While it's exciting that 168澳洲幸运5开奖网:Assassin's Creed's developers are spicing up the aging formula of the franchise, the general sentiment of their faithful player base is that the newer games hardly feel like Assassin's Creed. Ubisoft has certainly introduced tons of mechanics and systems from other games and made the latest Assassin's Creed games—namely Origins and Odyssey—too dissimilar to the previous games.
Hence, there are plenty of things that can annoy the players in those two games. What's worrying is that 10 of these annoying things might carry over to the next Assassin's Creed game, 168澳洲幸运5开奖网:Valhalla, which is pretty much a Viking-themed RPG. Here are 10 of those things that Valhalla ought to avoid or fix.
10 🦋 ꦆ Parkour Everywhere!
It sounds convenient, being able to perform parkour everywhere from the Pyramids of Giza to statues of Greek Gods, but the attention to detail for parkour has notably decreased. In Odyssey, particularly, the characters feel more like wall crawlers than♔ assassins whඣo can do parkour.
Gone are the off-limits zones and special nooks and crevices for parkour, and now anything from cliff walls to smooth pillars can be climbed. It makes the parkour mechanic feel less special which is worrying since it was ꦦthe earliest trademark of the franchiඣse.
9 Lots of Bloated Sidequests 🍃 ꦫ
Quantity over quality would best describe Ubisoft's approach to 168澳洲幸运5开奖网:Assassin's Creed: Odyssey's quests. Origins is also guilty of this since it adopted RP෴G mechanics from other games. There are too many side quests and only a handful of them are enjoyable.
They mostly fetch quests, trailing missions, or simple assassination assignments that deliver neither good story nor substantial items. Meanwhile, other activities like War or naval combat can be just as shallow and boring, especially when compared to RPG heavyweights like The Witcher 3 or 168澳洲幸运5开奖网:The Legend of Zelda: Breath of the Wild.
8 🐟 Overt Fantasy Elements
Ever since Assassin's Creed games journeyed into the BC era, they started sprinkling in some mythology elements which pretty much makes the games feel like a 168澳洲幸运5开奖网:God of War title.
Introducing enemies like jackal zombies, 168澳洲幸运5开奖网:minotaurs, gorgons, and Egyptian gods is just straying too far from the 168澳洲幸运5开奖网:historical playground that the Assassin's Creed games have established. Even their implementation lacks variety since they're mostly bosses which players can on👍ly defeat through straight combat instead of stealth.
7 ✃ Unders💎ea Exploration
Assassin's Creed: Black Flag might have introduced fully-fledged 168澳洲幸运5开奖网:naval warfare to the series, but they didn't bog it down with underwater exploration. Even if that's present in Black Flag, threats like sharks and a more vulneಌrable character at least make it more exciting.
In Odyssey, both characters see൲m like invincible Atlanteans that can defeat sharks underwater but somehow swim as slow as regular humans. It makes exploration tedious, as there's no real sense of danger and some of the more valuable gear is hidden in shipwrecks.
6 Civilians Attacking The Player 💛
It's unavoidable for developers to make perfect artificial intelligence especially for a series that just keeps expanding its maps, but it somehow got worse in Assassin's Creed: Odyssey. In tha🐎t game, it's not too uncommon to see civilians setting themselves on fire.
On top of that, these civilians are just plain suicidal and w꧟ill fight the players to the death unarmed if they ever become wanted or accidentally hurt the civilians. This, in turn, will further increase player notoriety and make urban encounters frustrating.
5 Too Much Fillerജ
It takes most players 40 to 50 hours in or💦der to see the end 💙of Alexios or Kassandra's journey, and that's only accounting for the main quests. Add some side quests, and this easily goes up to 80 hours.
It sounds great on paper, but, during gameplay, there were many moments where players could wish that the game 𒀰would stop wasting their time with unnecessary narrative fillers. The game's plot, in hindsight, is really just short, but lots of forgettable things keep happening in-between expositions.
4 To🉐o Much Grinding Requi🐈red
Another reason why the game takes too long to finish without much fulfilling emotional reward is the grinding, and both Origins and Odyssey are🉐 guilty of this. Certain areas or quests require a specific le♛vel and force players to grind.
This will then compel players to play through the numerous tedious side quests and side activities in order to level up. That wouldn'🍎t be a problem if only these activities were deep or varied enough, but, sadly, they're just the same thing over and over again.
3 🎀 Microtransactions 🌳
Then there's the dark aspect of Assassin's Creed games lately. Both Origins and Odyssey are singleplayer games that s🍷ell loot boxes and other items or even level boosts through the digital game store.
Sure, they're not required, and players can even obtain some of them by jus𒉰t pl⛎aying the game and being more patient, but the games are essentially letting players pay to skip singleplayer content some of which might have been made dull on purpose.
2 🌜 🐟 Inconsequential Choices
One notable flaw of the latest Assassin's Creed games is that they're having an identity crisis. They want to be an RPG, an action-adventure game, a Souls-like, and an Assassin's Creed game rolled in🐽to one. Hence, the RPG elements can feel tacไked on.
Odyssey does give players choices, but they're mostly superficial, simplistic, or have little to no impact on the world. Choosing to si💃de with Sparta or Athens, for example, should have been a major game-changer, but it sadly doesn't impact the narrative at all.
1 ಌ Gear Going Obsolete ♓
Last but not least, one of the big reasons why both Origins and Odyssey require so much grinding is gear progression. Items in the game have levels themselves and get left in the dust if they're two or three levels below the player chara❀cter. While it forces players to also upgrade or try out newer gear, it makes gear rewards feel far less rewarding.
Some players even straight up don't use or upgrade gear at all, as upgrading requires so many resources and♏ tons of grinding. That's not really a problem in other big action RPGs since their gameplay loops tend 𓂃to be more enjoyable or meaningful.