫime increased by 1 |
Chart-Topper Knowledge and Advertising Knowledge |
2 |
20% more resources from contracts |
||
3 |
Contracting the Civil Corps to hunt monsters c⭕osts 20% less |
||
Quick Delivery Knowledge |
1 |
Orders finished on🌺 the same day they were accepted receive 5% m൩ore Gols |
Reputation Knowledge |
2 |
⛎Orders finished on the same day they were accepted receive 10% more EXP |
||
Quality Bonus Knowledge |
1 |
10% more experience from 🐷submitting higher-q🅘uality items than requested |
Quick Delivery Knowledge |
2 |
10% more Gols for submitting higher-quality items than r♛equested |
||
Social Activity Knowledge |
1 |
Social knowledge♛ gained when interacting with NPCs increased by 10% |
N/A |
2 |
You can see an NPC's location on the map once you've reached Friend status with them |
||
Hang Out Knowledge |
1 |
+2 Hang Out or Date Interactions |
Social Activity Knowledge |
2 |
+3 additional Hang Out or Date Interactions |
||
3 |
10% favor bonus when endiꦉng♕ a Hang Out or Date positively |
||
Pet Knowledge |
1 |
10% chance to receive a bonus when your pet👍 completes a dispatch task |
Hang Out Knowledge |
Party Knowledge |
1 |
Gain 2 extra relationship points after a part🎃y with all attendees |
Social Activity Knowledge |
2 |
You can have an extra party each week |
||
Museum Knowledge |
1 |
20% chance to receive bonus rewards at the Museum |
Party Knowledge |
Mini-Game Knowledge |
1 |
50% chance to win an extra♋🍒 token when playing a game at the Game Center |
Social Activity Knowledge |
2 |
40% chance to get 3 Golden Goose Tokens when winning at Whack-🗹a-Mole |
||
Shopping Knowledge |
1 |
20% chance t🤪o gain 2 favo⭕r when buying from an NPCs shop each day |
|
2 |
Goods sell for 10% more when selling to shops |
||
3 |
30% chance to r♐eceive a small gift at By the Stairs when spending over 2000 Gols at once |
In all, there's no right or wrong way to spend your Knowledge Points in My TIme at Sandrock, so experiment with your own gameplay style and find what combination works best for you.