In a recent interview with , Neil Druckmann, the creative director for 168澳洲幸运5开奖网:The Last of Us Part II, discussed the game's upcoming release and how he and the team at Naughty Dog handled the game's ꦕemotional themes and gritty gameplay.
In the interview, Druckmann talked about how he and those who worked on The Last of Us Part II wanted to challenge the pl💯ayers with the themes they were exploring. During the f🍎irst game, they strove to ask the question "how far would you go for someone you love?" and they aimed to continue that conversation in the sequel.
"When someon🔜e has wronged someone you really care about," Druckmann said, "how far are you willing to go to do right by them...in 💙this case Ellie - the journey she goes on the people around her, if they're going too far and if so are they ever coming back from that?"
The sequel is set 25 years since the start of the outbreak and something Druckmann wanted to show was how people were evolving in the ꦺchanging world. Some are able to use electricity and communities are being built, but then there are still those who don't have access to resources. This gives the player the opportunity to make judgements about different groups they encounter throughout the runtime. How will they interact with each other when faced with conflict?
"That's the game on a high level, right? It's the pursuit of justice to the ends of the earth. But when you go deeper it's about tribalism, trauma, and how we often see ourselves as righteous and other people as wrong, and how we can - and this is a universal human thing - associate ourselves with a tribe. Often when there's a conflict with another tribe, we dehumanize them, we make them less than us, so we can justify the things that💟 we do in the pursuit of justice."
It's no secret that The Last of Us Part II will be one of the most 168澳洲幸运5开奖网:violent and disturbing games this generation has seen. In trailers and gameplay, Naughty Dog has shown off the emotional trauma that Ellie faces along with the raw and realistic take on combat. With that in ꦺmind, what has the company done to make sure their employees are okay after witnessing disturbing content on a daily basis?
According to Druckmann, that concern was always on their mind. They would assign 🐬different tasks to those who weren't comfortable with the disturbing content because they didn't want anyone to feel uncomfortable.
"There's plenty of other things to work on that aren't those th🥀ings," Druckmann said. "Let's give you the tasks and make you comfortable. At the end of the day we want people that are passionate about ♔what you're doing. That's when they do their best work. If something ever makes them feel uncomfortable, or they're not into it, they're not going to do their best work. We want to craft the best game possible."
With The Last of Us Part II nearing release date, Druckmann and the team at Naughty Dog are excited to get the game into fans' hands. The leaks were definitely a sour point on the🌃 road to release, but Druckmann is confident𓃲 that the game will still resonate with fans and make them think as they venture through its dark story.
"We're finally getting it into people's hands, to see this meticulous journey that we've crafted for Ellie and how these events affect her, the highs and lows of that journey - that there's beautiful sweet moments and these dark, hard mܫoments to deal with. And we want it to be challenging, right? It's like, yes,🙈 there are games that are just comfort food. This is not one of those games - there are moments in the game that are comfort food, and there moments are really challenging emotionally to play through. That's part of the design of it."
The Last of Us Part II 🐈will be released on June 19 exclusively for 𝔍PlayStation 4.
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